本帖最后由 ForfeitTheGame 于 2016-2-27 10:03 编辑
来源:superdata
https://www.superdataresearch.com/blog/us-digital-games-market/
在Superdata的报告中提到全球数字游戏的收入在2016年1月份达到了63亿美元,与去年同期相比增长了8个百分点。仅有社交游戏和付费MMO游戏收入在下降。
PC游戏数字收入比去年同期增长了33%,而主机游戏数字收入则上涨了30%。显然有越来越多的PC和主机玩家选择购买数字版的完整游戏。
PC The newly-released PC version of Rise of the Tomb Raider surprises at release. As one of Square Enix’s most visible franchises, the Tomb Raider franchise performed in January, receiving both strong industry recognition and benefitting from a seasonal lull of triple A games. Initial sales numbers on digital console for Rise of the Tomb Raider were soft, due to sharing its release date with Fallout 4 and its exclusivity to Xbox One. The game sold almost three times as many units on PC than it did on console during its first month.” 《古墓丽影 崛起》在Xbox One 平台首发时的的数字版销量比较“疲软”,其原因在于它选择了与《辐射4》在同一天发售,而且它是Xbox One独占游戏。而游戏的PC版选择在了1月发售,而这段时间正是3A大作的空档期。《古墓丽影 崛起》的PC数字版首月销量几乎达到了Xbox One版首发月的三倍。 目前STEAMSPY统计,古墓10销量超50万,大陆超5万。按照UBI、CDPR发行3A大作销量主要在自己平台的惯例,考虑到发售初期时方便切换商店区域以降低价格的WIN10 STORE,总销量或已超百万,那么首月X1数字版30W销量比较可信。
Open world games H1Z1 and Elite: Dangerous develop arena-style spin-offs. Daybreak Game Company (H1Z1) and Frontier (Elite: Dangerous) have repurposed their games’ core mechanics and launched H1Z1: King of the Hill and Elite Dangerous: Arena. Despite steady player bases for each, both games aim to expand their reach by attracting competitive players and eSports audiences who have less of an interest in persistent worlds and in-game economies. H1Z1 continues to enjoy a strong following on Twitch with 11K concurrent viewers on average, watching the game for a total of 7.9 million hours in January.
Top Grossing PC DLC Games by Revenue, January 20161 | StarCraft II | Activision Blizzard | 2 | Counter-Strike: Global Offensive | Valve | 3 | Fallout 4 | Bethesda Softworks | 4 | Rise of the Tomb Raider | Square Enix | 5 | Grand Theft Auto V | Take-Two Interactive | Top Grossing Free-to-play MMO Games by Revenue, January 20161 | League of Legends | Tencent | 2 | Crossfire | Neowiz Games | 3 | Dungeon Fighter Online | Nexon | 4 | World of TAN-Ks | Wargaming | 5 | Dota 2 | Valve | Top Grossing Pay-to-play MMO Games by Revenue, January 20161 | World of Warcraft | Activision Blizzard | 2 | Lineage I | NCSoft | 3 | TERA: Online | En Masse Entertainment | 4 | Star Wars: The Old Republic | Electronic Arts | 5 | Blade & Soul | NCSoft | Top Grossing Social Games by Revenue, January 20161 | DoubleDown Casino | IGT | 2 | Slotomania | Caesars Entertainment | 3 | Candy Crush Saga | Activision Blizzard | 4 | FarmVille 2 | Zynga | 5 | Candy Crush Soda Saga | Activision Blizzard | DIGITAL CONSOLEAdd-on content drives 88% of FIFA 16’s digital console revenues in January. Electronic Arts’ (NASDAQ: EA) game remains near the top of the console charts thanks to strong sales of FIFA Ultimate Team card packs.FIFA 16 earns a greater share of digital revenue from additional content than any other console game in the top five. Top Grossing Console Games by Revenue, January 20161 | Call of Duty: Black Ops III | Activision Blizzard | 2 | FIFA 16 | Electronic Arts | 3 | Grand Theft Auto V | Take-Two Interactive | 4 | Destiny | Activision Blizzard | 5 | Fallout 4 | Bethesda Softworks |
MOBILEThe market for mobile VR gaming on track to hit $861 million. Samsung (KRX: 005930) will soon expand the mobile VR audience by bundling free Gear VR headsets with preorders of its Galaxy S7 smartphone. Google (NASDAQ: GOOG), which already dominates the low-end of mobile VR with Cardboard, wants to move upmarket and is rumored to be working on a Gear VR competitor. The company reportedly has plans for a completely standalone VR headset — no phone or PC required. With the Oculus Rift and HTC Vive costing $600 and $800 respectively, mobile is how mainstream consumers will experience VR in the near future. Supercell seeks to hold its dominance of the mobile market with Clash Royale. In an attempt to diversify its portfolio, Finnish powerhouse publisher Supercell recently released an offshoot of its biggest game. Offering a blend of MOBA game mechanics and collectible card game play, Clash Royale comes at a critical time. Over the past year marketing costs on mobile have continued to increase, and Supercell now faces a growing number of both western and eastern publishers with deep pockets. Given the company’s financial momentum, with Clash of Clans earning an estimated $1.3 billion in 2015, Clash Royale will likely have enough runway to prove itself. The game’s focus on head-to-head battles also make it a potential competitor to current mobile eSports mainstay Vainglory. Top Grossing Mobile Games by Revenue, January 20161 | Clash of Clans | Supercell | 2 | Monsterstrike | Mixi | 3 | Candy Crush Saga | Activision Blizzard | 4 | Puzzle & Dragons | Gungho Online Entertainment | 5 | Candy Crush Soda Saga | Activision Blizzard
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