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[业界] 一月全球数字市场63亿,PC游戏同比上升33%

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 楼主| 发表于 2016-2-27 09:41  ·  上海 | 显示全部楼层 |阅读模式
本帖最后由 ForfeitTheGame 于 2016-2-27 10:03 编辑

来源:superdata
https://www.superdataresearch.com/blog/us-digital-games-market/

在Superdata的报告中提到全球数字游戏的收入在2016年1月份达到了63亿美元,与去年同期相比增长了8个百分点。仅有社交游戏和付费MMO游戏收入在下降。
PC游戏数字收入比去年同期增长了33%,而主机游戏数字收入则上涨了30%。显然有越来越多的PC和主机玩家选择购买数字版的完整游戏。


PC
      The newly-released PC version of Rise of the Tomb Raider surprises at release. As one of Square Enix’s most visible franchises, the Tomb Raider franchise performed in January, receiving both strong industry recognition and benefitting from a seasonal lull of triple A games. Initial sales numbers on digital console for Rise of the Tomb Raider were soft, due to sharing its release date with Fallout 4 and its exclusivity to Xbox One. The game sold almost three times as many units on PC than it did on console during its first month.”

  《古墓丽影 崛起》在Xbox One 平台首发时的的数字版销量比较“疲软”,其原因在于它选择了与《辐射4》在同一天发售,而且它是Xbox One独占游戏。而游戏的PC版选择在了1月发售,而这段时间正是3A大作的空档期。《古墓丽影 崛起》的PC数字版首月销量几乎达到了Xbox One版首发月的三倍。

       目前STEAMSPY统计,古墓10销量超50万,大陆超5万。按照UBI、CDPR发行3A大作销量主要在自己平台的惯例,考虑到发售初期时方便切换商店区域以降低价格的WIN10 STORE,总销量或已超百万,那么首月X1数字版30W销量比较可信。


Open world games H1Z1 and Elite: Dangerous develop arena-style spin-offs. Daybreak Game Company (H1Z1) and Frontier (Elite: Dangerous) have repurposed their games’ core mechanics and launched H1Z1: King of the Hill and Elite Dangerous: Arena. Despite steady player bases for each, both games aim to expand their reach by attracting competitive players and eSports audiences who have less of an interest in persistent worlds and in-game economies. H1Z1 continues to enjoy a strong following on Twitch with 11K concurrent viewers on average, watching the game for a total of 7.9 million hours in January.

Top Grossing PC DLC Games by Revenue, January 2016
1StarCraft IIActivision Blizzard
2Counter-Strike: Global OffensiveValve
3Fallout 4Bethesda Softworks
4Rise of the Tomb RaiderSquare Enix
5Grand Theft Auto VTake-Two Interactive
Top Grossing Free-to-play MMO Games by Revenue, January 2016
1League of LegendsTencent
2CrossfireNeowiz Games
3Dungeon Fighter OnlineNexon
4World of TAN-KsWargaming
5Dota 2Valve
Top Grossing Pay-to-play MMO Games by Revenue, January 2016
1World of WarcraftActivision Blizzard
2Lineage INCSoft
3TERA: OnlineEn Masse Entertainment
4Star Wars: The Old RepublicElectronic Arts
5Blade & SoulNCSoft
Top Grossing Social Games by Revenue, January 2016
1DoubleDown CasinoIGT
2SlotomaniaCaesars Entertainment
3Candy Crush SagaActivision Blizzard
4FarmVille 2Zynga
5Candy Crush Soda SagaActivision Blizzard
DIGITAL CONSOLE
Add-on content drives 88% of FIFA 16’s digital console revenues in January. Electronic Arts’ (NASDAQ: EA) game remains near the top of the console charts thanks to strong sales of FIFA Ultimate Team card packs.FIFA 16 earns a greater share of digital revenue from additional content than any other console game in the top five.
Top Grossing Console Games by Revenue, January 2016
1Call of Duty: Black Ops IIIActivision Blizzard
2FIFA 16Electronic Arts
3Grand Theft Auto VTake-Two Interactive
4DestinyActivision Blizzard
5Fallout 4Bethesda Softworks


MOBILE
The market for mobile VR gaming on track to hit $861 million. Samsung (KRX: 005930) will soon expand the mobile VR audience by bundling free Gear VR headsets with preorders of its Galaxy S7 smartphone. Google (NASDAQ: GOOG), which already dominates the low-end of mobile VR with Cardboard, wants to move upmarket and is rumored to be working on a Gear VR competitor. The company reportedly has plans for a completely standalone VR headset — no phone or PC required. With the Oculus Rift and HTC Vive costing $600 and $800 respectively, mobile is how mainstream consumers will experience VR in the near future.
Supercell seeks to hold its dominance of the mobile market with Clash Royale. In an attempt to diversify its portfolio, Finnish powerhouse publisher Supercell recently released an offshoot of its biggest game. Offering a blend of MOBA game mechanics and collectible card game play, Clash Royale comes at a critical time. Over the past year marketing costs on mobile have continued to increase, and Supercell now faces a growing number of both western and eastern publishers with deep pockets. Given the company’s financial momentum, with Clash of Clans earning an estimated $1.3 billion in 2015, Clash Royale will likely have enough runway to prove itself. The game’s focus on head-to-head battles also make it a potential competitor to current mobile eSports mainstay Vainglory.
Top Grossing Mobile Games by Revenue, January 2016
1Clash of ClansSupercell
2MonsterstrikeMixi
3Candy Crush SagaActivision Blizzard
4Puzzle & DragonsGungho Online Entertainment
5Candy Crush Soda SagaActivision Blizzard


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发表于 2016-2-27 09:42  ·  广东 | 显示全部楼层
又瞎编数据 win10 store50万你买的?

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发表于 2016-2-27 09:44  ·  广东 | 显示全部楼层
PC党为什么就这么喜欢在新闻里面夹带私货,而且还是瞎编的

弑神者

旁门左道驱良币 城狐社鼠扭于前 不舞之鹤闭塞听积羽沉舟只等闲

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发表于 2016-2-27 09:46  ·  黑龙江 | 显示全部楼层
好的好的知道了。。
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发表于 2016-2-27 09:46  ·  辽宁 来自手机 | 显示全部楼层
大早晨大家都在庆祝口袋中文化 某只臭虫就出来恶心别人
说真的a9 pc青就是被楼主这种货色给拉低素质

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发表于 2016-2-27 09:49  ·  上海 来自手机 | 显示全部楼层
楼主的新闻里没有黑任何人不知道为什么楼上都这么不友好。
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发表于 2016-2-27 09:49  ·  辽宁 来自手机 | 显示全部楼层
讲真 客观不会滚 你除了销量乘2以外还会别的么?
巫师3那会 steam 100万你要把gog算成100万
现在古墓你又犯毛病
张嘴就来 每天都想为pc青争点什么
233活的真累 你

求败者

游吟者Fractured Mode

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发表于 2016-2-27 09:50  ·  广东 | 显示全部楼层
steam立功了                        

圣骑士

愛してるよ ミク~

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发表于 2016-2-27 09:54  ·  广东 | 显示全部楼层
我来看动物的…内容没看
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发表于 2016-2-27 09:56  ·  广东 | 显示全部楼层
本帖最后由 abracadabra 于 2016-2-27 09:57 编辑

lz的第二段中文根本不在原文里,这属于夹带私货

请lz不要臆想win10商店的销量,夸大数倍就更不可取了
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