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发表于 2017-8-22 11:48 · 上海
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楼主的语法是外国人教的吧,百度翻译毫无违和。
1.32 , several things were updated, but the first one. whiich I'd like to thumbs up is the diffi***y of "story".
I only use non-final melee gun and hard drawn about six or seven trampled on (to trample on the heart, after playing thirty times ,this thing is stilll not out). Because it is not an avoidable the "hard war", during the period of no less than ten attacks.
The result is less than a grid.
It feels like about 1/10 simple blood loss.
It's a really nice and wonderful design. I think I'll be able to clear the horizon this time. Think about the last time you played the horizon, for at least a month.
Do not know whether this update group listened to the game player feedback, after all, I do not care about this game, but I have always felt that the initial setting is three diffi*** problems: the difference between the three is too small. This leads to diffi*** to transfer to simple, not easy, how many, too simple, diffi*** to transfer with simple, not diffi***.
For me, this game has a very high density of distribution, and it doesn't automatically return blood (even though it's very slow). This led to the exploration, often to fight, fighting, then each time ambush, too prepared to too much trouble, go directly to the jungle, and inevitably bleeding, drop blood also have to find herbs to make up.
Coupled with battle gains are very low, very low (after the completion of the necessary items to obtain), so this lack of motivation and boring high frequency combat, the plot is very diffi*** for me. |
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