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全能模擬器 DOS 設定問題 求解 !!!

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 楼主| 发表于 2019-9-18 22:56  ·  台湾 | 显示全部楼层
典型齿轮 发表于 2019-9-18 07:27
那些内容都可以不写,只留下单独的一行
FDPS.EXE
即可。

=.=....改完後以為沒辦法進去結果載入就要三分鐘
遊戲爆卡 這遊戲 PSV卡成這樣 PSP能玩 ?.....=.="?


可惜沒人會用目錄阿

感謝大大幫忙

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发表于 2019-9-19 09:45  ·  广西 | 显示全部楼层
萤火虫454 发表于 2019-9-11 19:01
PSP用DOS中文69款(转换了PSP格式不需要模拟器)
链接:https://pan.baidu.com/s/1ImoeGFyMjxvXuSupXCQyWw  ...

好东西啊,谢谢

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发表于 2019-9-19 11:31  ·  河北 来自手机 | 显示全部楼层
安德烈斯 发表于 2019-9-18 22:56
=.=....改完後以為沒辦法進去結果載入就要三分鐘
遊戲爆卡 這遊戲 PSV卡成這樣 PSP能玩 ?.....=.="?



测试了一下。在dosbox.conf里设定frameskip=5,在游戏内调出选单设定Options>CPU cycle multiplier=10000,CPU cycles=1,关掉声卡模拟,可以在10秒内启动游戏,但依然很卡。基本是不适合游戏了。

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 楼主| 发表于 2019-9-19 14:58  ·  台湾 | 显示全部楼层
典型齿轮 发表于 2019-9-19 11:31
测试了一下。在dosbox.conf里设定frameskip=5,在游戏内调出选单设定Options>CPU cycle multiplier=1000 ...

感謝大大幫忙測試

話說遊戲卡或不不卡 的原則不知道是啥
因為 遊戲容量  差沒多少的說
可惜被辦法玩@@"

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发表于 2019-9-19 16:36  ·  河北 来自手机 | 显示全部楼层
本帖最后由 典型齿轮 于 2019-9-19 17:15 编辑

PC的DOS游戏时代跨度很大啊。一个80286可玩的图像很简单的纯2D游戏和DOOM对CPU速度的要求自然是不同的。
PSV的CPU主频本来就低,而PSV的这个RetroArch版DOSBOX,可用的核心貌似没有效率最高的那个,所以就更慢了。

对了,直接在Load Content里载入play.com试试看会不会快一些?记得Cycle设置为10000。

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 楼主| 发表于 2019-9-20 15:06  ·  台湾 | 显示全部楼层
典型齿轮 发表于 2019-9-19 16:36
PC的DOS游戏时代跨度很大啊。一个80286可玩的图像很简单的纯2D游戏和DOOM对CPU速度的要求自然是不同的。
PS ...

載入爆快
遊戲ˋ爆卡

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 楼主| 发表于 2020-1-8 00:08  ·  台湾 | 显示全部楼层
本帖最后由 安德烈斯 于 2020-1-8 00:15 编辑
典型齿轮 发表于 2019-9-19 16:36
PC的DOS游戏时代跨度很大啊。一个80286可玩的图像很简单的纯2D游戏和DOOM对CPU速度的要求自然是不同的。
PS ...


典型齿轮 大大 又來求救了

需要cd 的遊戲有辦法嗎??

# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl]
#       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
#       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
#   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
#                     Using your monitor's native resolution with aspect=true might give the best results.
#                     If you end up with small window on a large screen, try an output different from su**ce.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
#                     (output=su**ce does not!)
#           output: What video system to use for output.
#                   Possible values: su**ce, overlay, opengl, openglnb, ddraw.
#         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
#      sensitivity: Mouse sensitivity.
#      waitonerror: Wait before closing the console if dosbox has an error.
#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
#                     pause is only valid for the second entry.
#                   Possible values: lowest, lower, normal, higher, highest, pause.
#       mappe**le: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=false
fulldouble=false
fullresolution=original
windowresolution=original
output=su**ce
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mappe**le=mapper-0.74.map
usescancodes=true

[dosbox]
# language: Select another language file.
#  machine: The type of machine tries to emulate.
#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
#  memsize: Amount of memory DOSBox has in megabytes.
#             This value is best left at its default to avoid problems with some games,
#             though few games might require a higher value.
#             There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=32

[render]
# frameskip: How many frames DOSBox skips before drawing one.
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
#    scaler: Scaler used to enlarge/enhance low resolution modes.
#              If 'forced' is appended, then the scaler will be used even if the result might not be desired.
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip=0
aspect=false
scaler=advinterp3x

[cpu]
#      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
#            Possible values: auto, dynamic, normal, simple.
#   cputype: CPU Type used in emulation. auto is the fastest choice.
#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
#            Setting this value too high results in sound dropouts and lags.
#            Cycles can be set in 3 ways:
#              'auto'          tries to guess what a game needs.
#                              It usually works, but can fail for certain games.
#              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
#                              (Example: fixed 4000).
#              'max'           will allocate as much cycles as your computer is able to handle.
#            
#            Possible values: auto, fixed, max.
#   cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core=auto
cputype=auto
cycles=auto
cycleup=10
cycledown=20

[mixer]
#   nosound: Enable silent mode, sound is still emulated though.
#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
#            Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=44100
blocksize=1024
prebuffer=20

[midi]
#     mpu401: Type of MPU-401 to emulate.
#             Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
#             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
#               See the README/Manual for more details.

mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
#  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
#  sbbase: The IO address of the soundblaster.
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#     irq: The IRQ number of the soundblaster.
#          Possible values: 7, 5, 3, 9, 10, 11, 12.
#     dma: The DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
#    hdma: The High DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
#          Possible values: auto, cms, opl2, dualopl2, opl3, none.
#  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
#          Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
#          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

[gus]
#      gus: Enable the Gravis Ultrasound emulation.
#  gusrate: Sample rate of Ultrasound emulation.
#           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#  gusbase: The IO base address of the Gravis Ultrasound.
#           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#   gusirq: The IRQ number of the Gravis Ultrasound.
#           Possible values: 5, 3, 7, 9, 10, 11, 12.
#   gusdma: The DMA channel of the Gravis Ultrasound.
#           Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
#           there should be a MIDI directory that contains
#           the patch files for GUS playback. Patch sets used
#           with Timidity should work fine.

gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
#    pcrate: Sample rate of the PC-Speaker sound generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
#            Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
#               2axis (supports two joysticks),
#               4axis (supports one joystick, first joystick used),
#               4axis_2 (supports one joystick, second joystick used),
#               fcs (Thrustmaster), ch (CH Flightstick).
#               none disables joystick emulation.
#               auto chooses emulation depending on real joystick(s).
#               (Remember to reset dosbox's mappe**le if you saved it earlier)
#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
#        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
#     autofire: continuously fires as long as you keep the button pressed.
#       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
#   buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=false

[serial]
# serial1: set type of device connected to com port.
#          Can be disabled, dummy, modem, nullmodem, directserial.
#          Additional parameters must be in the same line in the form of
#          parameter:value. Parameter for all types is irq (optional).
#          for directserial: realport (required), rxdelay (optional).
#                           (realport:COM1 realport:ttyS0).
#          for modem: listenport (optional).
#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                         transparent, port, inhsocket (all optional).
#          Example: serial1=modem listenport:5000
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
#            xms: Enable XMS support.
#            ems: Enable EMS support.
#            umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]

mount c .\game
imgmount d .\img\PILI_02.cue -t cdrom
C:
CD\PILI
PILI

----
我把最後的 d 改 c或是改 a 都無效
求解

反色的是複製到 全能內的檔案
如圖

感謝幫忙


資料夾內的 bat 用這些啟動都會叫你放光碟

@echo off
plmain no
@echo on
exit


@echo off
plmain no
@echo on

@echo off
univbe
plmain no
univbe -u
@echo on


@echo off
dosbox -conf dosbox.conf

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发表于 2020-1-10 14:07  ·  台湾 | 显示全部楼层
安德烈斯 发表于 2020-1-8 00:08
典型齿轮 大大 又來求救了

需要cd 的遊戲有辦法嗎??

会不会档案名称不能是中文的原因,这个"霹靂幽靈箭.bat"改英文名称试试(bat批次档改档名应该不会有影响)

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 楼主| 发表于 2020-1-11 00:29  ·  台湾 | 显示全部楼层
topboy0321 发表于 2020-1-10 14:07
会不会档案名称不能是中文的原因,这个"霹靂幽靈箭.bat"改英文名称试试(bat批次档改档名应该不会有影响) ...

試過無效 應該是要改內碼@@" 謝謝

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发表于 2021-4-21 21:36  ·  内蒙古 | 显示全部楼层
最近的PSVita版RetroArch1.9.1版本已经可以使用DOSBOX_SVN的dynamic功能,启用后模拟速度会有很大提升。
请问,哪位搞定了PSVita的RetroArch编译?我想测试一下DOSBOX_SVN的异步音频,Linux下已经测试成功了,但是PSVita版编译链接错误。

P.S. 目前RetroArch的三个DOSBOX核心,音频都是同步的,意味着也许不能充分利用多核处理器的优势。DOSBOX本身的设计就是拥有异步音频,所以把音频模拟分出来应该没什么大问题。
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