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索尼认为,WoW的成就将被永远的削弱.
VideoGamer.com在Sony的EQ十周年纪念会上采访,首席设计师瑞安巴克说,将用一款你从未设想过的游戏来将暴雪的魔兽世界(1150W玩家的最流行网游)击败.
他说:将有人来解决一家独大局面(指暴雪的魔兽世界).如果我们能够得到通过一些障碍,这一点让人们发挥他们的朋友,仅仅因为他们的朋友在之前开始玩这个游戏,而他们没有,也许开始在不同的服务器或什么,如果我们可以开始摆脱一些社会块,我们将做的更好.
瑞安巴克说,改变这种网络游戏通病的方法是通过一些社交网站,如Facebook.
那样的话告诉我们,有很多人在有兴趣参与的互联网社区,尤其是与所有的应用服务在Facebook,在玩的休闲游戏.如果能给这些群体介绍一个网络游戏,将拥有1亿的注册玩家.目前我们还没到达.
瑞安巴克说,游戏可能没有遵循传统奇幻网络游戏风格.
这主要是去是如何像的社会互动.这风格还有一定的瑕疵.这将是一些奇怪的混合,我们以前从未见过的,很多标准的视频游戏类型我不认为将有广泛的呼吁,有必要对类似的东西.它可能是一个没有游戏世界本身,它可以是完全不同的,我们甚至还没有想到呢.
那么,读者们你们的想法是?将以往的网络游戏魔兽世界吗?如果是这样,那会是一款什么样的游戏?
>>以下是原文
New MMO will cater to the Facebook crowd.
Sony reckons that World of Warcraft’s success will eventually be dwarfed by an MMO that caters to the Facebook crowd.
Speaking to VideoGamer.com to mark the ten year anniversary of Sony’s EverQuest, lead designer Ryan Barker said that the game to knock Blizzard’s Warcraft, which enjoys an eye-watering 11.5 million monthly subscribers and is currently the world’s largest MMORPG, off its throne may be “something totally different that we haven’t even thought of yet”.
He said: “At some point someone will dwarf those numbers with a game. If we can get passed some of the barriers that are keeping people from playing with their friends, just because their friends happened to start the game before they did, and maybe started on a different server or whatever, if we can start to get rid of some of those social blocks, I think it can get even better.”
Barker, who admits he is “constantly thinking” about what shape this all-conquering MMO might be, suggested social networking site Facebook as inspiration, saying “Facebook doesn’t care how long you’ve been on Facebook”.
“Things like that show us that there are a lot of people out there that are interested in being involved in an internet community, especially with all the apps on Facebook, in playing casual games. At some point someone’s going to do an MMO that really caters to that group, and is going to have a billion subscribers or whatever. There’s another ceiling somewhere that we haven’t hit yet.”
Barker said that the game may not follow traditional fantasy MMO conventions, and that the genre “may almost be an afterthought”.
“It’s mostly going to be how the social interactions work. There is still somewhat of a stigma with the fantasy genre. It’ll be some weird mix of something we haven’t seen before. A lot of the standard video game genres I don’t think will have the breadth of appeal that would be necessary for something like that. It might not even be a game world per se; it might be something totally different that we haven’t even thought of yet.”
What do you think readers? Will an MMO ever dwarf World of Warcraft? If so, what kind of game would it be? Let us know in the comments section below.. |
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