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街霸4游戏制作人--- 小野义德被邀请到加拿大的博览会-“Fan Expo”, 跟一群游戏迷访谈。
以下是现场录像,有条件的朋友可以看下。
http://www.***.com/watch?v=M ... ure=player_embedded
以下是访谈中的一些总结:
Ono bio
-loved music and girls so started a band to get chicks
-studied architecture in university but thought that it wouldn't get him any chicks
-applied to Capcom since he felt he could be the center of attention while exploring his love of games
-first game he worked on was as a composer for Muscle Bomber/Slam Masters
-fisrt SF game he worked on was Alpha
-Alpha was being developed on CPS2 but Capcom had a glut of CPS1 boards so they had to use them
-guy working on sprites had the toughest job converting them to CPS1's 16 colour palette
-had 2 months to make Alpha, staff pretty much did not go home during that time
-worked on SF3 as music producer
-at the time of planning, they wanted to make the ultimate SF game (art, sound, game balance, graphics)
-since it was well received by fans and SF3 team thought it was the best, it took him 10 years to convince Capcom to make SF4
-66% of Capcom do not think it's a good idea to continue with Street Fighter (boo)
What does a producer do?
-the producer is the one who stands at the end and realises that they have to make money
-he is a game creator before being a producer so his number one concern is always what can he do to ensure fans will continue to play fighting games (he calls them "fighting tools")
-his approach to being a producer is creating games that players love
Any talk of patching/game balance?
-already did the championship mode earlier this spring which took up the last of the development budget - so no
-but rest assured, requests for patches have been heard by Capcom
Any plans for more Onimusha?
-asks the crowd whether there's still any interest in Onimusha, crowd reacts with meh, laughter ensues
Why did SF4 not use GGPO which Capcom acquired the rights to?
-Ono was interested in it but Capcom thought it was too process intensive so they didn't use it
Having worked on Alpha and SF3, are there any characters that you would have liked to see in SF4?
-brought in characters from Alpha since it was about time to bring them back in
-didn't bring characters from SF3 since there was so much time between 3 and 4, he felt that non-hardcore players maybe forgot about some of the characters/wouldn't enjoy playing all them
-asks crowd which of the SF3 cast they would like to see back (Ono laughs at the mention of Sean and Necro)
Why no Dee Jay / T.Hawk?
-diffi*** question to answer at this point in time...
-SF4 was supposed to be a reunion but T.Hawk and Dee Jay's invitations got lost in the mail
Why do you like fighting games?
-competition in general is so global - either you win or lose
-with street fights, it's skill against skill, one wins one loses, gives you a simplicity/satisfaction that let's you play over and over again and enjoy it
How do you come up with moves for your games?
-take the lowest ranked staff member, beat them up, whatever hurts them the most goes in the game
What would you like to see for the next revision of SF4?
-more SF3 characters
What are the chances of a Canadian fighter in the next game?
-Ono asks what makes a Canadian character? crowds responds with hockey
-if we were to put in a hockey player they'd have a weapon (stick) so probably more suited for Soul Calibur
-will consider a Canadian fighter and if one does make it he'll incorporate maple syrup and smoked salmon
During the development of SF4, did you ever doubt yourself on whether you could topple SF3?
-never at any point did he doubt himself since goal wasn't to make a game that was better than SF3
-wanted to bring back old feeling from SF2/Alpha where you love the game and want to play it forever and ever
Favourite street fighter character?
-favourite SF game is SF2 Championship Edition since you could beat Bison/Dictator with the then weak Honda
-showed him that SF games have depth and is not just about choosing the stongest character
-likes Dan
-usually plays with Ryu but his favourite is Dhalsim
-expresses disappointment with lack of Dhalsim cosplay at Fan Expo '
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自己的滥英文翻译,大家凑就凑就看吧。
小野义德背景:
- 喜爱游戏以及女人,为了吸引女孩而曾经组过乐队。
- 在大学修读建筑系,但依然找不到女朋友。
- 加入Capcom因为他认为他对游戏的热诚会成为人们的焦点。
- 第一个参与的游戏是以作曲家的身份,为 Muscle Bomber 作曲 。
- 第一部参与的街霸游戏是少年街霸。
- 少年街霸原本是以 CPS2基板开发,但由于还剩下大量的CPS1基板,所以被逼改用CPS1。
- 工作团队最为艰辛的部分是把少年街霸转化到16色調色板的CPS1上。
- 在完成少年街霸的2个月内,所有的员工基本上没回过家。
- 担任过街霸3的音乐制作人。
- 在街霸3的策划时,就订下要制作出最完美的街霸系列为最终目标(在艺术性,音效,平衡性,画面上的超越)。
- 因街霸3得到大众的好评,以及团队一致认为是街霸上最为完美的作品,这让他用10年的时间才说服Capcom制作街霸4。
- 66%的Capcom员工认为继续制作街霸系列并不是个好主意。
制作人的工作是?
- 制作人是那一位意志到,他们是要***的~~~
- 他在作为制作人之前也是个游戏制作员,因此他首要关注的是确保玩家继续玩格斗游戏(他称之为格斗工具)。
- 他身为制作人的做法是,要制作出玩家喜爱的游戏。
有任何关于游戏补丁/调整平衡性的消息吗?
- 在上个春天的比赛模式已经渣干了最后的开发金,所以是------没!
- 但请放心,因为补丁的要求已被卡普空听到。
有任何关于鬼武者的消息吗?
- 回问群众是否依然对鬼武者感兴趣,得到的是一阵沉默,紧接而来得是一阵笑声。
为何街霸4 不用GGPO做为平台?
- 小野本身是有兴趣用GGPO做为平台的,但Capcom认为整个过程过于紧批所以放弃了。
曾参与过少年街霸何街霸3的制作,有哪个角色是你想要在街霸4再次见到的呢?
- 加入少年街霸的角色是因为这是个适合的时机。
- 没加入街霸3的角色是因为在3代和4代之间的时间相差得太远,况且非核心玩家或许已经忘了某些街霸3的角色,也对他们提不起兴趣。
- 回问群众想让哪一为街霸3角色回归街霸4
(当群众中提到了Sean和Necro时,小野笑了)
为何街霸4没有了Dee Jay/ T Hawk?
- 现阶段很难告诉你们。
- 街霸4其实是以回归为主,但Dee Jay 和 T hawk在半途走失了~~~
为何你喜爱格斗游戏?
- 公平竞争是全球性的,要么你输,要么你赢。
- 在街霸上,是以技术对抗技术,一人胜,一人败。很简单的让你一次一次的接着玩,依然让你享受其中。
你如何设计出游戏里的动作呢?
- 找一些最低层的员工,殴打他们,哪个使到他们最痛的动作就加入游戏内。
在下一个街霸4版本中你想看到什么?
- 加入街霸3的角色。
加入加拿大的角色进入下一个游戏的可能性?
- 小野问能代表加拿大人是?群众答: 曲棍球。
- 如果我们要加入个拿着武器的角色,我想那比较适合剑魂。
- 会考虑加入加拿大籍格斗家,如果真的要做的话他会结合枫糖浆和熏三文鱼做为元素。
在开发街霸4期间,你是否问过自己街霸4能否超越街霸3
- 从没有这方面的问题,因为一开始制作街霸4并不是以超越街霸3为目标。
- 我们只想要让大家感受回玩着街霸2/少年街霸等,那让你们喜爱以及想一直玩下去的感觉。
最喜欢的街霸角角色?
- 最喜欢的街霸系列是街霸CE, 因为你可以用最弱的本田打倒将军。
- 让他知道街霸是个有深度的游戏,而不是靠强角才能赢。
- 喜欢火引 弹
- 通常用隆,但他最爱的角色是Dhalsim。
- 对Fax Expo' 寥寥无几的Dhalsim Cosplay人数感到少许失望。. |
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