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[硬件] [硬件]最强大最稳定的软件Configurable USB Loader v50C终于出来了(12月21日更新)

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 楼主| 发表于 2009-12-21 12:26  ·  辽宁 | 显示全部楼层 |阅读模式
Just like USB Loader GX, in case you you didn't know, Cfg USB Loader - A USB Loader for the Nintendo Wii is still under heavy development, and is updated frequently. There are many binaries in the google code downloads section (tests etc.) Since there has been a ton of changes, you're best off reading through the release notes yourself/or read through the source code changes.
Configurable USB Loader: A USB Loader for the Nintendo Wii with the likes of FAT support etc.
不用多说了,最稳定的UL软件CFG的最新改进版本V50C
地址:http://code.google.com/p/cfg-loader/downloads/list
changelogs:
Changes: * Fixed starting games from SD Card with FAT or NTFS  (No additional SDHC compatibility changes, just making SD work as in v49)

Features:
- SDHC and USB HDD device support
- GUI and Console mode (switchable runtime)
- Background Music (.mp3 or .mod)
- Themes (switchable runtime)
- Widescreen (auto-detect)
- Transparency (covers and console)
- Cover p_w_picpaths download
- Cover styles: 2d, 3d, disc
- Automatic resize of covers
- Renaming game titles (using titles.txt)
- Per game configuration of Video mode, Language, Ocarina cheating
- Light up DVD slot when install finishes, optional eject
- Childproof and parental guidance
- USB HDD with multiple partitions supported (WBFS for games and FAT for config, covers and other resources)
- SDHC with multiple partitions supported (WBFS for games and FAT for resources...)
- Custom IOS selection for better compatibility with USB drives and other USB devices.
- cIOS supported: waninkoko's 249 & 250, Hermes 222 & 223 (mload), kwiirk 222 & 223 (yal)
- Banner Sounds
- Loading games from .wbfs files on a FAT partition
- Configurable

Most recent changelogs:

cfg v50 (release)

* Optimizations for highly fragmented files (either fat or ntfs)

cfg v50b2 (beta2)

* Fixed crash when using flat /wbfs file layout without subdirectories
* Fixed crashes when starting HBC forwarder discs
And added safety checks of memory regions when loading disc
* Raised number of fragments limit to 20000
* Properly identify dual-layer iso
* Removed obsolete ehcmodules for IOS 222 revisions 2 and 3
External ehcmodules for these versions are still supported
* Use the new ehcmodule with fat/ntfs support also for wbfs
(but still uses wbfs mode for wbfs partition)
Can be overriden using an external ehcmodule4
External module for fat/wbfs has been renamed
from ehcmodule_fat.elf to ehcmodule_frag.elf
* In case the new fragments method fails for any reason for FAT
it will fallback to the old method
* Other cleanups

cfg v50b (beta)

* .iso files on NTFS support
The file name layout is the same as for .wbfs files:
/wbfs/gameid.iso or /wbfs/gameid_title/gameid.iso
* Fixes and cleanups for NTFS support (fixed ntfs getf -1 error)
* option: partition=ntfs1 accepted

About NTFS support:

FAT support in ehcmodule has been rewritten with a new
generic wii disc emulation system that is:
- light weight / zero overhead
- filesystem independent
- fileformat independent
It works by supplying the ehcmodule with a list of sector fragments
that specify the location of data using direct sector addressing.
To see the list of fragments one can use debug=1 and they will
be printed out before starting the game.
The number of fragments if limited to 5000, that number is also
the max theoretical number of fragments on a wbfs partition (actually
4600, for a dual layer disc with a 2mb wbfs block size). In normal
conditions the number of fragments should be a lot lower most commonly
just a single big block. Fragments are used to describe both physical
address on hdd and virtual adress on wii disc so if a .wbfs file is used
the list will be composed of 3 fragments - disc header, update partition
and game partition.
libntfs however doesn't seem stable enough for write access at the moment,
so the ntfs partition is mounted read-only meaning install and remove can't
be done from inside the loader for now.

Credits: WiiPower for libntfs modification which returns the list of fragments.

cfg v50a (alpha)

* Fix for PeppaPig (from NeoGamma by WiiPower)
* Fixes and cleanups for NTFS

cfg v50x (experimental)

* Rewritten FAT support in ehcmodule with a generic system
* NTFS support
* Improved gui speed with large number of games
(most noticable in grid, flow and flow-z gui styles)
* Print on the intro screen if the ios is reloaded a second time
(in case the setting from config.txt is different from default)
* The -fat version 'simple' option does not change 'hide_hddinfo'
* Changed WBFS ERROR: read error while installing a game to a WARNING.
Note: the read error check has been introduced in v47, all previous
versions including the original loader 1.5 and all other loaders
silently ignore it.
* Changed default value of install_partition=only_game
To avoid errors caused by modchips when trying to copy the update partition.
* Minor cosmetic changes to cover download when trying different urls.

临时文件下载:

CFG%20R50C.rar (提取码:615c5bc207a14003d529b10157d6e715
.

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发表于 2009-12-21 13:02  ·  广东 | 显示全部楼层

Re:[硬件]最强大最稳定的软件Configurable USB Loader v50C终

这么快release都发现bug了....

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发表于 2009-12-21 13:32  ·  上海 | 显示全部楼层
正式版的BUG,呵呵!
该用户已被禁言

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发表于 2009-12-21 14:31  ·  广东 | 显示全部楼层
看不懂英文,这个怎么用?

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发表于 2009-12-21 14:35  ·  天津 | 显示全部楼层
v50玩不了怪物猎人3,看看是不是修正了。

CFG可以在线更新的。

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 楼主| 发表于 2009-12-21 15:41  ·  辽宁 | 显示全部楼层
看不懂英文,这个怎么用?
=
把DOL文件放到SD卡的APP文件夹里,启动WII之后进HBC找CFG的频道,找到之后点进去。

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 楼主| 发表于 2009-12-21 15:44  ·  辽宁 | 显示全部楼层
v50玩不了怪物猎人3,看看是不是修正了。

CFG可以在线更新的。
=
主要是方便一下上不了网的各位XD。。。

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发表于 2009-12-21 16:26  ·  吉林 | 显示全部楼层
CFG什么时候能支持NTFS分区里的WBFS格式文件啊?

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 楼主| 发表于 2009-12-21 16:45  ·  辽宁 | 显示全部楼层
CFG什么时候能支持NTFS分区里的WBFS格式文件啊?
=
等更新的版本好了。。。
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