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GAMESETWATCH:'Keiki Kobayashi's Orchestral Ace Combat&#39

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 楼主| 发表于 2010-5-28 00:09  ·  上海 | 显示全部楼层 |阅读模式
边翻译边修改

----------------注,我懒,所以都是用简称,看不懂再说

Sound Current: 'Keiki Kobayashi's Orchestral Ace Combat'

现场之声:小林启树和他的管弦乐皇牌空战


2010年1月15日  周五


[In the latest in his 'Sound Current' series for GameSetWatch exploring notable video game musicians and soundtracks, Jeriaska sits down with the composer for Ace Combat 6, Keiki Kobayashi, discussing the soundtracks for the Namco Bandai flight combat series.]

这期的"现场之声"节目中,GAMESETWATCH寻找了一下著名的游戏音乐和原声,JERIASKA(主持人)将和AC6的作曲人------小林启树一起坐下来探讨NB公司的飞行射击游戏的原声音乐.








Earlier today Namco Bandai Games released Ace Combat 6: Fires of Liberation Original Soundtrack on iTunes stores worldwide as part of their Namco Sounds series. A new installment of the series for the Playstation Portable, called Ace Combat: Joint Assault, is due out this summer.

The downloadable soundtrack release follows a live performance in 2009 of the track "Zero" from the Playstation 2 title Ace Combat Zero: The Belkan War at the 2009 Press Start Symphony of Games Concert in Tokyo



早些时候,NB的NAMCO SOUND就在全球 iTunes 商店发布了AC6的音乐下载.同时也发布了一款PSP上的AC新作"ACX2联合***",并表示该作会在今年夏天发售.

这个下载曲目是PS2上AC0的现场版,该曲也在2009东京PRESS START游戏音乐会上演奏过(译者注:估计是GAMESETWATCH的编辑搞错了,AC0和AC6是不同的,和AC0)




In this interview with musician Keiki Kobayashi, the composer of "Zero" offers his perspectives on contributing to musical scores for the series. Kobayashi also discusses the process behind adapting in-game themes for the stage and his collaborations with guitarist Takanori Goto.


Having written for Tekken 6, Ridge Racer 7 and other intense, gripping game soundtracks, the musician's comments offer an informed perspective on the state of composing for action titles today.


这次我们将和ZERO的作曲人小林启树一起来探访他对该系列音乐的观点.小林还谈了一些游戏的背景舞台以及和他合作的吉他手后藤先生.

在撰写了TK6,RR7等等激烈又扣人心弦的游戏原声后,今天小林将会透露一些他个人的观点.












Kobayashi-san, thank you for taking time for this discussion on the subject of your music for the Ace Combat series. The music of Ace Combat is known for being written by a team of composers at Namco Bandai Games. How do you find being part of this collaboration?


Keiki Kobayashi, Namco Bandai Games composer: It's very interesting, as each musician's personality is totally unique. This series includes music by Hiroshi Okubo, Tetsukazu Nakanishi and Junichi Nakatsuru, among others. Recently, Ryuichi Takada and Katsuro Tajima have joined the team. Each approach is different. Ace Combat has a dynamic storyline, so you find there's real variety to each scene. What's so interesting is that on the side of the sound team everyone is interpreting the scenes from a different viewpoint.

As a music composer, what has attracted you to the storylines of the Ace Combat games?


小林君,非常感谢你能有时间来探讨一下你在AC系列中的制作的音乐.AC的音乐是由一个NB的作曲家团队来制作的.你是如何参与进这些合作的呢?


Keiki Kobayashi, Namco Bandai Games composer(小林启树,NB的作曲人):这非常有意思,每个作曲家的个性都是很独特的,其中包括大久保博,中西哲一,中鹤润一以及一些其他人.最近,高田龙一和田岛胜郎也加入进来了.每个人都与众不同.AC是个有动态故事场景的游戏,你会发觉有很多真实的场景镜头.有趣的是-----团队的每个人对每个场景的理解都不相同,所以得到的音乐也不同.




作为一个作曲家,空战游戏中的哪点较吸引你?




While this is a story that takes place in fictional locations, you can still imagine it playing out in real life. It’s a fantasy, but one that's not too far from reality. That's what I love about the story.

There are some gritty aspects to the storylines, in terms of how people respond to wars between nations. That can compel the game's scenarists to choose their own stances and have them reflected in the ways the stories unfold. You find there is always the element of human relationships, though in Ace Combat you don’t get a glimpse of the main character's face. You're the hero of the story, an important factor decided by the design team.


It can be diffi*** to design a plot around this convention. How do you convey to the player what the in-game surrogate is going through when you never see the face behind the visor? Ultimately it makes the music all the more crucial in portraying what emotions are stirring within the main character, his reaction to the events unfolding around him.


The sound team has to consider the subtleties of the story and be in close communication with the director while also maintaining an independence of vision. Sometimes you are left to interpret the emotions of a scene on your own.




虽然这只是一个故事,发生的时间地点都是虚构的,(但)你仍可以在现实生活中将它想象出来.这是一个幻想,但是这距离现实并不遥远.这就是我喜欢的故事.


故事中有一些是描写坚韧不拔的,还有就是描写人们如何应对国家战争.这就需要游戏编剧选择他们(游戏人物)的立场,并且在游戏过程中反映出来.你总会发觉一些人与人的因素,但是在AC系列中你是无法看到主角的脸滴.你就是这个故事的主角,这是设计小组非常重要的一个决定.


按照上面说的你很难设计出一个情节来.你如何将玩家代入游戏而不让主角露脸?如何使音乐在塑造角色时发挥作用,表达主角的情感,反应,以及在主角周围发生的事物及其展开.

SOUND TEAM不仅要考虑故事的发展,还要和导演保持紧密的联系.与此同时还要保持自己的独立的视野.有时你不得不独自留下来思考这个画面景象的意义.





Your song “Zero,” which was arranged for the orchestra last year, is characterized by passionate emotions, and there are many music tracks brimming with energy in the Ace Combat series. Do you need to make special preparations to get into the mindset of writing these high-energy compositions?


您的那首"ZERO",去年(PRESS START)会场上充满激情,热情四溢,以及您为AC系列制作的音乐中有不少都充满热情,动感十足.在您制作这些[高能:high-energy ]乐曲时是不是需要做一些特殊的准备呢?



It's enough for me just to take a trip to the airport. I am honestly just that excited about planes. Ever since I was a kid I’ve always been inspired by the world of aviation, and never more than working on these games. I have gotten to go to military bases and talk with personnel during air training, soaking up the atmosphere of the real thing. It's all practice, but the tension is still palpable there, as if a red alert could sound out at any moment.

As a man, it's kind of a fantasy occupation. While I can never say for sure that I've been one hundred percent successful at capturing the intensity of that lifestyle, I have gone through every effort of imagining what it must be like to live that kind of life. I guess that's also why I enjoy outdoor sports and exercising, climbing mountains even though I might be risking breaking something. (laughs)

这个其实很简单,只要带我去机场逛一圈就行了.我看见飞机就热血沸腾.在还是孩子的时候我就对航空充满兴趣和想象,这远比游戏对我的吸引大多了.我还去过军事基地,和里面的飞行实习生交流过.我喜欢沐浴在周围都是真家伙的氛围中.所有的东西虽然都是演习,但是一旦红色警报响起,还是可以感觉到紧张的气氛.


作为一个男人,这是一个多么让人想往的职业.我不能肯定的说我百分之百获得了我想要的那种激烈的生活方式,我曾努力尝试各种方式去想象这是怎样的一种生活.或许这就是为什么我热衷于户外运动和锻炼,
爬山等这些会让我产生灵感的事物.(笑)







Do you a have favorite scene from among the Ace Combat games?


在AC系列中有你喜欢的场景吗?



Since we’re talking about Ace Combat Zero, there's a scene that takes place just after the song "Zero" plays. There are two pilots who have covered each other's backs their entire lives, until one is betrayed. Each character has certain ideals in life and they come into violent conflict. They face each other in battle, and you wonder what’s going through their minds in that moment. One of them is victorious and the other fails, but neither comes away from it without having been damaged.

在我们讨论的AC0中有一幕,这个场景的音乐就是"ZERO".有2个飞行员,他们互相扶持,直到其中一人背叛.每个人都要理想的生活,同时他们又在激烈的斗争.他们(飞行员)在战斗中见面,此时你无法知晓他们此时此刻在想什么.其中一人获得胜利,另一个失败了,但是并没有人得到伤害.



When did you first hear that "Zero" would be performed at the Press Start Symphony of Games Concert?

你在什么时候第一次听到"ZERO"将会在PRESS START  游戏交响音乐会演出?




I think it was around March or April this year. They asked me if I would have any objection to their performing the song on stage. It sounded good to me. (laughs)


我想应该是在那年的三月还是四月来着.他们问我是否会反对他们在舞台上演奏我的曲子.这听起来不错.(笑)




The 2009 Press Start Symphony of Games Concert
左三是小林






Who was responsible for choosing the song for the concert program?



是谁负责选择音乐会的曲目的呢?



The concert organizing committee somehow came to agreement on the decision. They did not provide an explanation for why "Zero" was selected, but one reason might have been that a successful stage performance had already been demonstrated at the Pacifico Yokohama in 2007.


音乐会的组织***会来协商决定的.他们从未解释过为什么ZERO会被入选,但是有一个原因或许可以解释:那就是在2007年的横滨,ZERO在音乐会上有过成功的演出.

How would you compare this recent orchestral arrangement of "Zero" to the previous one?


你怎样看待交响乐版的ZERO和之前的ZERO?



For one there was a considerable difference in scale. A greater number of musicians performed this time, and it took on more of a classical style. The use of percussion underwent some significant changes as well. For instance, the in-game track has more of a rock style, but at Press Start the woodwinds were emphasized in place of drums. Of course the biggest difference from the 2007 performance was the fact that the guitarist featured on the game soundtrack was present to reprise his role.


这个区别可大了.一群著名音乐制作人的演出,使作品多了些许古典的风味.打击乐器的改变使得风格发生了重大变化.举例来说,比如在游戏中,这里应该是有更多摇滚风格的,在PRESS START中就会用木管乐器圆鼓(的鼓声)来加重.


当然,与2007年那次相比最大的不同在于吉他手这个角色的表演






That would be Takanori Goto?


是不是后藤贵德?





That’s right. To be honest with you, I became concerned as the concert approached that "Zero's" Latin flavor was in danger of disappearing completely. The drum set was being removed and a classical music formula was being favored. For that reason, I requested Goto-san be invited back.

The organizing committee gave it some thought, Goto-san met with them and he later called to tell me everything had worked out. We went together to the studio and rehearsed before meeting with the orchestra. It had been years since the original recording, but Goto-san recalled every nuanced detail of "Zero's" guitar solos. We nailed it on the first take without a hitch, and since there was a little time to spare, we spent the rest of the rehearsal time in casual conversation.



[japp的神翻译[s:266] ]是啊,老实说,我在作ZERO时候很担心音乐中的拉丁风格会完全消失掉。 因此把强烈的鼓点都撤掉了,反而倾向了传统的古典音乐风格。为了这个,我得把我的基友叫过来制作.



组委会得为此思考一番,后藤君找他们聊了后告诉我都最终商讨达成了。于是我们在管弦乐队见面前先在工作室演练搞基下。这已是原OST录制作后几年的事情了,但基友对昔日演奏时吉他单奏的每个音调记忆犹新,于是我们再次的基搞得毫无一失,相当顺利,这节省了不少时间。而趁空这些挡子,我们又可以打情骂俏地谈恋爱了。



When did you first meet Goto-san?

你第一见到后藤君是什么时候?

That would be on Ace Combat 4.

那是在AC4的时候.




What in your observation would you say are some of the distinctive features of his musical style?

通过你的观察,你能说一些他音乐风格的特色吗?



For one, he's proficient in a number of genres. The way his fingers move over the strings is simply amazing. However, perhaps the most extraordinary ability he has is his ear for music. Once he hears something, he never forgets, as was the case with “Zero." He can play anything without so much as glancing at the sheet music. That’s really a godsend in recording for game scores.


首先,他精通多个流派.他手指弹奏的技巧简直不可思议.(JAPP神翻译:是啊,给基友打***的技巧妙不可言)

然而,他最超群的能力就是他的乐感[JAPP神翻译].他有入耳不忘的本领,对"ZERO"也是如此.他不需要详细看谱就能弹得不错.这战斗力突破天际啊.


Goto-san was required to memorize the guitar solo on “Zero,” and on the day we recorded we only had until the end of the day to finish everything. To tell you the truth, we were both dying of hunger from having worked ourselves without pause, but there just wasn't time for a breather.


后藤君依靠记忆就能单独弹奏"ZERO",所以在录制那天,我们只要做做俯卧撑,打打酱油就可以了.实话告诉你吧,[JAPP神翻译乱入:废寝忘食地搞基,连喘气的时间都没]我们都废寝忘食地工作,连喘口气的时间都没.

It was around 10:00 at night when we recorded his solo, both of us feeling the pressure to finish. Even in this state, he was able to incorporate all kinds of ideas from the demo tracks and the results came out perfectly. This experience convinced me that I can always rely on him to bring out the best in the material.


在他独奏录制到晚上10点时,巨大的压力快把我们压死了.在这样的状态下,他可以完美的完成任何情况的演奏.有了这次的经历后我知道我的任何作品材料都可以仰赖他.




What was your impression of conductor Taizo Takemoto and the performance by the Tokyo City Philharmonic Orchestra?


你对东京管弦乐团的指挥 竹本泰藏的印象以及东京管弦乐团的演出印象如何?



Takemoto-san is exceptional. As highly distinguished as the members of the orchestra are themselves, they could hardly be expected to have been led by a more capable conductor. When it comes to capturing the melody, harmony and fine-tuning all the minute details, his skill defies comparison. I learned a lot listening to his comments during the rehearsal.

At first I thought that the style of "Zero" was too far removed from the specialty of the live orchestra, too rhythmic and percussive. But once they started playing, my skepticism was put to rest. It was fantastic, particularly the string instruments. The vocalists also had a much stronger presence than I was expecting. I guess I just went in believing I would be hearing a routine, conventional take on my music. However, as I was listening I couldn't help but think to myself that this was one brilliant performance.


竹本君非常的杰出.那里的每个成员都是非常的优秀,所以需要个杰出的人来指挥.当捉住音乐的旋律,和弦,和微调所有的音色时,他的技巧简直一流.我从他排练时的意见中学到不少东西.


起初我认为ZERO的风格距离特殊的现场交响乐忒遥远了,ZERO的风格太依赖节奏和打击乐.但是在一次他们的演奏时,我的怀疑被搁置了.这太奇妙了,特别是弦乐器.声乐演唱家的演出也出乎我的意料.我以为我会听到和我平时制作一样的音乐.然而,在我听到了这个精彩绝伦的演出后,我已经忘我了[japp神翻译:让人情不自禁觉得这是搞基世最棒的表演



Outside of Ace Combat, were there any other game themes performed during the concert that captured your interest?

除了AC系列之外,你还对那些游戏的主题曲有兴趣的?

Suikoden! I've always had a soft spot for that game. Honestly, when I listened to the main theme at the event, tears came to my eyes. (laughs)

幻想水浒传!我一直特别喜欢这款游戏.实话实说吧,当我听到它的主题曲时,我的眼睛里就会出现眼泪.(笑)


Having composed for multiple installments in this game series, what would you most like to see in a future Ace Combat title?

作为为多个此系列游戏制作过音乐的人,你是如何看待AC的未来?

That’s a hard question. First and foremost, I think capturing the sensation of flying is critical. The feeling of cutting though the sky is the first thing I look for in a game like this, and the balance between the real world and the imaginary is also important. Now that I've seen for myself how well this series has turned out, I’m confident that the same production team will be capable of creating another great game in the future.

这个问题很难回答.首先也是最重要的,我认为飞行的感觉是最重要的.在天空中飞翔的感觉是第一位的,我一直在游戏中寻找这种感觉,同时,在真实世界和虚构之间的平衡也很重要.现在我自身也在思考如何为此系列进步做到最好,我相信制作组的其他人也在尽最大努力让游戏有个良好的未来.





[This article is available in Japanese on Game Design Current. Ace Combat Zero Original Soundtrack can be imported from Amazon.co.jp. Ace Combat 6 Original Soundtrack is now available on iTunes. Interview by Jeriaska. Translation by Kaoru Bertrand. Images courtesy of Namco Bandai Games and King Records. Photos by Jeriaska.]

[END~].

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发表于 2010-5-29 16:09  ·  上海 | 显示全部楼层
press start现场版的zero...从来没机会能听一下呢

终结者

See U in the Sky

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发表于 2010-5-29 22:21  ·  广东 | 显示全部楼层
居然在PRESS START 上面露面?!!!! 不在中国演奏实在太杯具了

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发表于 2010-5-30 09:29  ·  上海 | 显示全部楼层
幻想水浒传是什么...

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要面带微笑

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 楼主| 发表于 2010-5-30 15:41  ·  上海 | 显示全部楼层
下面是引用mobius8于2010-05-30 09:29发表的:
幻想水浒传是什么...




http://zh.wikipedia.org/zh/%E5%B ... 3%E7%B3%BB%E5%88%97

圣骑士

2016依然游戏

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发表于 2010-5-31 19:17  ·  广东 | 显示全部楼层
听不到现场演奏的ZERO是我一生的遗憾……
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