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[转]Resident Evil outbreak 1代 Network / Online 在线模式 攻略

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 楼主| 发表于 2007-9-20 15:18  ·  未知 | 显示全部楼层 |阅读模式
由于1代服务器还开者所以帖下还算有意思.

原作发表于 Gamefaqs

翻译稍后.. 或者有人可以代劳的话...haha

11.Network Mode


These are general rules and things that every Resident Evil: Outbreak player
should know. I recommend that even the veterans read this, as you may find
something you didn't know before!

=======================
General
=======================

In my opinion, any and everyone who EVER thinks about playing Network mode
should read this section of the walkthrough.

THE #1 AND ALWAYS #1 RULE OF PLAYING ONLINE IS:

ALWAYS, ALWAYS, ALWAYS SKIP CUTSCENES! Every time! No matter what! I don't
care what happens! Press start as soon as anything goes widescreen.

Here are several other things to remember about Network play:

-----Naming a Server-----

Don't give it a dumb name, or no one will join. The name of my servers are
almost always the diffi***y (a.k.a. Very Hard, Easy, etc.).

-----When Joining a Server-----

If the name says a particular costume set (Raccoon Police, Men 1-5, etc.),
don't join the server unless you have the costume! Don't be stupid.

If the server says 100,000 PTS, NEVER EVER JOIN unless you have at least 90,000
or more. You're only going to tick people off.

Don't play a diffi***y you can't beat. If you're not sure, start your own
server and go from there.

-----Using Extra Costumes-----

Personally, all the extra costumes bother me (except the Mr. Colors) because
they only affect your character slightly and that's about it. It confuses
people when they try to call your name, especially when more than one people
are in different costumes.

The alternate costumes for other characters are completely acceptable.

I consider the Mr. Color costumes to be OK for Network play because the Mr.
Color characters really are considerably better than all other characters. Not
only that, but it takes a lot of work to acquire those costumes, unlike most
others, when anyone who picks up a controller can unlock.

NOTE: Well, I guess Greg and U.S.S. 1 are OK, too.

-----Authority During Play-----

Except for in a "NEWB" server (unless otherwise noted), the host or player with
the highest points should be the commander-in-chief. If you have questions, ask
before the match begins, and never go against what you are told, unless of
course it would severely injure or kill you.

-----Item Allocation During Play-----

Generally, the "Finders, Keepers" rules apply. However, if you have 2 or 3
healing items and the other characters have none and are in bad shape, people
will not like you if you don't help them.

If a fellow character happens to have an item you want, you can ask for it, but
NEVER when the character is in mid-fight or doing something else that would
obviously prevent the character from helping you out (Pushing a car, completing
a puzzle, etc.)

-----Ad-Libbing, Talking, etc.-----

Personally, I think that Ad-libbing is stupid except in the case of some
scenarios, where a character may announce that he/she has a specific item or
has unlocked a certain room. Ad-libbing also is a good idea to use when just
letting people know you're in the room.

-----Asking for Help-----

Any, and I mean ANY character who is in DANGER condition and is crawling
automatically obtains the right to say "Help" as many times as necessary.
Naturally, it can only last as long as the person lives, or until the person is
helped up.

=======================
Outbreak
=======================

-----General-----

Barricading the door in the bar is optional. Generally, on easier diffi***ies,
zombies don't cause too much of a problem to begin with, and on harder ones,
you move so fast that you won't see a zombie anyway. However, yes, it does
slow them down.

Don't go into the Break room. Just don't. It's stupid.

Don't board up the Staff room doorway until everyone is either dead or on the
better side.

Stay at the ledge on top of the roof to help others up from the jump, and
similarly, practice your jump until you land it every time.

Everyone should know this next tidbit: When in front of J's BAR, if you finish
making the police car barricade when there is still someone inside the
apartment and their time hasn't run out, the next cutscene will not occur until
that player exits the building. So don't hold up pushing the cars into place
with the thought that you'll leave a friend behind.

The rule of thumb for finishing the level is, if there is someone standing
beside Officer Dorian when someone goes to the Footbridge, the level should be
finished by evading the zombies, not blowing them up. Otherwise, the DETONATOR
should be assembled.

-----Easy-----

The STAFF ROOM KEY is always on the bar. Always use it.

The KEY WITH BLUE TAG is always on the coffee table in the Staff room. Always
use it.

The FORKLIFT KEY is always in the Wine room. Always use it.

Not too many ways you can mess up.

-----Normal-----

The STAFF ROOM KEY is always in the Men's bathroom. I'd use it unless you have
Alyssa in your group and she knows what she's doing.

The KEY WITH BLUE TAG is always on the coffee table. You should use it.

The FORKLIFT KEY is always in the Wine room. It should be used.

Not too much else.

-----Hard-----

The STAFF ROOM KEY is always in the Men's bathroom, perhaps under a GREEN HERB.
Unless Alyssa is working, you should get it.

The KEY WITH BLUE TAG is always on the coffee table. Use it.

The FORKLIFT KEY is always in the drawer in the Owner's room, requiring you to
solve the portrait puzzle. Most players don't mind if you volunteer to get this
key, but speed demons prefer you slam yourself into the shutter in the Liquor
room.

When dealing with the Giant Ant Mutation things, the best thing to do is keep
moving, even if walking or hobbling in DANGER condition. If your partners start
stomping them, you should join in, but on a different ant. Consistent stomps
don't hurt them too much, but it does keep them at bay and EVENTUALLY finishes
them off.

-----Very Hard-----

The STAFF ROOM KEY is always dropped by Will AFTER the zombies attack. This
means either wait, or bust through the door. The latter is definitely the best
idea.

The KEY WITH BLUE TAG is sometimes found in the Drawing room under the LIGHTER,
sometimes on the classic coffee table place in the Staff room, and other times
on the chair in the Owner's room. I always check the Owner's room first,
because if you're wrong, you may as well pick up the collection of herbs.

The FORKLIFT KEY is always in the drawer in the Owner's room, requiring you to
solve the portrait puzzle. Most players don't mind if you volunteer to get this
key, but speed demons prefer you slam yourself into the shutter in the Liquor
room.

When dealing with the Giant Ant Mutation things, the best thing to do is keep
moving, even if walking or hobbling in DANGER condition. If your partners start
stomping them, you should join in, but on a different ant. Consistent stomps
don't hurt them too much, but it does keep them at bay and EVENTUALLY finishes
them off.

=======================
Below Freezing Point
=======================

Because key items are always in the same place, there will only be a General
section for this.

There isn't much to say about this level. Watch out for the Giant Moth attacks,
and don't start the turn table if someone gets caught by it until they make it
back. Check your map to see if they're dead.

If you're Yoko, it is your religious, spiritual, and furthermore emotional
and physical duty to unlock the door to the B4F ***ure room. Nobody likes to
go through B5F.

Use the passcodes in this FAQ to unlock Shutter No.17 and the B5F computer room
from the B6F security center unless, of course, you were told to use the card
key before the game began.

Except on harder diffi***ies, it isn't completely necessary to join other
partners in B7F if you "spawned" on B6F. It's acceptable to get the
VALVE HANDLE, then wait on the B6F level of Duct until your friends arrive on
the B7F level. Just check your map and make sure they haven't died on you.

Not much else to say about this level. Pretty simple.

=======================
The Hive
=======================

This level can be quite short, especially if you plan things out.

-----General-----

This level is pretty much a free-for-all. Get the items as quickly as you can,
then use them.

Since you're reading this FAQ, you should be able to find all the possible
passcodes (3555,5315,8211, and 0930 for the roof), you should be the first to
head to B1F to type them in. That way, you open the other floors for others to
explore.

Don't get mad at people who speed ahead. Most of the time, they know what
they're doing. Just join them in the Underpass entrance to help fight, or if
you're lucky, it might already be done for you.

If you are new and you get lost, don't worry about it! Just head to B2F and
into the Underpass entrance at the end of the hall. The level can't be finished
without you from there.

Key items are also in the same places in this level. All items are in the same
spots, except CARD KEY LEVEL 1 can be found in the Nurses' station (2F), thus
eliminating the annoying 1F. Use that to your advantage.

=======================
Hellfire
=======================

This should be done similar to that of Single Player mode, but slightly
different.

-----General-----

If you take the 3F route, you are hereby BOUND to get SILVER RELIEF KEY, then
go to Northwest passage 1, unlock the door, head up to 3F, unlock the door,
and get the RED JEWEL. Then you are to take it to the Security office and put
it in place after pushing the bookshelf.

If you take the 1F route, you are now hereby BOUND to get the GOLD RELIEF KEY
by solving the European map puzzle, then traverse to Northwest passage 1,
unlock the door, and solve the power supply puzzle. Finally, head back to the
security office and prepare for the final battle.

These are, believe me, very tentative rules. If you read this, you are
officially deemed worthy of playing this scenario online. People are idiots.
90% of the time, you will have some idiot wanting you to complete all the
mandatory achievements, while he/she finds the GRENADE LAUNCHER or wanders
around aimlessly.

Don't be a stupid person.

All the key items are in their classic locations, don't worry.

I do recommend, when playing as David, to make a STUN ROD or two and hand them
out. People will LOVE you.

=======================
Decisions, Decisions
=======================

If you are a stupid person, PLEASE do not play this level with me.

-----General-----

I beg of you, please please please follow the unspoken rules I list below:

If you go to B4F, you had better either die or come back with the V-POISON, or
of course, a partner with the V-POISON.

If you go to B2F, you WILL come back with the P-BASE (SEALED) or die there.

The most annoying thing someone has done to me in this game is:
Alright. I was playing as Mark, with Jim, Kevin, and Cindy. We worked it out
before the game, and Kevin and Cindy were to take the B2F route, while Jim and
I take the B4F route.

Well, Jim and I did pretty well. We finished in good condition with the
V-POISON. While we were going through the Emission tower and such, we had seen
the "Hunter (Gamma) appears" and "UBCS getting torn up" videos, thinking they
had finished quickly. Heh.

Just to help out, we unlocked the back doors and proceeded through, then
cooperated to get the T-BLOOD. After that, we went up to 3F and put the reagent
ingredients in the incubator. All we need is the P-BASE (SEALED). We waited for
a while, and after what seemed like an eternity, a green bleep is seen on my
map heading toward the Lab! Hoopla!

Cindy strolled in with her GRENADE LAUNCHER wondering why the door hadn't
unlocked yet.

??? Kevin had died, so Cindy just said, ah, **** it and took her weapon and
headed to the 3F Laboratory.

DON'T BE THAT PERSON. I WILL SLIT YOUR THROAT.

If you come into the Laboratory 3F with an ASSAULT RIFLE or GRENADE LAUNCHER
but no V-POISON or P-BASE (SEALED), you should be eternally banned from all
online games for ever, and ever, amen.

Sigh. OK. The RED JEWEL and BLUE JEWEL can be found by anyone, but naturally,
Cindy should go for the BLUE JEWEL as to save time.

All the key items are in the same places, and just because I know I'll get some
e-mails if I don't, I'll list the BRASS SPECTACLES locations:
Easy: Drawing room
Normal: Waiting room
Hard: 1F passage A
Very Hard: Control room (B4F), must be unlocked by Alyssa.

The only other thing I recommend is, of course, that if you play as Alyssa that
you take the B4F route, as to secure the BRASS SPECTACLES..

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发表于 2007-9-20 15:39  ·  山东 | 显示全部楼层
写的还真有意思呢!
零下:If you're Yoko, it is your religious, spiritual, and furthermore emotional
and physical duty to unlock the door to the B4F ***ure room. Nobody likes to
go through B5F. 只有YOKO有这特权,作者很能强调啊,否则YOKO会被人唾骂死。
决意:If you are a stupid person, PLEASE do not play this level with me. 本功略出现最多的话就是“dont be stupid"。 呵呵。还好,怎样也比NPC聪明吧!!!
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