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PS官方模拟器前端(POPStarter_2017/10/20 RIP6)

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发表于 2017-10-7 14:40  ·  湖南 | 显示全部楼层
wangice 发表于 2017-10-7 13:37
zi shu bu ding

这次更新了什么内容?

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发表于 2017-10-8 11:49  ·  辽宁 | 显示全部楼层
wangice 发表于 2017-10-7 13:37
zi shu bu ding

你确定这是最新版本的????

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发表于 2017-10-9 13:13  ·  河南 | 显示全部楼层
我是hdl 发表于 2017-10-8 11:49
你确定这是最新版本的????



NEW PROTO : POPStarter_r13_WIP_06_PROTO_20171003.zip

Can't remember everything I did to POPStarter this summer... Some of the changes :
- Bugfixed : PS1 codes of type D (aka joker commands) were not working correctly
- "Support" for old SCEoA license sectors was added
- GetID (emulated CDROM controller command 0x1A) now returns the proper SCEx, matching the BIOS region and the VCD region
- POPStarter can now parse the ELF name off a full HDD launch argument
- Workaround to POPS not handling CDDA tracks pregaps/pauses, specifically for Tomb Raider, Tomb Raider II and Ninja. One remaining messup on TR2 though : cutscenes (not FMVs) aren't synced with the audio, and the gap between audio/video gets worse as the cutscene is runnin, due to animation slowdowns. TR1 looked fine when I tried it. Ninja audio should start ~2 seconds too early or too late, because of non-existent pregaps.
- Did something for the PAL releases of Team Buddies but can't remember what. Perhaps that has something to do with the PAL patcher issue that was reported over at ElOtroLado...
- Proper LibCrypt key injection for NFS: Porsche 2000. Both the UK and the other release have the same volume descriptor, but different keys. POPStarter wrongly used the same key for the two versions, because of the VCD identifier design. I got that problem solved with a little trick. Now the race should stop resetting every 12 seconds (the actual LC protection), since the magic word is valid.
- Added $MUTE_CDDA to mute CDDA. And it's done automatically when you play a physical PS1 CDROM from the disc drive
- Added $MUTE_VAB to mute VAB/VAG/VB+VH based sounds/music on games. May be useful for these old games which output distorted SFX, wrong audio samples or stupid noises.
- Added $WIDESCREEN $ULTRA_WIDESCREEN and $EYEFINITY. Does not deal with stuff like HUDs, texts/fonts, menus, 2D backgrounds...


About $WIDESCREEN :
It's best to use the PS1 widescreen cheats from the hackers at forums.pcsx2.net. Unlike the game hacks, my GTE hack does not expand the rendering area for now, and may cause visible glitches like invisible textures, clipping, flying sprites (WTF Crash Bandicoot 2), wire distortion...

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发表于 2017-10-9 13:48  ·  广东 | 显示全部楼层
wangice 发表于 2017-10-9 13:13
NEW PROTO : POPStarter_r13_WIP_06_PROTO_20171003.zip

Can't remember everything I did to POPStar ...

大佬翻译一下简单的

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发表于 2017-10-10 17:08  ·  河南 | 显示全部楼层
- Fixed a codecache memory leak, which filled up the memory with iterated calls to the exception handler

ENGLISH :
Can anyone try both the USA and a PAL version of Disney's Treasure Planet, compare the two, and tell me if the PAL version crashes or does something bad that the US version does not ?
I'm investigating the codecache memory leaks (which are more likely endless recompiler loops). One of them is patched by this build, and this seems to prevent Treasure Planet from crashing, at least before the main menu. It probably fixes more games that suffer of this odd recompiler behavior too...
Does not help with Digimon World. I'll need to craft something in order to disable/re-enable a bunch of POPS fixes while playing, to trace the execution and find where it starts messing up...

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发表于 2017-10-10 18:40  ·  广东 | 显示全部楼层
wangice 发表于 2017-10-10 17:08
- Fixed a codecache memory leak, which filled up the memory with iterated calls to the exception han ...

这两天好快啊更新,大神搬运辛苦
gxb

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 楼主| 发表于 2017-10-11 19:46  ·  江苏 | 显示全部楼层
此模拟器已经终止修正了,目前应该是最终版了
https://bitbucket.org/ShaolinAss ... on-stuff/wiki/proto

圣骑士

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发表于 2017-10-30 00:57  ·  四川 | 显示全部楼层
灵魂黑客汉化版还是黑屏 无法进入游戏OP,我放弃POPS了

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发表于 2017-10-30 14:06  ·  江苏 | 显示全部楼层
Lamer作祟?lamer是谁?

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发表于 2017-10-31 16:57  ·  四川 | 显示全部楼层
月下夜想曲,大钟左上房间进去不死机了!!
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