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发表于 2016-3-10 09:40 · 广东
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要知道月下原计划是做给 Sega 32X 的。
The game was directed by Toru Hagihara, while assistant director Koji Igarashi had creative influence and was involved with the story-writing and programming.[13] From the outset, the game was intended to represent a new direction for the franchise. According to Igarashi, Castlevania: Symphony of the Night began development as " ... something of a side story for the series, we were able to break alot [sic] of Castlevania conventions and introduce a lot of new elements that we still use today".[14] His primary motivation for the abrupt design change was the sight of dozens of Castlevania games in bargain bins of Japanese video game stores; linear Castlevania games offered limited replay value after completion.[15] A noted fan of 2D games, Igarashi was instrumental in refining the game's control scheme.[16] The game was originally intended for the Sega 32X.[17] |
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