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本帖最后由 chenzj 于 2016-5-9 22:17 编辑
If recent reports are anything to by, Sony is all set to reveal an upgraded model of the PlayStation 4 sometime this year. The updated SKU, rumored to have the code name NEO, is expected to have significant amount of boost to GPU and memory. However, it will still keep the same Jaguar CPU configuration with only the clock speed getting a bump from 1.6Ghz to 2.1Ghz, which according to our technical expert does not really matter that much.
(开场白太啰嗦,跳过去不翻译了)
GamingBolt recently got in touch with Ratloop, who are working on Rocketbirds 2: Evolution (a PlayStation exclusive) and we asked them about their thoughts from a theoretical perspective about working on the PS4 NEO and whether they will be comfortable working on two different models of the same console and the possible implications behind following such a model.
记者:对于PS4 NEO这台机器,你们有何想法?你们是否会适应为同一台家用主机的高低配型号进行适配优化呢?对这样一个高配型号可能带来的影响,你们会怎么看?
“According to your information, we think the development cost will increase a little, but the testing costs will definitely double to test two systems. I’m not so sure I’d be happy (if this were true) – we developed Rocketbirds 2 for two platforms and it runs in stereoscopic 3D on the PS4, but the PS Vita clearly offers some added utility next to the PS4 for our customers, you can own both or either system and it would make sense to own our game on either, or both systems. Having two systems would just divide the market between those players owning the new PS4 and those players owning the old PS4, because it’s unlikely they’d want, or have the luxury to keep/use both systems.”
回答:根据记者先生您刚才提供的信息,我们认为开发成本会涨那么一点点,但测试成本绝对翻一倍,如果此事为真,我不能保证我会乐见此事。我们为《火箭鸟2:进化》开发了PS4和PSV双平台版本,但PSV版本与PS4版本相比有一些自己的明显特性,你可以只买一个版本,也可以拥有两个版本;由于两个版本在不同平台上,各有不同特性,因而购入双版本游戏是有意义的。而推出同一台据置机的高低配双版本并使之共存的战术将只会把市场分割成增强版用户群和标配版用户群,因为能够奢侈到同时拥有同一台游戏主机的高配版和标配版的人不会很多。
Two console SKUs can result into a number of concerns for players. Developers may aim for higher performance parameters for NEO and deliver sub-optimal performance on current base model PS4. The developer told us that such a scenario varies from developer to developer but the real problem is the CPU which may still be a bottleneck for games heavily dependent on it.
记者:双主机战术会引来众多玩家的关切。开发者可能会让自己开发的第三方游戏在PS NEO上表现出更好的性能而在标配版主机提供次佳性能表现。有的开发者向我们透露,虽然各个第三方公司对PS NEO和标配版PS4的优化政策各不相同,但NEO上那颗升频版美洲豹CPU仍然是个问题,对于那些吃CPU的游戏来讲,CPU仍会形成瓶颈。
“That really depends on the developer and the games they are working on. CPU-bound games will still have a harder time achieving superior performance on the newer model.”
回答:”那取决于开发商和他们在开发的游戏本身,那种狂吃CPU的游戏将仍然难以在PS NEO上获得良好表现。”
We will see how the NEO will pan out in the coming months. Stay tuned for our full interview with the Rocketbirds 2: Evolution developers in the coming days.
Read more at http://gamingbolt.com/ps4-neo-will-divide-the-market-cpu-bound-games-will-still-struggle-for-better-performance#28qrFGz3Ebh3K1Ej.99
可见《火箭鸟2:进化》的开发团队还是在严格遵守索尼下发的NDA(保密协议),特别是回答记者的话,用了“根据记者先生您刚才提供的信息”,“如果此事为真“来进行规避。
更新:答案由o sharp代为准备,老板照方抓药而已。 |
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