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本帖最后由 wqaaap 于 2018-1-14 12:07 编辑
这是当年权威游戏评论方对于土星版的评分,可以看出总体评价相当高。虽然土星因为机能和MODEL2差距巨大,但是因为当年世嘉把VF2作为土星杀手锏的认真移植态度,除因机能问题在无法避免的环节缩水外,世嘉把土星版的帧数维持到了稳定的60针,而且分辨率是640X480。而且和世嘉绝大部分其他同时代的游戏相比,这个游戏的销量也没有槽点
顺便再贴几个英文版和日文的新闻出处
Sega reported pre-orders of 1.5 million units for the Saturn version of Virtua Fighter 2 in Japan, which is nearly as many of the number of Saturns that had been sold in Japan at that point.
根据世嘉报道,土星版VF2的预定数量达到150万份,这个数字基本接近了当时土星在日本的总销量。
- 英国sega saturn magazine,1996年第3期
At the time of its release, Virtua Fighter 2 was the top-selling game for the Saturn, and remains the highest selling Saturn game in Japan with 1.7 million copies. In the US, the game was bundled with various Saturn consoles for a while alongside Daytona USA and Virtua Cop, which helped boost the Saturn's sales. Saturn sales went through the roof, with 500% increases and 1:1 or better sales against the PlayStation. Essentially, the Saturn market grew about a third overnight.
VF2在发售时是土星最畅销的软件,170万份的最终销量也是土星销量最高的软件。在美国,VF2和梦游美国,VR战警一起同土星主机捆绑出售,该营销策略极大提高了土星的销量. 在活动期间,土星是最畅销的主机,销量提高了5倍,和PS的销量比保持在了1:1,甚至超过PS. 土星的市场占有在短时间增加了3个点。
https://web.archive.org/web/1997 ... d.com/news/106.html |
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