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[业界] GT SPORT对在线竞速车手实施分级管理,具体体系揭晓

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 楼主| 发表于 2016-6-24 07:24  ·  广东 | 显示全部楼层 |阅读模式
车手技能分级加体育精神扣分双向管理体制,大幅参考iRacing.作风粗野的人只能跟作风粗野的人一起比赛,作风文明的车手会被系统分到一起比赛。车手技能按比赛结果和对手的体育精神分和等级等因素评定,分为SABCDR六级。体育精神分设有加减分项目。


With online racing taking center stage in Gran Turismo Sport, there has rightfully been many questions about the game’s match-making capabilities. Playing with drivers outside of your own skill set – whether they are faster or slower than you – can be a frustrating experience, especially if you end up with the rude and childish players who often plague online lobbies.

To solve this problem in GT Sport, Polyphony Digital is building a reputation system which will be used to match players of similar skill and maturity levels. At E3 last week, Kazunori Yamauchi explained the system to GTPlanet in more detail.



“You’ll notice – if you go online in GT6 – the world out there is very rough. It’s like the African savanna,” he joked. “That situation is obviously not very good, and in order to achieve clean online races, you need some type of rating system.”

GT Sport’s driver rating system will be based on two indices: Driver Class and Sportsmanship Points. Driver Class will represent the overall speed of the player and how well they perform in races. Sportsmanship Points will keep track of the player’s behavior and manners on-track.



“These two scores will affect your driver rating. For example, if your Sportsmanship Points go down because you have been driving very rough in some races, you will only be matched with other players who drive rough on-track. On the other side of the spectrum, people who run clean races, will be matched with other clean drivers,” Kazunori explained.

Driver Class ratings will be grouped and organized by letter (S-A-B-C-D-R), though this letter rating will presumably be determined by some underlying numerical value. Class ratings will be calculated based upon qualifying results, race results, and the average rating of the drivers you’re racing against.

Sportsmanship Points will be calculated on additional metrics which can either increase or decrease your overall rating:

Factors For Increase

Race distance
Course diffi***y
Race category

Factors For Decrease

Driving off-track
Wall contact
Entering restricted zones
Ignoring flags
Ignoring speed limits
Pushing other cars off the track
Collisions with other cars



Driver ratings in GT Sport will almost certainly be a controversial topic when the game releases this November, though the system will be required for a competitive online ecosystem.

Polyphony’s design is clearly inspired byiRacing’s Safety Rating, which has been a hallmark of the PC simulator since it was first introduced. As any iRacing player can tell you, such a rating system adds the notion of “consequence” to online racing – an essential ingredient to high-level competition – which ultimately makes the game more fun as well.

征服者

帝王

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发表于 2016-6-24 08:33  ·  江苏 | 显示全部楼层
这个可以有.........

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发表于 2016-6-24 08:45  ·  北京 | 显示全部楼层
GT俨然已不单纯是个游戏了。

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发表于 2016-6-24 08:54  ·  广东 | 显示全部楼层
这个不错吖,过弯不用担心有人一下顶你屁股,看到那些***就气。

不过一般习惯了都喜欢在开赛第一个弯让出位置让高危玩家先飞出赛道,第一个弯后基本是一直抛离的,野蛮玩家根本跟不上来

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发表于 2016-6-24 09:09  ·  北京 | 显示全部楼层
我曹。。万岁。。烦死那帮***了。。为了这帮***我起步都要先让他们丫先撞。装差不多了我再走。运气好了还能前三呢!!!http://v.youku.com/v_show/id_XMTYxMjk3ODg2OA==.html

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 楼主| 发表于 2016-6-24 09:13  ·  广东 | 显示全部楼层
zra1zra 发表于 2016-6-24 09:09
我曹。。万岁。。烦死那帮***了。。为了这帮***我起步都要先让他们丫先撞。装差不多了我再走。运气好了还 ...

楼上能代我把有关GT Sport的消息发到SRFC那边去吗?

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发表于 2016-6-24 09:18  ·  广东 | 显示全部楼层
本帖最后由 dyyzone 于 2016-6-24 09:19 编辑

我最烦的是跑不赢就退出那种,最后就你一个人跑。不管是掉线,还是直接退出。这类应该放在一起比赛。

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发表于 2016-6-24 09:28  ·  广东 | 显示全部楼层
碰碰车司机路过,让我们来互相伤害吧
该用户已被禁言

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发表于 2016-6-24 09:46  ·  福建 | 显示全部楼层
打个酱油吧 哈哈http://v.cnkok.com/images/ku/2.swf

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发表于 2016-6-24 09:53  ·  北京 | 显示全部楼层
chenzj 发表于 2016-6-24 09:13
楼上能代我把有关GT Sport的消息发到SRFC那边去吗?

我只有CRC.CNGT和XFRC的群。都发了
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