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请问Multiloader怎么用?我看这个做的合集好看啊

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 楼主| 发表于 2005-5-1 23:26  ·  北京 | 显示全部楼层 |阅读模式
仔细看了那个30in1的system跟Multiloader的readme.还是不会。。。附上readme。。。可以发现30in1制作过程中,应该不是只用了Multiloader..用了什么其它?完全不知道。如果需要翻译。。我能简单的翻译一下。。。
             MULTILOADER 1.41 for Playstation 2
            =====================================


PRESENTATION:
---------------

    Multiloader v1.41 is going to allow us to execute an application stored in a CD/DVD (classic mode)
  or from the Memory Card (MC mode) simply selecting the image that we have associated to that application
  (more ahead we will see like associating images) in a quite intuitive menu. Also it is going to allow
  to upload our applications from the CD/DVD to the Memory Card (installation mode).
  
    Multiloader v1.41 is 100% compatible with the PS1DRV exploit.
   
    Multiloader v1.41 will show the menus in english or Spanish. The language in which our PS2 is
  configured will be detected automatically, if it is Spanish, the menus will be shown in Spanish and
  in English for the rest of the countries.


USE OF SOFTWARE:
------------------

    'How to' associating an image JPG to an application:

    Quick attention to the attached file MULTI.XML. Restriction: the images MUST have size 130x155,
    if it DOES NOT have it, the image will not be shown.
   
    In order to become an idea of the 3 ways of execution, this one is the process that carries out
    Multiloader during the starting:

    Step 1 -> The root of the disc inserted is checked in search of file INSTALL.CNF, if it finds it,
          the file will be processed (Install way) and will continue in step 2, if it does not find it will
         continue with step 2.

    Step 2 -> The root of the disc inserted is checked in search of file MULTI.XML, if it finds it,
          the file will be processed (classic way), if it does not find it will continue with step 3.

    Step 3 -> The directory Mc0:/MULTILOADER is checked in search of file MULTI.XML, if it finds it,
          the file will be processed (way MC), if it does not find will give it an error.      
         

    Next the 3 ways of execution in detail:

    - classic Way =>  the applications are stored in the CD/DVD. Attached file MULTI.XML that serves as
              example for applications that are loaded from CD/DVD. Example:
        ...
        <item>
            <name>
                PS2MEDIA
            </name>
            <path>
                cdrom0:\PS2MEDIA.ELF;
            </path>
            <description>
                Multimedia Player for PS2.
            </description>
            <image>
                cdrom0:\PS2MEDIA.JPG;
            </image>
        </item>   
        ...

           Restriction: file MULTI.XML must be in the root of the disc.

    - MC Way =>  the applications are stored in the Memory Card. In file MULTI.XML, so single
           it would be necessary to adapt paths of application and image from cdrom0 to mc0. Example:
        ...
        <item>
            <name>
                PS2MEDIA
            </name>
            <path>
                mc0:/MULTILOADER/PS2MEDIA.ELF
            </path>
            <description>
                Multimedia Player for PS2.
            </description>
            <image>
                mc0:/MULTILOADER/PS2MEDIA.JPG
            </image>
        </item>   
        ...

           Restriction: file MULTI.XML must be in the directory mc0:/MULTILOADER of the Memory Card
           in port 1.

    - Install Way =>  using this way you can upload archives (ELFs, IRXs, JPGs...) from the CD/DVD unit
               to the Memory Card port 1. In file INSTALL.CNF we will specify the origin and the destiny
            of the files. The format of this file is very simple, each line has two parts,
            the left indicates the file origin and the right indicates the destiny where that
            file will be copied, both parts separate by means of spaces or tabulacions.
            Attached an example file INSTALL.CNF.

              Before beginning the installation, the directory mc0:/MULTILOADER will be automatically
            created in your Memory Card port 1 and also an icon will be associated to this directory
            so that it is not shown like "damaged data" at the PS2 explorer.

              When the installation is in course, a screen with the progress of the installation
            will be shown.

            Note: although in the file INSTALL.CNF this one has not been specified that
            MULTI.XML be copied to the directory mc0:/MULTILOADER, it will be copied automatically
            from cdrom0:\MULTI.XML;1 to mc0:/MULTILOADER/MULTI.XML

            Restriction: It must not have lines in target between lines, forward edge does not
            have to be empty, so single the last line is allowed that it is empty.


    Buttons and functions:
                X -> to launch an application
                SELECT -> credits
                /\ -> audio on/off
                () -> way of starting v1.02, v1.33 or v1.41
                R2 -> audio volume +
                L2 -> audio volume -
                R1 -> page forwards (in case of having more than 6 applications)
                L1 -> page backwards (in case of having more than 6 applications)

ADDITIONAL NOTES:
-------------------

  File MULTILOA.ELF has been compressed with the tool PS2-Packer de Nicolas "Pixel" Nobleman. The reason
of this is that it uses the smaller possible space in the Memory Card for those people whom they want
to use it like BOOT.ELF with the PS1DRV exploit..

圣骑士

我继续转

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发表于 2005-5-1 23:32  ·  广东 | 显示全部楼层
制作30合一还要修改ELF文件,不然的话根本过不了“根目录下不得超过30个文件(包括文件夹)”这关

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发表于 2005-5-2 00:01  ·  台湾 | 显示全部楼层
可以提供这个软件下载吗?我也想了解一下...
不过看似没有支持U盘和硬盘有点可惜啊!
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 楼主| 发表于 2005-5-2 00:16  ·  北京 | 显示全部楼层
怎么给你?

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发表于 2005-5-2 00:26  ·  台湾 | 显示全部楼层
Sorry!没什么空间,UPLOAD到这个网页行吗?
http://ul1.rapidshare.de/
上传后,最下面会给一个下载地址,
麻烦了!Thanks...
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 楼主| 发表于 2005-5-2 00:39  ·  北京 | 显示全部楼层
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发表于 2005-5-4 10:43  ·  上海 | 显示全部楼层
楼上这个地址没办法下载阿
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发表于 2005-5-4 10:46  ·  上海 | 显示全部楼层
下好了,不过youmeiyou1.41版?
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