Weapons
•General
◦Fixed some issues related to quick weapon swapping
•Auto Rifles
◦Base Damage decreased by 2%
◦Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
◦Stability decreased by 4% - 17% (driven by stat value)
•Hand Cannons
◦In-air accuracy now increased
•Scout Rifles
◦Base damage increased by 6%
◦Damage vs. Combatants increased by 6% - 25% (based on tier)
◦Improved target acquisition, plus additional recoil tuning.
•Shotguns
◦Decreased base damage at maximum range (falloff) by 20%
◦Shot Package Perk now has a slightly wider cone of fire
◦The Rangefinder and Shot Package perks are now mutually exclusive
•Exotic Weapons
◦Vex Mythoclast
◾Base Damage decreased by 34%
◾Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
◦Pocket Infinity
◾Enhanced Battery Perk has now been replaced with the Speed Reload Perk
•Perks
◦Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
◦Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed
Activities
•Strikes
◦Engram rewards from strikes now appear in the post-game Activity Summary
•Raid - Vault of Glass
◦Templar Encounter
◾Kill volume added to sniper platforms to prevent players from sitting on top of them
◾Relic is now removed and respawned if the holder leaves the playable area
Destinations
•The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan