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来自PLAY MAGAZINE
- First level - You are attacked on a spaceship while meeting with the ship’s captain…action packed
- Play feels motion controls work better than dual joystick
- Super sensitive pointer in “advanced” mode
- Beam stacking ala Super Metroid
- Visor switch: Hold minus and flick Wiimote in certain directions
- Boss fight with Ridley at the end of the first level. Excellent diffi***y curve by the time you reach the boss.
- Back tracking in MP3:C makes more sense than in previous Primes
- Extra development time was to give the game more polish. Nintendo wanted “Twilight Princess” levels of polish. Game is focused on Metroid fans and hardcore gamers, but still accessible to newcomers due to controls.
- Second level - floating city focused on exploration
- Larger environments, bloom lighting, better textures than Prime 2
- Corruption Mode not available in demo
- Play says it could be the biggest revolution in FPS gaming since Halo.
本文翻译感谢TGFC"liyu2000"朋友的帮忙.
[/COLOR] 第一个关卡:你在与船长见面时被一艘宇宙飞船攻击 …行动因此被限制[/COLOR]
操作感比双摇杆控制来得更加完美[/COLOR]
在"冒险模式"中准星的移动超级敏感[/COLOR]
聚气[/COLOR]攻击类似SFC超级银河战士[/COLOR]
切换观察模式:按住减号键向确定方向晃棒子
注:这个说的应该就是前两座用十字键换扫描模式那个,现在比如按住减号向上晃[/COLOR]
第一关关底Boss是Ridley。当你遇到boss时,你会觉得难度控制的很完美
注:Ridley是银河战士系列经典敌人,首次出现在FC的银河战士一代[/COLOR]
相比前作而言.Metroid Prime 3: Corruption在游戏中回到以往走过的场景将十分有意义[/COLOR]
之前拖延的时间主要是为了更精细的雕琢这游戏。老任对待本作的要求是与“黄昏公主”相当的。并且游戏的设计着眼点集中在银河战士的粉丝和核心玩家身上,但是也很容易让新玩家接受,因为操作很简单。
注:polish一词在学术论文领域是很常用的,指最后投稿之前的字斟句酌过程,这里显然是突出表示这游戏老任不允许半点的粗制滥造,万分小心[/COLOR]
第二关:浮游城市主要专注于探索。[/COLOR]
场景很大.光影细节和材质贴图比银河战士Prime2更好[/COLOR]
Demo中不会包含Corruption模式[/COLOR]
试玩者说:这可能是自从Halo一代以来,FPS领域最大的***性变化。[/COLOR]
[B]Metroid Prime 3: Corruption[/SIZE][/B]
[B] 发售日:[/B] 2007年8月20日. |
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