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[共享]~~IGN招呼大家一起来yy~~战神III,我们都想要些什么好东东?

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 楼主| 发表于 2008-12-17 18:12  ·  四川 | 显示全部楼层 |阅读模式
16号,扫你终于放了一段话题期待大作,扫你独占系列第三弹——战神3的运行片段。上一集末尾,奎爷正打算去把奥林匹斯的众神推到,所以本次肯定有很多紧张刺激的活动。战神实作太受欢迎,也太重要,我们认为有必要来分享一下对第三弹的YY。
分支QTE演出
QTE简直就是战神系列的商标,照着提示按键,奎爷就会把怪物斯成两半,看着简直爽透了。第三弹可以再强化一下这个,不要只是照着按键。可以让大家选择让奎爷打什么地方。比如,奎爷爬到巨人的胸口,方块键可以跳到左臂上,圆圈键可以跳到右臂上,三角键让你直接爬上头顶。这些选择有的好,有的差,会让玩家想一探究竟,如果选择到效果好的,就更爽了。
合适的结局
我们都厌倦了一部一部的接着出续集,而没有故事的真正结局。这并不是要奎爷就此歇菜,我们只是想看哈第三弹给这个三部曲一个精彩绝伦的终曲。不要老是把我们悬着吊着,我们想看哈最终会怎么样(也许,奎爷一刀把地球砍成两半,把所有人都密西了)。
我们只要链刃
演示中奎爷带了一双很有型的拳套,但是奎爷之所以是奎爷,是因为他有怒火和馄饨之刃。其他武器可以用来解密使用,但是一定不能盖过混沌之刃的风头。莫妮卡工作室,你要给我记住这个!!
复杂场景
在复杂的场景中穿越,简直就是战神的另一种享受。我们想要的是,场景再大!放出的片段镜头很低,只看得到人物,看不到场景。不要给我们弄些讨厌的平原来敷衍!
塑造众神丰满的人物形象
都晓得奎爷带着穿越的泰坦到奥林匹斯山去找麻烦,这不可避免会引入很多的人物。可不要弄很多人进来当群众演员,在奎爷把他给解决之前,还是让我们多了解一些这个家伙(神)是个什么来头。
丰富的花絮内容(要高清的)
前两集都带了很多花絮,我们还要更多。限定版当中加花絮很正常,我们也想要普通版也有。不是说我们不需要限定版,只是普通版也要多多益善啊。
多入挑战模式
把战神变成一个多人合作动作游戏不是好点子(至少我们这么认为)。但并不意味着在线多人挑战模式不会大受欢迎。演示中,奎爷单挑满屏骷髅兵,这不就是给多人在线生存模式准备的吗?战神版的Left 4 Dead,各位,怎样?
不同的过滤技术(参考船长)
可能是船长里有可以调节过滤效果的奖励,希望第三弹也可以这么干。
分支路线
战神一直就是单线游戏(可不是抱怨喔),但是如果有两三个分支就更爽了。而且可以把升级系统跟分支路线结合起来。你可以到处溜达去寻找宝物,甚至一些地方跟主线剧情无关都可以。那些喜欢到处旅游的人,就有福咯。
大规模迷题
我们已经见过些大规模迷题了,特别是战神二。就象这个系列其他元素一样,迷题也是越大越好。我们喜欢整个管卡的迷题,你打开一道门,整个管卡都变了。这种迷题有助于表现战神的宏大,整个世界不是静止不变的,而是奎爷可以改变的。
处理好战斗和迷题的平衡
虽然不是太过复杂,但战神的迷题一直是区别其他动作游戏的特点。我们希望二者保持系列一贯的比例。让奎爷在上古遗迹中遇到些超cool的迷题,甚至会有些印第安纳琼斯的味道,好极了。
大BOSS战
战神从来就不缺超爽的boss战,不过要给系列boss战排个序的话,你肯定是把个头大的boss排在前面。战神二和战神奥林匹斯之链中弄了些小个头的boss,跟海蛇和巨像比差太远了。
终结技
我们跟奎爷一样嗜血,奎爷晓得怎么把血弄出来。但是奎爷用刀把怪撕成两半,或者把刀刺入怪物喉咙的镜头你都看了不下百遍的话,是不是可以有点别的花样。更多的终结技,跟场景互动的终结技,是我们想要的。
保持战神二的特点,做到第十一集
真的,这才是我们要的。前两集,特别是第二集,简直制作得太细致了,场景太丰富了,战斗太爽快了。把这些内容升级,我们就会爽歪歪了。如果这个需求榜单上有最重要的排序话,这一点就是最重要的。制作组,听明白啊,我们不要激进突然的改变,保持系列一贯风格就好。只要多弄些场景和血浆就好。

原文:
What We Want in God of War III
December 16, 2008 - Sony Computer Entertainment and its Santa Monica studio recently released the first gameplay trailer for the much-anticipated God of War III, the third installment in one of Sony's biggest exclusive franchises. The last game ended on a pretty big cliffhanger with Kratos heading off to take on the gods at the top of Mount Olympus, so there should be plenty of intense battles in store for us. With the franchise being so popular and important to the PlayStation 3's library, nevermind the fact that a bunch of us here are huge fans of the series, we thought we'd share our take on what we want to see in the game.
Branching Quicktime Events
The Quicktime events are staples of the God of War franchise. Matching on-screen button cues with your own button presses while Kratos rips apart a baddie in the background has always resulted in an awesome sight, but we'd like to see this taken to the next level. Instead of simply matching the button icons, we'd like to have the sequence work as a branching act where you're essentially choosing where and what Kratos does next. So, if he's just climbed up to something's chest, Square might take you down its left arm, Circle might take you down the right, while Triangle would send you right at its head. Some options would be better than others, while others would end poorly. It would be tricky implementing this so that the player can always expect what will happen next, but seeing this done right could be awesome.
A Proper Ending
We're tired of game after game these days ending without an actual, you know, ending. We're not clamoring for the end to Kratos' adventures, but we really want to see God of War III properly finish off this trilogy with a fantastic and solid finale. Don't string us along and leave us hanging. We want an actual outcome (preferably one where Kratos stabs the Earth in half to kill everyone).
Focus on the Blades
The trailer shows off a hefty set of gauntlets, which look cool enough, but the extra weapons aren't what makes Kratos the badass that he is. It's the Blades of Chaos (or Athena) coupled with his anger that make him practically unstoppable, and we want the focus to remain on that combo. Extra weapons are cool to mess with and can present interesting puzzle solutions, but we absolutely don't want Kratos' blades to be overshadowed by some crazy amount of extraneous armaments. Please, Santa Monica, keep Kratos as pure and raw as he's always been and everything will be all right.
Massive Environments
Traversing massive environments has been half the fun in the franchise thus far, and we only want to see them get bigger. The first gameplay trailer barely shows any of this, with camera angles situated low and in such a way that you really only see the characters. Please do not let this be an indication that Kratos' journeys have lead him to boring plains and rocky plateaus. We have the utmost faith that Sony Santa Monica will deliver here, but it simply can't go unsaid.

Character Development for the Gods
With Kratos heading off to take on everyone with other-worldly powers, the game could easily fall into the trappings of many sequels where too many characters are introduced and none of them are given enough screen time to develop their character traits. Sure, we all know who many of these gods will be, but the ones we've seen so far have always had an interesting God of War slant to them. Hopefully we'll get to know these guys a bit before Kratos cuts them in half.
Plenty of Behind-the-Scenes Content (in HD)
The first two titles featured a ton of this kind of footage, and we want to see more of it. It's commonplace for publishers to toss this kind of content into Collector's Edition sets these days, but we'd love to see making of footage included with every copy of the game. We're not saying we don't want a Collector's Edition. We just want the standard package to be chock-full of goodies.
Multiplayer Challenges
Turning God of War into an online co-op game wouldn't ever really work (we don't think anyway). But that doesn't mean that hopping online in multiplayer-specific challenges wouldn't be a blast. The trailer shows Kratos taking on a screen-full of skeletons or some such, which looks perfect to us for an online survival setting. Left 4 Dead meets God of War, anyone?
Different Filter Tech (think Uncharted)
With all of the whiz-bang rendering tech we're bound to see in the game, it would be cool to be able to tweak some of the settings as a bonus for those who unlock the option. The feature was a really cool little unlockable in Uncharted: Drake's Fortune, and it would certainly be welcome here.
Multiple Paths
The franchise thus far has been an extremely linear experience (that's not a complaint, mind you), but it would be cool to see options given for Kratos on where to go next. The upgrade system could tie into this as you could go around and hunt for hidden treasures, so those who took the time to fully explore the world would be rewarded for it. It would also allow for spots that might not be intrinsic to the story experience, which would be cool.
Puzzles on a Bigger Scale
We've seen some pretty big puzzles, especially in God of War II, but like everything else in the franchise, bigger is usually better. We're talking full-level puzzles where the entire layout changes as you alter the environment to open that one locked door. Things like this help sell the size and scope of the game, as well as helping to enforce the fact that the world isn't a static place but one that Kratos can (and must) alter to progress.
Maintain the Balance Between Combat and Puzzles
While they haven't ever been overly complicated, God of War's puzzles have always been a great break from all the action, and we want to see the mix continue with the same brawn vs. brains ratio that's been there in the last two games. Throwing in cool puzzles helps give the franchise a tiny bit of that Indiana Jones feel where Kratos needs to make his way through millennia-old environments, which is always great.
Huge Boss Battles
God of War has always had great boss battles, but if you were to rank the fights from best on down, you'd almost certainly find the biggest guys at the top. God of War II and Chains of Olympus featured a handful of fights against "normal" sized bosses, which weren't as engaging as something like the kraken or the Colossus.
Context-Sensitive Kills
We love blood as much as the next guy, and Kratos sure knows how to spill it. But after seeing him rip a harpy in half or shove his blades down the throat of a beast for the hundredth time, you begin to want a little variety. More animations here would be great, as would context-sensitive kills that utilized bits and pieces of the environment.
Take God of War II and Turn it up to 11
Really, this is all we want. The first two games (especially the second) were so finely crafted and were so densely packed with awesome environments and fights that more of the same, but taken to the next level, would suit us just fine. If there's one thing that we hope Sony Santa Monica takes from this wishlist, it's that we don't need drastic changes to the formula, just more of what we've had all along. As the saying goes, if it ain't broke, don't fix it. Just add a new coat of paint and some more blood..
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发表于 2008-12-17 20:12  ·  日本 | 显示全部楼层
这是动作游戏,又不是rpg,真正结局什么的不重要,在说1代2代都是有结局的阿,1代是战神被杀死,2代是雅典娜被误杀,宙斯逃跑掉,我真不明白您真正的结局是什么意思,要不然你还会看到战神3吗,
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发表于 2008-12-17 20:17  ·  日本 | 显示全部楼层
玩游戏我觉得重要的是整个过程,而不是仅仅为了什么结局,如果战神系列结束了,我想大家都会有点孤独吧!
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 楼主| 发表于 2008-12-17 22:28  ·  四川 | 显示全部楼层
请看仔细一点啊,是编辑的意思。我只是翻译一下啊。
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发表于 2008-12-17 22:50  ·  日本 | 显示全部楼层
lz别介意,我说的是那些只会要求这要求哪得一些人,
顺便说下,lz翻译的英文很好,

圣骑士

PSN:atdust

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发表于 2008-12-17 22:54  ·  上海 | 显示全部楼层
这个顶一下~~~~~~~~~~~~~~

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发表于 2008-12-17 23:15  ·  黑龙江 | 显示全部楼层
你别要求太高  我要求达到战神2的百分之80就满足


什么创新 什么的坚决无所谓

骑士

⊙ o ⊙

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发表于 2008-12-17 23:23  ·  新西兰 | 显示全部楼层
流程要够 就行了 其他无所谓

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弹指间灰飞烟灭

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发表于 2008-12-17 23:39  ·  英国 | 显示全部楼层
不想让奎爷再穿凉鞋..

T-T
nds

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水至清无鱼~人至贱无敌

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发表于 2008-12-18 11:05  ·  浙江 | 显示全部楼层
偶只要流程长就行..多玩会
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