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发表于 2009-1-9 22:59 · 江苏
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下面是引用aikea于2009-01-09 22:28发表的:
XO和PS3都是面向核心市场的游戏机,而在电子游戏市场中占核心市场占据游戏销量的60%以上。
任氏本世代最大的成功就是对以前以核心玩家为主的市场进行了拓展,并在拓展的新兴市场取得成功。
其实这一点你看软硬比就最清楚了:软硬比XO大于PS3大于Wii。
....... "软硬比XO大于PS3大于Wii"??? 什么时候你的脑内YY成了业界事实了?
平时绝大部分情况是: XO软硬比最高, Wii其次, PS3最低
给你个证据, IGN的12月统计
出处: http://wii.ign.com/articles/847/847472p1.html
Wii Tie Ratio at 8:1 in December
Players bought eight games for every Wii sold in December. That number is better than Xbox 360 and PS3.
by Matt Casamassina
January 24, 2008 - If you're still under the impression that consumers are only buying Nintendo's new console for Wii Sports, perhaps the latest software to hardware tie ratio numbers from the NPD Group will change your mind. According to the software data tracking service, consumers purchased 8.11 games for every Wii console sold in December. This relates to 7.76 games for every Xbox 360 sold during the month and 5.04 games for every PlayStation 3 purchased in the same time frame.
Very strong sales of titles like Super Mario Galaxy, Wii Play, Mario & Sonic at the Olympic Games, Guitar Hero III and more contributed to Wii's high tie ratio.
While Nintendo's console certainly flourished in December, perhaps signaling the beginning of solid tie ratios to come, it should be noted that Wii's life-to-date software to hardware tie ratio is at 4.64, compared to 4.26 on PlayStation 3 (despite a much smaller installed base) and 7.0 on Xbox 360, according to NPD data. |
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