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发表于 2009-2-19 22:30 · 美国
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前车之鉴:
http://en.wikipedia.org/wiki/Killzone
Prior to release, Killzone had been hailed as a "Halo killer". However, upon release, Killzone received mixed reviews from magazines and websites alike. Reviewers cited technical problems with Killzone, including inconsistent AI,[2] occasional bugs, frame-rate issues, distracting graphical glitches,[2] repetition of the same voices,[5] short draw distance, and an awkward control system. Critics also complained about the gameplay, with IGN labeling it "underwhelming and mediocre"[2] and Into Liquid Sky stating that it "needs more refinement".[8] PSM stated that Killzone is "Graphically stunning and hits the mark in so many ways, it's baffling; they promised us we'd experience future war, and we have...and come away shaking."[9] In light of these problems, reviewers such as GameSpy commented that Killzone was not the "Halo killer" that it had been previously hyped as before its release.[10][6] On the positive side, Killzone was admired for its sound effects, its soundtrack, and its presentation of a gritty war zone [2]; it was also credited for its unique hard sci-fi art design.[10] |
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