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[破解] [破解]Visual Boy Advance GX 1.0.9(修正GC手柄振动bug)

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 楼主| 发表于 2009-4-7 10:19  ·  北京 | 显示全部楼层 |阅读模式
Changelog
1.0.9 - April 7, 2009

   * Gamecube controller should no longer rumble constantly

下载 : GoogleCode,纳米盘

1.0.8 - April 6, 2009

? * "Match Wii Game" controls option! Games that have a Wii equivalent can be played using the controls for that Wii game. For example all Zelda games can be played with Twilight Princess controls.能像Wii上相同系列的游戏那样进行操作.例如塞尔达系列能用离婚公主的操作方式进行游戏
? * Rotation/Tilt sensor games all work
? * Solar sensors (Boktai 1/2/3)
? * Rumble (except for games that rely on Gameboy Player)
? * Keyboard
? * PAL support, finally!
? * New scaling options, choose how much stretching you want
? * Colourised games now partially work but still have distortion
? * "Corvette" no longer has a screwed up palette (but still crashes)
? * Triggers net reconnection on SMB failure
? * Source code refactored, and project file added

下载 : GoogleCode,纳米盘

  Match Wii Controls介绍 :

Special Wii controls exist for the following games:

These Zelda games can be played with Twilight Princess controls: The Legend Of Zelda, Zelda 2, A Link To The Past, Link's Awakening (DX), Oracle of Ages, Oracle of Seasons, Minish Cap

These Mario games can be played with Mario Galaxy controls: Super Mario Bros., Super Mario Bros. DX, Super Mario 2, Super Mario (2) Advance, Super Mario 3, Super Mario World, Yoshi's Island, Yoshi's Universal Gravitation (Topsy Turvy)

Mario Kart can be played with Mario Kart wii controls

These Metroid games can be played with Metroid Prime 3 controls: Metroid Zero Mission, Metroid 1, Metroid 2, Metroid Fusion

These Mortal Kombat games can be played with Mortal Kombat Armageddon controls: Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mortal Kombat 4, Mortal Kombat Advance, Mortal Kombat Deadly Alliance, Mortal Kombat Tournament Edition

These Lego games can be played with Lego Star Wars the Complete Saga controls: Lego Star Wars The Video Game, Lego Star Wars The Original Trilogy

TMNT can be played with TMNT Wii controls.

These Harry Potter games can be played with Harry Potter and the Order of the Phoenix Wii controls: Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC, Harry Potter 3, Harry Potter 4, Harry Potter 5

These Medal Of Honour games can be played with Medal Of Honour Wii controls: Medal Of Honour Underground, Medal Of Honour Infiltrator

One Piece can be played with One Piece Unlimited Adventure controls.

Boktai 1, Boktai 2, Boktai 3, Kirby's Tilt n Tumble, and WarioWare Twisted can be played with controls I designed for them.
Zelda

All Zelda games use the same controls as Twilight Princess on the Wii or Gamecube. You can also connect a Classic Controller to use similar controls to the Ocarina Of Time for the Virtual Console, but with the R trigger acting as the B button and an inventory like Twilight Princess. With nothing plugged in to the Wii Remote, your configured controls are used instead.

The Wii Zelda controls are:

Swing your Wii Remote to draw or swing your sword. Press A to put your sword away again. The 2 handed sword can't be drawn this way, and must be drawn manually from the items menu, but you can swing it like normal.

Shake your Nunchuk to do a spin attack.

Use the Z Button to Z-Target and to draw and use your shield. While Z-Targetting you will sidestep in some games. If you have a Gust Jar equipped instead of a shield, it will be used for Z-Targetting.

Use the A Button to perform an action, such as rolling, talking to people, reading signs, picking things up, throwing things, shrinking or growing, pulling things, etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the C Button to fast forward. It was originally the camera button in Twilight Princess.

Press the B Button to use the currently selected item. 3 other items will be mapped to Left, Down, and Right D-Pad buttons. Swap the currently selected item with one of those items by pressing that D-Pad button. The three slots correspond to the first 3 slots in your inventory. In Minish Cap, the D-Pad buttons use the item directly instead of swapping it with the B Button, and the B Button is the same as the down button. In Minish Cap the left item is always the Kinstones and the down and right items correspond to the B and A slots.

Up on the D-Pad talks to Midna, or to your hat. It will take you to the save screen in Link's Awakening, or to the secondary items screen in the Oracle games.

The 1 Button goes to the Map screen. The - Button goes to the Items screen. The + Button goes to the Quest Status screen

On the Items screen, choose an item and then press either the B Button or the D-Pad button to move it to that slot. The change may not be visible until you go to another screen and back. In Link's Awakening you can toggle Bomb Arrows by choosing the bombs and pressing Z. It will rumble for a short time when bomb arrows are deactivated, and for a long time when bomb arrows are activated. You still need to equip the bow to use bomb arrows. In Minish Cap you should be able to use the IR pointer function to select items.

The Gamecube controller Zelda controls are:

B is the sword button. Use it to draw or swing your sword. Hold B for a spin attack. Press A to put the sword away again. The 2 handed sword can't be drawn this way, and must be selected manually from the items screen, but can be swung with this (or any other) button.

Use the L Trigger to L-Target and to draw and use your shield. While L-Targetting you will sidestep in some games. If you have a Gust Jar equipped instead of a shield, it will be used for L-Targetting.

Use the A Button to perform an action, such as rolling, talking to people, reading signs, picking things up, throwing things, shrinking or growing, etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the R Trigger to pull on blocks or walls, or to lift things. You must have a bracelet or gloves to lift some objects. The bracelet or gloves will be equipped automatically. This feature is unique to the Gamecube controller.

Use the right analog stick to fast forward. It was originally the camera control in Twilight Princess.

Press the X or Y buttons to use the two equipped items. These two items both share the B slot, except in Minish Cap where one is in the A slot. The item that was not used last will be in the first slot in your inventory.

Right on the D-Pad takes you to the map. Up on the D-Pad takes you to the items screen. Start takes you to the quest status screen.

The Z trigger talks to Midna, or to your hat. It will take you to the save screen in Link's Awakening, or to the secondary items screen in the Oracle games.

The Classic controller Zelda controls are:

B is the sword button. Use it to draw or swing your sword. Hold B for a spin attack. Press A to put the sword away again. The 2 handed sword can't be drawn this way, and must be selected manually from the items screen, but can be swung with this (or any other) button.

Use the L Trigger to L-Target and to draw and use your shield. While L-Targetting you will sidestep in some games. If you have a Gust Jar equipped instead of a shield, it will be used for L-Targetting.

Use the A Button to perform an action, such as rolling, talking to people, reading signs, picking things up, throwing things, shrinking or growing, pulling, etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the ZL Button to fast forward.

Press the R Button to use the currently selected item. 3 other items will be mapped to Left, Down, and Right on the right analog stick. They are also mapped to ZR, Y, and X. Swap the currently selected item with one of those items by pressing that button or direction. The three slots correspond to the first 3 slots in your inventory. In Minish Cap, the D-Pad buttons use the item directly instead of swapping it with the B Button, and the B Button is the same as the down button. In Minish Cap the left item is always the Kinstones and the down and right items correspond to the B and A slots.

+ (Start) takes you to the subscreens. - (Select) takes you to the map or changes subscreens.

Up on the analog stick talks to Midna, or to your hat.


Mario

All Mario or Yoshi games use the same controls as Super Mario Galaxy on the Wii. You can also connect a Classic Controller to use similar controls to Super Mario World on the SNES.

The Wii Mario controls are:

Shake the Wii Remote to do a spin attack, or to shoot fireballs when you are fire Mario. In some games that have a spin attack, you will need to use the B Button instead to shoot fireballs. You can also dismount Yoshi by shaking.

Walk by moving the joystick a little, run by moving the joystick a lot.

A = jump B = shoot, run, hold on to things, yoshi's tongue, etc. Z = crouch or lay egg. Press Z while in the air to butt stomp. C = camera. Hold C to look around with the joystick. D-Pad = look around, or walk in some games + = pause 1 = throw egg if you are Yoshi

The Classic Controller Mario controls are:

Walk by moving the joystick a little, run by moving the joystick a lot.

B = jump A = spin attack X/Y = shoot, run, hold on to things, yoshi's tongue, etc. ZL or sometimes L = crouch or lay egg. Press in the air to butt stomp. + = pause L/R sometimes look around
Yoshi's Universal Gravitation (Topsy Turvy)

The controls are the same as all other Mario or Yoshi games, except that tilting the Wii Remote tilts the world and the screen. This affects everything in the world and also how you move.


Metroid

All Metroid games use the same controls as Metroid Prime 3: Corruption on the Wii. You aim up and down by pointing the Wii Remote up and down.

The Wii Metroid controls are:

Aim up and down by pointing the Wii Remote up and down.

Flick the Wii remote up while in Morph Ball to spring jump.

A = shoot B = jump Down on D-Pad = fire missile C = toggle Morph Ball - = start + = toggle super missiles 1 = map 2 = hint
TMNT

The TMNT game based on the CGI movie uses the same controls as TMNT on Wii. They are not fully implemented yet.

The Wii TMNT controls are:

Shake the Wii Remote or Nunchuk to attack or to throw away a weapon if in the air. Also shake to pick up a weapon.

A = jump B = swap turtle
Boktai

The 3 Boktai games use special controls that I created. They are not based on anything, since the real game uses a solar sensor.

The controls are the same with or without a Nunchuk.

The Wii Boktai controls are:

Point your Wii Remote at the sky to quickly charge your Gun Del Sol. Point your Wii Remote at the ground to block the sunlight and prevent it from charging or overheating. Or hold it like normal to use it like normal.

Press Home to set the real life weather in the emulator's game menu. Note that if it is night time in real life, there will not be any sun, regardless of what you set the weather to. Please set the weather honestly or it spoils the fun. Note that maximum sun is not actually the best, since it rots fruit, and overheats your gun. The weather must be set each time you play, it is not saved.

Swing your Wii Remote to swing your sword or other weapon, if you have one.

D-Pad or Nunchuk joystick walks.

Press B to fire your Gun Del Sol.

A = read signs, open chests, talk to people C or 2 = look around, or change subscreen (R) + = start - = select Z or 1 = change element, or change subscreen (L) 1 (if Nunchuk plugged in) = fast forward
WarioWare Twisted

WarioWare Twisted uses similar controls to the Gameboy game.

The Wii WarioWare Twisted controls are:

Rotate the Wii Remote to rotate.

Hold Z to lock the current menu item.

A = Select B = Cancel + = Start
Kirby's Tilt n Tumble

Kirby's Tilt n Tumble uses similar controls to the Gameboy game.

The Kirby Tilt n Tumble controls are:

Tilt the Wii Remote to tilt the world. Shake the Wii Remote to flick Kirby and the monsters up into the air.

A = shoot yourself out of holes in the ground, or jump from clouds.
Mortal Kombat

All Mortal Kombat games use the same controls as Mortal Kombat Armaggedon for the Wii, except that special moves gestures are not implemented yet. Note that the Gameboy games all only have 1 punch and 1 kick, rather than the 4 attacks on other consoles.

The Mortal Kombat Wii controls are:

Use the Nunchuk joystick to move and jump.

D-Pad up/left = punch D-Pad down/right = kick

Z = block A = throw C = change style, run - = pause
Lego Star Wars

Both Lego Star Wars games use the same controls as Lego Star Wars: The Complete Saga for the Wii.

The Lego Star Wars Wii controls are:

Swing the Wii Remote to swing your lightsaber. Flick the Wii Remote up to grapple.

A = Jump B = Shoot Z = Use the force, build lego C = Change characters, talk to people - = force power, special ability + = start 1/2 = fast forward
Harry Potter

All the Harry Potter games use the same controls as Harry Potter & The Order Of The Phoenix on the Wii. They also use the keyboard controls from the PC version of each game. Spell gestures are not supported yet.

The Harry Potter Wii controls are:

Wave the Wii Remote to cast a spell. Nunchuk joystick walks. D-Pad changes subscreen in the map and navigates menu. In Harry Potter and the Order of the Phoenix you must use the IR Pointer to select where to cast a spell.

A = Talk, open door, push button, interract, etc. / Jinx B = Use your wand / charm / cancel Z = run (fast forward) / sneak C = show location name / flute / jump - = Maurauders map / Tasks + = pause / menu 1/2 = change spells
Medal of Honour

All the Medal of Honour games use the same controls as various Medal of Honour games and modes on the Wii.

Medal of Honour

In Medal of Honour Underground you turn by aiming with the Wii Remote IR pointer on the screen like any FPS game. In Medal of Honour Infiltrator, you don't.

Swing the Wiimote up to reload. Move with the Nunchuk joystick.

B = shoot - = use + = pause, objectives, menu 2 / D-Pad Up = reload D-Pad Left/Right = change weapons D-Pad Down = toggle crouch C = strafe 1 = run
One Piece

One Piece uses the same controls as One Piece Unlimited Adventure on the Wii or One Piece Grand Adventure (and others) on the Gamecube.

The One Piece Wii controls are:

A = attack B = jump - = change character + = pause C = dash (double click and hold) Z = grab 2 = fast forward 1 = select (maybe does nothing)

The One Piece Gamecube controls are:

A = attack X = attack up Y = jump B = grab R Trigger = change character start = pause L Trigger = dash (double click and hold) Z = grab right analog stick = fast forward 1 = select (maybe does nothing)

来源 : http://www.wiibrew.org/wiki/Visual_Boy_Advance_GX.

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发表于 2009-4-7 10:24  ·  北京 | 显示全部楼层
哪位好心翻译一下,看的比较累。

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 楼主| 发表于 2009-4-7 10:25  ·  北京 | 显示全部楼层
下面是引用chrono_law于2009-04-07 10:24发表的:
哪位好心翻译一下,看的比较累。

看粗体字,下面的介绍等玩相关游戏再看吧...

圣骑士

海拉尔观光团

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发表于 2009-4-7 10:58  ·  吉林 | 显示全部楼层

Re:[破解]Visual Boy Advance GX 1.0.8(支持Match Wi

我只关心VBA什么时候支持NGC手柄

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发表于 2009-4-7 11:21  ·  广东 | 显示全部楼层
喔!太激动了,刚才试了一下《瓦里奥制造-旋转》完美支持体感(包括震动)。
终于可以在Wii上玩到这个GBA的怨念物了。。。


附一个美版ROM下载!
http://www.megaupload.com/?d=h9a8kq6r
开始游戏之前要先把右手手柄平放在桌子上,不然会停在警告画面不动。

对了这个模拟器如何设画面比例的,看到GBA的画面被压成4:3,感觉怪怪的。

HELP!
存档不能,老是说出错。。。。

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发表于 2009-4-7 12:26  ·  台湾 | 显示全部楼层
离婚公主.......这翻译无敌

支持体感是要支持的!!

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发表于 2009-4-7 15:03  ·  广东 | 显示全部楼层
存档问题解决了,要用另一张SD卡插去后面的USB里,再在模拟器里设置USB存档就行了。

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发表于 2009-4-7 16:29  ·  吉林 | 显示全部楼层

Re:[破解]Visual Boy Advance GX 1.0.8(支持Match Wi

LS,不是吧,我只有一张SD卡啊,难道为了玩GBA还要再买一张SD卡?

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发表于 2009-4-7 16:44  ·  广东 | 显示全部楼层

Re:Re:[破解]Visual Boy Advance GX 1.0.8(支持Match Wi

下面是引用ydy135于2009-04-07 16:29发表的Re:[破解]Visual Boy Advance GX 1.0.8(支持Match Wi:
LS,不是吧,我只有一张SD卡啊,难道为了玩GBA还要再买一张SD卡?
做个频道版就行吧,不用多买一张,不过我不会做。。。
该用户已被禁言

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发表于 2009-4-7 17:44  ·  江苏 | 显示全部楼层
这东西没多大啊,直接放在SD卡里面就行了啊,再放几个玩的Rom也就几十兆到100兆,,1GB的SD卡不够??

今天第一次用Wii模拟GBA,,发现很爽 [s:263]
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