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[傳聞]《Halo:Reach》資訊

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 楼主| 发表于 2009-6-18 12:36  ·  台湾 | 显示全部楼层 |阅读模式
來源:
Bungie官方論壇
http://www.bungie.net/Forums/pos ... p;postRepeater1-p=3

Bungie的官網論壇,有玩家貼上一些關於Halo:Reach的資訊
應該沒人會在官方論壇說謊吧...............
而且該玩家在官方論壇是 Exalted Heroic Member.
十分有地位的會員.所以我才貼到這裡來

玩家說他有參加有E3(inside member),並與MS的工作人員談到Halo:Reach
不過由於Halo:Reach目前是MS的最高機密,所以能透露得也不多。
以下是被透露的內容:

是FPS,不是MMO或是其他類似的東西
比前幾作更注重多人與線上的部分,不過單機戰役同樣是很重視
跟前幾作的感覺有很大的不同。
Reach的開發是緊接於Halo3,比ODST花更多時間(ODST是由一個較小的團隊負責,歷時一年半)
採用新的影像引擎
多人遊戲部分將不同/嶄新
MS與Bungie將本作定位為"Next big Halo",跟Halo4同等重要
遊戲所有的呈現都將更嚴肅,更灰暗
150人自2007年開始開發至今

I'm an inside member of the biggest italian videogames forum community (Forumeye.it), and I've some friends that followed E3-09 directly, and talked with some MS employers in the show, asking about Reach to everyone. They can't say a lot cause it's still everything top secret for now, but that's what they told to me:

-It's an FPS, and not a MMO or similar (and ok)
-It's more Multiplayer/Online oriented then previous Halo, and the SP Campaign will be something "different" to what we've seen so far with the previous games.
-The game is under development since after Halo 3, and for more time then ODST (that is developed by a small part of the team, and it was done in 1 year and an half)
-New graphic engine!
-The multiplayer will be different/new.
-It's the "next big Halo" for Bungie and Microsoft, same importance as an Halo 4
-It's everything "darker" and more serious.
-150 people are working on the Project since 2007

You can trust me or not, you can take those info like rumors or not, but I know my sources and I trust them completely, and Halo: Reach really seems to be huge like we supposed!

--------------------------------------------------------------------------------------------------------

Hi everyone, I'm Paolo and I'm Italian, so sorry for my bad written english...

Well, I wish to create this topic to talk about of what Bungie DID in the last generation of games, with Halo 1 on the first Xbox, and what they DIDN'T (but they could do it if only they really wanted) in this, brand new and still fully-unexplored generation of new games and potential, with Halo 3...

Halo: Combat Evolved was something that rebooted the history of games, something that was created with only one objective in mind: create the most entertaing, revolutionary (or at least the most evolutionary), complete and advanced game possible, supporting and squeezing every bit and possibilities of a single hardware to its limit and creating an universe totally new and deep.

In 2001 it was a game that already showed:

-Open, sandbox, environment
-Large scale human and vehicle combat, with large number of enemies
-Future graphics elements like Bump-mapping, Vertex Shading, Hi-res textures, complex lightings.
-A physic engine (before Havok!) that simply worked perfectly within the universe
-Was one of the first (if not the first) title to support real, full, Dolby Digital 5.1 Surround music and sound
-It created a Gameplay that EVERY Fps (if not title in general) emulated on consoles until now, from the control scheme to the balance and variety of the situations.
-It was simply the best Campaign experience AND the best Multiplayer experience in one single game

And we're talking about the "first" Xbox, an Intel Celeron 733Mhz single-core with a Geforce 3 and 64MB of RAM...TOTAL (between data and video)...

With Halo 2 Bungie tried to optimize everything created with Halo 1 on the same machine, so: they tried to surpass themselves...and they PARTIALLY did it, with the awesome multiplayer online via Xbox Live and revamped Gameplay, but not in Campaign (that was epic, but not so epic like HALO:CE)...and the fast developing left behind too many bugs and flaws...but was ok.


But with Halo 3...
With Halo 3 they had a MONSTER hardware like Xbox 360, they could reboot it all over again like Halo CE did, creating something totally (r)evolutionary, but they DIDN'T.
I love Halo 3, but this game it's like "Well, they initially wanted to release it on the first Xbox" to me...
It uses the same Halo 2 engine (a 2004 engine, created for old hardware), "only" revamped (and converted) in every aspect for the new power at disposal, but it wasn't "new from scratch" like Halo CE was, it was like "Halo 2.5 in High Definition, a Good Conclusion to the Saga"...

I repeat: I LOVE HALO 3, it remains my favourite game of 360, but I was really disappointed by not seeing what I saw in Halo 1 actualized in 2007...

So, that's the point: HALO REACH. This time:

-I hope that Bungie conserved it even BEFORE the devoloping of Halo 3
-I hope that it will use brand new engine and engineering created shoulder to shoulder with Microsoft FROM SCRATCH around the real 360 hardware and the real power and possibilities that 360 has to offer (at least like KillZone 2 did on PS3, after YEARS of developing)
-I hope they will RE-EVOLVE again what they've created so far with the past 3 games, but in this generation and with this REAL possibilities, for examples: Mindblowing Graphics, Physics, Interactivity/Destructibility of the environment, size and complexity of the fights, DEDICATED SERVERS, large number of players)
-I simply hope that Halo: Reach will make me feel the same emotions I felt with Halo 1 on 2001...but in 2010, when it'll be released, if not even stronger and glorious. Halo 2 and 3 still remain two of my favourite games of all time...but those "emotions", I remember those emotions only with Halo CE...

...and I simply hope that Halo: Reach will "reach" them... =).
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发表于 2009-6-18 12:42  ·  北京 | 显示全部楼层
也就是说又是极品大作了?
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发表于 2009-6-18 12:45  ·  北京 | 显示全部楼层
很好,07年开发至今,素质一定不会低,正版伺候

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发表于 2009-6-18 12:46  ·  北京 | 显示全部楼层
换了图像引擎?太NB了 大期待!买正版支持!

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发表于 2009-6-18 12:51  ·  澳大利亚 | 显示全部楼层
新主角盔甲又变薄啦
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发表于 2009-6-18 12:52  ·  澳大利亚 | 显示全部楼层
MS的游戏消息就发在XO专区,免的被SF盯上.
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发表于 2009-6-18 12:53  ·  澳大利亚 | 显示全部楼层
铁盒伺候/
字数你妹妹

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发表于 2009-6-18 12:56  ·  澳大利亚 | 显示全部楼层
到时候出一个极限扩展包

Halo: Reach: Civilian

用平民的身份去享至远星战役
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发表于 2009-6-18 14:08  ·  广东 | 显示全部楼层
看样子是换了个游戏引擎,画面风格估计会改变了。。。
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发表于 2009-6-18 14:11  ·  山东 | 显示全部楼层
期待啊,超喜欢HALO系列的风格
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