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<转>PSM3杂志上首度公开PES2010详尽的试玩评测!!

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 楼主| 发表于 2009-7-14 02:13  ·  上海 | 显示全部楼层 |阅读模式
Slower. More painstaking. Less goals. That's how PES 2010 hopes to steal the critical high ground from EA's FIFA 10. Sounds unlikely? It'll make sense when you read our exclusive PES 2010 hands-on, plus exclusive development team interview, in PSM3#116 on-sale now for ?.99 at all good news agents - but we've been holding some juicy information back. Until now...
节奏更缓慢,比赛更艰苦。进球将更少。这是PES2010所希望的从FIFA10手中夺取关键制高点的方法。听上去不可能吗?当你亲自阅读了我们独家的PES2010新闻时那将是有意义的,加上对球队发展的独家采访,目前PSM3杂志在所有的代理商都只卖4.99美元-然而到目前为止,我们已在获取一些丰富的信息回来

There's ten pages of revealing Pro Evo 2010 hands-on insight in the mag, but we still had to cut out some interesting, if niche, new details; including player stats, menu options and data, that - as gently obsessive fans - make us oddly excited. Click to read more...
该杂志里有10页实地的透露PES2010信息,但是我们仍然不得不把一些有趣的细节删掉,包括球员的能力值,菜单选项和数据,这将让我们这些执着的球迷奇妙地兴奋起来。点击阅读更多…

PSM3#116 with an exclusive PES 2010 hands-on is on-sale at all good newsagents for 4.99 now.
The following are offcuts from our notebook that didn't make the magazine, partly because they're a little too hardcore for less committed Pro Evo players, partly because we ran out of space. Here goes...
以下的是来自我们的记事本但没有在这杂志***现的一些边料,有部分是因为它们对于那些没那么忠诚的实况玩家来说太核心了,有部分是因为我们的位置已经不够用了。开始吧…

PES 2010 Menu Options
The code we played was a controlled, two-team, demo, with only Exhibition matches active, but the main menu currently contains the following blanked out options:
我们所玩的是一个已被限制的,只有两支队伍的试玩程序,里面只有友谊赛能开动,然而主菜单目前来说包含了以下被设置成空白的选项:

UEFA Champions League
欧洲冠军联赛
Exhibition
友谊赛
Master League
大师联赛
Become A Legend
绿茵传奇
League/Cup
联/杯赛
Community
社区
Online
网络对战
Training
训练模式
Edit
编辑模式
Gallery
游戏展馆
System Settings
系统设置
Exit
退出游戏

The menu screens are - we must stress - placeholder, but the main menu options are currently arranged in a circle (a bit like the outline of a ball, as recall it). The overall visual style resembles a match ticket, or match day programme - relaying a real 'fan' feel.
游戏的菜单屏幕,我们必须强调-位置标志符,但目前主菜单的选项是被布置在一个圆圈里(想起它就有点象一个球的外形)。整个视觉风格就象一张比赛门票,或者比赛日节目那样-传递一种真实的球迷感觉。

Music
音乐

Currently, there's no licensed music, but lots of generic menu tunes in classic PES style, from genres such as House, Techno, New Rave and Indie. One track was literally labelled New-Rave, Tech Funk.
现在并没有得到许可的音乐,但一般的菜单音乐中的许多首均是经典的PES风格,来自象豪斯音乐,电子乐,新狂欢和另类的风格。一张音轨被直接称之为新狂欢和疯克的风格。

When we asked Konami Japan how the music would change, they simply replied 'There will be more variety'.
当我们询问日本KONAMI音乐是怎样变化的,他们仅仅回答“这将会更多样化”

Edit Player Position - bias arrows
编辑球员的位置-倾向箭头

When you edit a player's position, we couldn't find the traditional eight way arrows (where you can highlight two of eight directions as the player's preferred areas of movement). Perhaps this has been removed so the tactical sliders (see the magazine) are more powerful. They were pretty obscure/confusing for the mass market, so that might be another reason for their removal. This is only our speculation, mind you, so don't be shocked if the arrows return - we just couldn't find them in the current code.
当你编辑球员的位置,我们找不到传统意思上的8方向箭头(在那里你能够突出8方向中的2方向作为球员跑动的优先区域),可能这已经被去掉了所以这个战术滑动条(看杂志)将会更强大。他们曾是对大部分市场玩家来说很难解/令人疑惑的,因此这可能就是他们被去掉的另外一个原因。这只是我们的推测而已,请注意,所以如果倾向箭头回归请不要被震惊-我们只是不能在现在的试玩程序中找到她们罢了。

Player stats are position-specific
球员能力值是位置特性的


PES 2010 features an accurately rendered version of Liverpool's home stadium Anfield. Note the new 3D crowds.
All players have a 'top line' stat, just like FIFA, so, say, Gerrard has an overall score of 96, Torres 80, Agger 74 etc. Don't worry - the traditional stats for individual attributes like short pass acc, dribbling, balance etc are still visible, but the 'top line' stat makes it easier for newcomers to judge their best players.
所有球员都拥有“顶线”能力值,就象FIFA那样,所以,比如说,杰拉德拥有96的整体分,托雷斯80分,阿格尔74分等等。不要担心-对于个人属性里传统意义上的能力值,例如短传精度,带球,身体平衡等等仍然是看得见的,然而这种“顶线”能力值会让新手觉得更容易去判断他们最好的球员。

When you move a player into an unfamiliar position, their stats will be adjusted accordingly. e.g. Benayoun is 78 AMF, 63 CMF and 47 DMF - which makes sense, since this smaller, skillful player would be better deployed 'in the hole' up front, and not as a holding player in deep midfield. Utility players like Gerrard suffer much less when moved out of their prefered position, making squad utility players even more important to cover for key injuries.
当你把一个球员放到一个他并不熟悉的位置上,他们的能力值将会被调整,例如贝纳永在攻击型中场上得78分,中前卫63分和47分的后腰-这就会显得有意义了,此后这个矮小的,技术见长的球员能够更好的被预先放在最佳位置上,而且并不是作为一个深入中场的控球手。利用象杰拉德那样的球员将可以在离开他们更喜欢的位置时影响更小一些,让球队利用球员更重要的来顶替关键的受伤球员位置。

Man Marking
盯人

When you set a player to man mark the opposition, you can compare their top line stats and - handily - height, so you don't put a tiny defender up against a huge forward by mistake. You can also toggle between Loose/Tight marking.
当你设置一名球员来盯防对手,你可以比较一下他们的顶线能力值而且达到很熟练的高度,所以你不用错误的投放一名矮小的后卫来应对一名高大的前锋。你可以在宽松盯防和紧逼盯防中切换。

Match menus
比赛菜单

As it stands, and this may change, the in-game Pause menu has the same options as PES 2009. It's the same at half-time, too, with familiar Match Details and Highlights options.
按实际情况来说,这可能会被改变,游戏里的暂停菜单和PES2009拥有一样的选项。在中场休息时的菜单也是一样的,都有熟悉的比赛详细资料和精华集锦选项。

Player celebrations
球员的庆祝动作

There are more player-specific goal celebrations, the most memorable we saw being Torres' thumb sucking motion.
球员专属的进球庆祝动作将会更多,我们看到过最难忘的是托雷斯的“吸吮拇指”动作。

Streamlined VS matches
合理化的对战比赛

When you go into a game and choose VS. Player (i.e. two-player), you no longer need to move the pads either side of the screen like in PES 2009 - the game assumes you want a two-player match and goes straight to the 'Kick Off' menu. Don't worry - you can still manually adjust the pads for two-player co-op matches in the Pause menu. It's simply a more intuitive way to enter a quick two-player VS match.
当你进入一场比赛而且选择双人对战时,你不再需要象PES200那样把手柄移动到任何一边-游戏会认定你想要一场双人比赛而且直接进入“开球”菜单。不用担心-你仍然能够在暂停菜单中手动选择双人合作比赛。这只是一种更为直觉的方式来进入一场快速的双人对战比赛。

There's a VS.Com option for going straight into Human vs CPU games.
那里有一个和电脑对战的选项来直接进入玩家和电脑对战的比赛。


PES 2010's new pack star, Fernando Torres, demonstrates the incredible new in-game likenesses.
There's a Custom option for multi-player matches, with two or more human players.
那里有一个自定义选项来选择多人对战比赛,2个或更多玩家将可以进行对战。

The Exhibition menu
友谊赛菜单

Has six options:
拥有6个选项:

Team Select
球队选择
Stadium
球场
Kick Off!
开赛
Game Plan (i.e. where you adjust tactics, players etc)
游戏策略(也就是在那里你可以调整战术,替换球员等等)
Uniform
比赛球衣
Options
选项

Condition Arrows
状态箭头

Are the same as ever. Five arrows, from Excellent (Red), to Normal (Green) and Terrible (a dull purple/grey colour).
依旧一样。5个箭头,从优秀(红色箭头),带土(绿),然后是糟糕(暗紫色/灰色)

The Game Plan menu
游戏策略菜单

It's the equivalent of the old formations/tactics menu, with the following options:
跟过去的阵型/战术菜单是同样的,还拥有以下的选项:

Match Start
开始比赛
Assist Setting
辅助设置
Change Player
换人设置
Set Formation
阵型设置
Tactics
战术变更
Setplay Settings
球队设置
Data Management
数据管理

We'll go through the new menus, and changes, one by one:
我们将详细讲述这些新菜单和这些变化,一个接一个:

Assist Setting
辅助设置

Contains simple sliders where you can adjust broad brush issues, such as
包含简易的滑动条,在那里你可以调整很多问题,例如:

Change Player (0, 1, 2, 3) - which allows you to automatically choose your formation based on Ability/Balanced/Condition, or None (0). It's like the old auto-select feature, but easier to understand. The option to 'Balance' your team is new, and the computer will pick the best team allowing for player ability *and* condition e.g. it might still pick Gerrard, even if he's on a slightly downward sloping condition arrow, since he is still a key player, but would not pick a less important player, like Kuyt, if his condition was poor - as it says, it's all about balance.
换人-你可以自动的在能力/平衡/状态的基础上选择你的阵型,或者不基于以上这些。它就象过去的自动变更的特性,但更容易去让人明白。“球队平衡”的选项是新引进的,而且电脑会挑选最好的球队选择最好的能力和状态的球员,例如它可能仍然会挑选杰拉德,甚至假如他的状态处于轻微向下倾斜状态的箭头,因为他仍然是个关键球员,但却不会挑选一个没那么重要的球员,象库伊特,如果他的状态是低迷的话,就象它所说那样,这都是为了球队平衡。

Change Formation (0, 1, 2, 3) - Set your team to play broadly Centre Attack, Side Attack or None.
改变阵型-设置你的球队进行广泛的中路进攻,边路进攻或者默认。

Auto-form change (On/Off)
开或关自动更改阵型的功能

Change Game Plan (0, 1, 2, 3) - None (0), Normal type (1), Balanced (2) or (3) Special type. This affects the way you change tactics 'on the fly' in-game, but we didn't experiment with it. You can still assign mid-match strategy changes to L2 and combinations of square, circle etc etc
更改比赛策略-默认,一般类型,平衡类型或特别类型。这会影响在游戏中你改变策略的方法,但我们不必拿它来做试验。你仍然可以利用L2+O,L2+□等组合键指定比赛的战术变化。

Auto Tactics (0, 1, 2, 3)
自动战术

Change Player
更换球员

Players are colour coded...
球员采用色标的

Brown – GK
褐色-门将
Blue – Defence
蓝色-后卫
Green – Midfield
绿色-中场
Red – Attack
红色-进攻队员

You can see a player's preferred foot via an on-screen outline of their feet, plus there's a little visual representation of their height - a generic body outline next to a 'ruler' e.g. 188cm
你能够通过他们腿的外形看到一名球员的惯用脚,加上那里有一个他们身高的图象描述-一个普通人的外形旁边有个标尺,例如188cm

Players have an overall 'top line' rating to reflect their ability, just like FIFA - which makes it easier when comparing players head-to-head. Don't worry - the normal individual stats still exist, but the 'top line' score is just a quick visual indicator.
球员拥有一个顶线数值来分级反映他们的能力,跟FIFA一样-那样当人对人的比较球员时就能边得更简单。不用担心-个人正常的能力值仍然存在,褥单顶线数值仅仅是一种快速的视觉指示作用。

Here are some example scores from the Liverpool team in early PES 2010 code:
以下是PES2010试玩程序中利物浦队的一些示例数值:

Reina 73
雷纳73
Hypia 81
海皮亚81
Agger 74
阿格尔74
Skrtel 71
斯科特尔71
Carragher 71
卡拉格71
Gerrard 96
杰拉德96
Alonso 78
阿隆索78
Kuyt 77
库伊特77
Riera 81
里埃拉81
Benayoun 78
贝纳永78
Torres 80
托雷斯80
Mascherano 88
马斯切拉诺88
N'Gog 59
恩格尔59

It's worth noting that this 'top line' score changes if you play someone out of position, for example Hypia's score of 81 plummets if you play him as CF.
如果你把某个球员放到不属于他的位置时这个“顶线”数值就会发生变化,例如如果海皮亚打前锋的话他81分的数值将会暴跌,这是值得注意的。


How is the 'top line' score worked out?
“顶线”数值是如何制定出来的?

There's no official word from Japan, but we'll perform an experiment by taking Gerrard's individual stats, and taking an average.
从日本那边并没有官方消息,但我们将拿杰拉德的个人能力值来做一个实验并且获取一个平均数

Steven Gerrard
斯蒂芬 杰拉德

Attack 87
进攻87
Defence 70
防守70
Body Balance 88
身体平衡88
Stamina 87
体力87
Top Speed 84
速度84
Acceleration 78
启动78
Response 82
反应82
Agility 77
敏捷性77
Dribble Accuracy 80
带球精度80
Dribble Speed 83
带球速度83
Header 75
头球精度75
Short Pass Accuracy 88
短传精度88
Jump 72
弹跳力72
Short Pass Speed 98
短传速度98
Technique 82
技术82
Long Pass Accuracy 95
长传精度95
Long Pass Speed 97
长传速度97
Shot Accuracy 81
射门精度81
Shot Power 96
射门力量96
Shot Technique 83
射门技术83
FK Accuracy 82
任意球精度82
Swerve 75
弧度75

If you add these up, and divide by the number of attributes 1840/22 = 83.6
如果你把所有的这些加起来,而且按属性数量相除1840/22=83.6

So since Gerrard's actual score is 96, this number can't be a pure average, but must take into account other stats that aren't measured as 1-100. e.g. Aggression, Mentality, Team Work, Condition, Weak Foot Accuracy, Weak Foot Frequency etc.
所以既然杰拉德实际的数值是96,这个数字并不是一个纯粹的平均数,但必须把其他没有算进去的不按1-100算的数值考虑在内,例如:进攻欲望,精神力,团队配合,状态稳定度,逆足精度,逆足频度等等。

More importantly, the 'top line' score must take into account a player's unique abilities, previously know as ability stars, but now known as the 'Ability Card' system.
更重要的是,“顶线”的数值必须把一名球员独有技能考虑进去,之前被认为是球员星星特技系统,但如今被称为“能力卡片”系统。

Gerrard's 'cards' are:
杰拉德的“卡片”是:

Balance
身体平衡卡片
Quick Turn
快速转身卡片
Long Ranger
远程炮弹卡片

Free Roaming
自由人卡片
Reaction
反应卡片
1-touch play
一脚出球卡片
Outside Curve
外脚背卡片

Which must push his 'top line' score from 84 to 96 - we're not sure how this is worked out (this is just an experiment), but it demonstrates that player ability cards play a key role.
这就必须把他的“顶线”数值由84增加到到96-我们并不确定这是怎么制定出来的(这只是一个试验),然而它证明了球员能力卡片会起到重要作用。

Benayoun's Ability Cards:
贝纳永的能力卡片:

Balance
身体平衡卡片
Passer
传球手卡片
Outside Curve
外脚背卡片
Long Throw
边线球手榴弹卡片
Footed
利足卡片
Scoop Kick
勺子球卡片

Torres:
托雷斯

Balance
身体平衡卡片
Goal Poacher
得点王卡片
Reaction
反应卡片
1-on-1 finisher
单刀终结者卡片
Outside Curve
外脚背卡片
Footed
利足卡片

Messi:
梅西

Mazing Run
惊人突破卡片
Incisive Run
灵敏突破卡片
1-on-1
单刀卡片
Scoop Kick
勺子球卡片
Scissors
剪刀脚卡片
Footed
利足卡片
Outside Curve
外脚背卡片

Henry (not a full list, but he has the interesting new cards below):
亨利(不是一张完整的清单,但以下他拥有一些有趣的新能力卡片)

Cut Back Pass
切断回传卡片
Edge Turn
边路转换卡片

Eto'o: (ditto: not a complete list, but some of the interesting ones include)
埃托奥(同上,并不是完整的清单,但包括了一些有趣的卡片)

Dummy Run
虚假跑动者卡片
Chasing Back
回追卡片

Iniesta: (ditto)
伊涅斯塔(同上)
Super Sub
超级替补卡片
All Out Attack
全力进攻卡片

(For more details on ability cards, see PSM3#116)
(想了解更多能力卡片的消息,请看PSM3#116)

Set Formation
设置阵型

This menu contains the options:
这个菜单包含以下选项:
Edit Position
编辑球员位置
Change Formation
改变阵型
Mark Settings
盯人设置
CARD
卡片

There's a host of default formations, as usual, including 4312, 4213, 442, 4411, 451, 4123 etc
那里有很多默认阵型,象往常一样,包括4312,4213,442,4411,451,4123等等

CARD - this option allows you to toggle card abilities on/off. Once again, see PSM3#116 for a detailed explanation.
卡片-这个选项允许你切换卡片能力系统开或关。再次强调,请看PSM3#116获取更多详尽的说明。

The effect of each card is demonstrated by the player's movement (represented by moving dots) on the overhead tactics pitch view above the lower menu. For example, you can see the Torres' dot move to break the defensive line when you activate the Goal Poacher dot.
每一种卡片的影响是在下方菜单上面的战术小地图上由球员动作演示出来的(由行动点表现出来)。例如,当你运行得点王卡片时,你就能够看到托雷斯的点移动到后卫线处突破防守。

Tactics
战术

There's a lot more on this in PSM3#116, with detailed analysis of the tactics sliders, so we'll focus on what we had to leave out.
在PSM3#116杂志上还有更多这方面的内容,还有关于战术滑动条的详细分析,所以我们将把重点放在我们之前省去的内容。

Strategy
策略

You can still manually assign 'on the fly' tactics changes to the shoulder/face buttons e.g. press L2 and circle to perform a counter attack/pressure/CB Overlap/Offside Trap etc, depending on what buttons you assign.
你仍然能够通过手动按肩按钮或面按钮来指定比赛中的战术变化,例如按L2+O来完成一次反击/***/后卫叠瓦式助攻/越位陷阱等等的战术,取决于你所指定的按钮。

Setplay Settings
球队设置

The options are the same as usual, but they're listed in a long vertical list to make it easier to see who's assigned to what duty.
这些选项跟往常的一样,但他们被列在一份立式清单来使它更容易被看到谁被指定相应的职责。

Camera Types
视角类型

From what we've seen, they're the same as ever, and we played in classic 'Wide' view.
从我们已经看到的,它们依旧一样,而且我们用了经典的“宽”视角进行游戏。

Exhaustive. You bet. We're at least gently obsessed with Pro Evo 2010. To read our early hands-on verdict, don't miss PSM3#116, on-sale now.
很透彻了吧,的确没错,我们至少已轻轻地迷上了PES2010。想要阅读我们提早进行的实地结论,请别错过这份已发售的PSM3#116杂志。

Have a great weekend
希望有一个美好的周末

PSM3

p.s We'll try to do a live Twitter Q&A about PES 2010 next week, so leave your questions below as a head start.
附言:我们将尽力在下周举行一次在微型博客Twitter上现场直播的PES2010问答活动,所以把你们的问题都留在优先的位置上吧。.

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发表于 2009-7-14 02:55  ·  美国 | 显示全部楼层
顶!!!期待DEMO的到来!!!试手感啊
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发表于 2009-7-14 08:28  ·  浙江 | 显示全部楼层
下面是引用weio_o于2009-07-14 08:12发表的:
卧槽   好像好复杂.....
+1    2010要爆发了!把FIFA给我压扁了!!

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发表于 2009-7-14 09:21  ·  日本 | 显示全部楼层
最实际的比赛感受没有,还得看他们杂志。

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发表于 2009-7-14 09:55  ·  广东 | 显示全部楼层
说几句

1.顶线”数值
把球员放在不擅长的位置,这个数值就会下降,仿FIFA。
但,是真的会令球员能力下降,或只是更直观的球员特性的显示,还需要观察。
PS3的FIFA09玩了半年,“把阿德放在后腰位置;把杰拉德放在中锋位置”,却从来感觉不到他们的能力有下降。


2.卡片系统
和星星系统最大区别在于:可开闭
星星系统会令球员的所有特技全天候开动;卡片系统则可以根据比赛需要选择开闭。
按上面提供的资料:
1.埃托奥  Chasing Back回追卡片
消耗体力积极回追防守 or 养尊处优,留在前场,等待反击。
2.伊涅斯塔 All Out Attack 全力进攻卡片
保留体力,循序渐进 or 进攻时全力向前
3.梅西 Scissors 剪刀脚卡片
耍花招 or 不耍花招

只有部分卡片有开闭的需要,像
Balance
身体平衡卡片
Goal Poacher
得点王卡片
1-on-1
单刀卡片
Long Ranger
远程炮弹卡片
等......
则更像是固定特技,没太多开闭的需要。

比赛中的开闭,要进入菜单才能操作。

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发表于 2009-7-14 12:24  ·  丹麦 | 显示全部楼层
很期待实况新作2010!
实况对“细节”的细腻处理一向都优于Fifa,这是2个游戏东西方制作人制作理念的根本不同!
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发表于 2009-7-14 12:43  ·  北京 | 显示全部楼层
晕倒,杰拉德这个***,怎么给这么高的分?估计是KONAMI为了讨好英国的玩家吧,真垃圾

圣骑士

シンシュウ

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发表于 2009-7-14 15:44  ·  浙江 | 显示全部楼层
强烈期待ing~~快出来吧~~~这才是我们真正想要的~

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发表于 2009-7-14 16:04  ·  四川 | 显示全部楼层
额  感觉变化很大啊
希望不要改的没有实况的味道了~~~~~~~~~~~

版主

Ride with me!

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发表于 2009-7-14 18:16  ·  广东 | 显示全部楼层
滑动条好像是学FIFA的……
自动选手柄那个,感觉只是一个很细小的人性化改进,也就是少按了一下,节省了0.5秒的时间,没什么好值得夸奖的。
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