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Then, Carmack talked about developing for consoles for the first time with Rage. He feels the PS3 has more processing power, but the 360 is easier to program for. "I know Sony fans might get mad, but all the consoles are so much better than they once were, and are closer together now," he explained diplomatically. As a sop, he said the 360's space constraints caused a lot of extra work having to go back and streamline textures for the platform.
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卡马克谈到第一次为主机开发的rage时,他感到PS3有更强处理能力,但是360更易编程,他知道SF会发疯。他又说道360的容量限制导致很多额外工作,并且要精简纹理。
原文太长慢慢看
http://www.gamespot.com/news/621 ... stheadlines;title;2
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