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闲来无事+心血来潮 Special Review of Pro Evolution Soccer 2010 - 29.08.2009 全

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 楼主| 发表于 2009-8-31 08:45  ·  上海 | 显示全部楼层 |阅读模式
Dougie和我昨天在伦敦参加了一个私人的PES2010游戏测试(注:这篇文章是8.29的)。由于一些协议,我只能玩一个小时。我将在这里发表我的游戏感受,与此同时你们可以等待Dougie的回顾,或许更长,他将在星期四发布在他的“PES OFF”专栏里。

这里要事先说明的很重要的一点就是,我们所试玩的版本是开发了70%的游戏数据,这意味着还有很多细节可能被修改,所以别把这篇文章当为真理,特别是关于我接下来随后会讨论到的一些小细节可能只会出现在我们试玩的版本里。

我带着一些其他玩家认为最最重要的,以及常见的问题去玩了测试版,所以接下来我会着重回答这些主要的问题,尽管我时间有限。

我试玩的是PS3版本的PES2010.首先很明显的改进就是画面,游戏画面非常漂亮,贴图和细节的处理不可思议,这也使我相信360版本将会是360平台系列作上画面最好的。依然是Mark Lawrenson在解说,但我没有太多注意这个,就觉得解说词很简明扼要。

接下来我玩了一场友谊赛,意大利对阿根廷。我可以老实的说,360盘带系统让PES迈进了一大步,现在~哇。。多漂亮的移动和一系列的动作!当然适应360盘带系统有一点点的困难,但这终究是一件好事情。Dougie对此的意见是,这个系统将会让玩家不得不重头开始学习怎么玩这个游戏,这个将改变过去几年不少玩家很容易就能在新版本的PES上玩出高水准的现象。在这个版本中,如果玩家想变得很有实力那么可能需要更多的练习。还有我要指出的一点是,在PS3手柄的十字键可以实现16个方向的移动,但是360手柄由于硬件限制,十字键依然只能8方向移动。

游戏性很赞。你再也不能在细小的空间里不可思议的移动,而且我还注意到如果高弧线手抛球操作的好的话,会有很好的效果。向禁区内的传中将会给玩家更多的自主权,一旦有球员在禁区内做出完美的穿插,我相信会有很多精彩的头球诞生。吊射也做了一些改进,我在比赛时禁区外完成了一个很漂亮的吊门,但是Dougie的门将回追将球托出了横梁,门将没有太多的差别---我们没有看见很愚蠢的失误,同时也看见了一些精彩的扑救,但是既然只有70%的完成度,那么就能改进的更好。比赛中没有手球发生。我们不能玩线上模式因为服务器还没有准备好,尽管这对一个还有两个月才发售的游戏来说很正常,所以我一点也不慌。

接下来谈谈一些有可能或者不会出现在游戏最终版本里的小细节(就像我文章开头说的)。丢界外球时,依然有一堵看不见的墙;门将在开球门球时,不管你按什么方向依然传向最近的球员;Paul(帮助我们测试游戏的人)说,有一种办法可以做到----新的手控门将系统。通过按下R3键,你可以随心所欲的控制你的门将,要多久有多久,甚至可以在比赛中的任何时候,包括形成死球的时候。Dougie在我准备开门球的时候尝试选择了门将。有时你已经带球到了对方半场,依然可以切换到门将,电脑将控制你的球员,你可以操纵着门将一路杀到对方半场(当然,如果你的确这么想的话。。)在我试玩过程中没有探索得更多这方面的东西,Dougie对手控门将会有更多的测评。

点球(比赛中)的主罚切换成了SIDE视角,让我十分奇怪。尝试了几个点球后我觉得在这个视角下主罚点球有点匪夷所思,或许我还不够聪明?Dougies说他玩的时候,点球是从常规视角主罚的,所以还是让我们等待结果吧。

我们尝试了一些犯规看裁判的尺度,有一些出球后的铲人,不像2009,这次裁判有时会鸣笛并把球吹回来。有2次恐怖的背后铲球(球场上的随机区域)直接招致了2张红牌,并带来了球迷的嘘声。在主场球员犯规时,球迷倒不怎么大喊大叫,不过在主队进球时,明显声音爆发出来了,当然客场球迷对客队也是一样。球迷在2010里不再唱歌了,这点让我耳朵舒服了点。

我没有时间进入编辑模式看看,不过Dougie去了,让我们等待他的测评。

最后说一下我的感觉和你们分享,其实关于2010的展望,我在去年的意见是和你们一样的。我承认试图让自己平静下来,不去相信另外一个可能会充满“善意的谎言“的PES版本。最近我阅读了一些关于2010的评论,尽管他们反响都不错(当然有些是不能相信的),我还是试着不让自己有一丝丝的乐观。

但是我现在坦白的说,PES回到了正确的轨道上,你们大家伙将会很喜欢2010.我不是枪手,这是一篇真实的测评,我也可以肯定说,这是我到目前为止玩到的最棒的PES。

我这这里要感谢STEVE安排我们进行试玩,以及Dougie的邀请,他们都是很棒的朋友,还有很高兴遇到D尽管时间很短,希望将来能再遇到他们。

还有对于我说的评论和意见,不管你喜欢与否,或者只是对文章内容有疑问,都欢迎MAIL我:francis_newall@hotmail.co.uk

谢谢

-Francis





原文地址:http://www.pesgaming.com/blog/pe ... ccer-2010-29082009/

水平有限,翻译得比较粗糙,大家见谅。还有我发现Dougie的测评已经被POST出来了,但是我来不及翻译了,好奇的玩家就先去看看吧。。。

SEE YA.

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发表于 2009-8-31 10:58  ·  江苏 | 显示全部楼层
感谢楼主!期待楼主继续翻译!

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发表于 2009-8-31 12:33  ·  浙江 | 显示全部楼层
很好,看了Dougie的评测,发现这一代还是很期待的。
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发表于 2009-8-31 13:19  ·  山东 | 显示全部楼层
谢谢楼主,期待2010
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发表于 2009-8-31 14:07  ·  四川 | 显示全部楼层
360度赞,不过要等到10月了

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发表于 2009-8-31 14:43  ·  上海 | 显示全部楼层
小小期待一下正式版
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发表于 2009-8-31 15:58  ·  浙江 | 显示全部楼层
期待一下2010,有个小疑问,为什么同样一个试玩版却有褒贬不一的测评出现呢?有说好的,也有说跟09一样是次品… 难道是枪手!?

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发表于 2009-8-31 16:22  ·  广东 | 显示全部楼层
麻烦LZ也帮忙翻译一下这段试玩心得,给我解解心瘾,谢谢
General Impressions
I felt the game was a little faster than when I got to play it a while back at around the 50% complete mark.  This wasn’t a bad thing, as the pace of play was still relatively slower than pes2009.  Personally I’d have liked it a tad slower, as earlier, but i’m probably being over picky there.
We were told that this version was the same one that has been seen by the WENB boys (Big shout out to Adam and Suff!), so it was around the 70% mark.
The general look and feel of the matches was very impressive.  You instantly get the feel that this is PES.  I don’t want to keep going on about the graphics, as you’ve probably heard enough from various sources about how stunning the game looks, but the game looks STUNNING!
PES players are not graphics whores by nature, but the facelift the visuals has really enhances the whole gaming experience.
Match day atmosphere feels very good.  The crowd noises are great.  We only played on a standard LCD screen with stereo speakers, so weren’t able to comment on surround sound capabilities of the game.  As Francis mentioned, there is a noticeable difference in cheers when home/away teams score, but I think we haven’t benefitted from hearing it on surround sound properly.
Again I was expecting to be able to hear away players being booed, and other little nuances like that, but they weren’t present in this build.
Unfortunately contrary to what Francis reported, crowd chants are still present.  I played as Liverpool, and could still hear the world famous (not!) “Liverpool, Liverpool, Liverpool” chant that Konami has incorporated.  It wasn’t as prominent as in PES2009 audibly, but it’s there and is enough to make me shudder.  I’m really hoping that Konami ditch crowd chants for specific teams and concentrate on crowd dynamics matching the action on the pitch, so fingers crossed Konami do this for us.  The ability to import team chants would take care of individuals who prefer to hear them in my opinion.
In this playtest, my main focus was on gameplay, and not on the various modes of play. I had a very brief look at the master league mode, and this time round you will need to either read the manual, or pay attention to the on screen help to get you into action.  Which is very refreshing and a very welcome challenge which I think many of us will enjoy.  Master League now has the revamp that we’ve been screaming out for.
I played on both the PS3 and 360 versions of the game.  There are currently differences between them graphically and possibly a little in the game play too.  Currently the 360 version seems to have a bit more polish to it as Francis mentioned.  I don’t want to start a flame war on which version is going to be better or anything like that.  I fully expect both versions to be pretty much identical come launch.
360 control
Now that we have 360 control we need to understand what it is in PES.  First I can clear up that the PS3 dpad has 16 way control and the 360 dpad has 8 way control.  I’m being told this difference is due to hardware limitations and should not be attributed to Konami.
Anyway the left analogue sticks have full 360 control.  What this means for the control system is that when you are not in control of the ball you have full control of how players move.  This freedom may come as a shock to some people.  Because we’ve been used to the players pretty much knowing where to expect the ball,  automatically having total control of where you position players can be a bit of a shock.  Some people may complain initially that the ball didn’t go straight to a player’s feet, or that they moved away from the ball when they were receiving a pass.  These are the sorts of things you are going to have to learn to do, as you would in the real game.  The game is less on rails, and the onus is on you to control your players and move them as you see fit.
Well, now everyone should expect to get reacquainted with how to play the game.  Yes it does still feel familiar but be prepared for some new thrills and spills as you get to grips with how to play the beautiful game.
360 control does not mean you can pull off physically impossible movements from one angle to another.
It means that you have a fully subtle range of movements which you have in a normall physical fashion.
You now have to think about what your players body position is and how to move into another position naturally.  For example whilst running forward you can’t suddenly change direction and start running in angles greater than 45 degrees with no change in pace.
As I’ve previously said you can’t run full pelt then change direction by 90 degrees as you currently can.
Players slow down when trying sharper turning on the ball.  This means that you have to learn to slow down and speed up to make full use of your new found 360 degree movement.  The faster you are, the harder it is to make sudden direction changes - obviously highly skilled dribblers will have an easier time of trying that less skilled players.  Yes there is familiarity in feel and play, but there are enough differences to make you sit up and pay attention to what you’re doing in game.
Player movement animations have been considerably increased.  You now get the feel that there are different types of players with more movement styles evident.  The last two PES games have had a very robotic feel to them, with the same singular player animations in use.  Now you have a few running styles which feel more natural.  The stiff comedy running is no more.
Long balls
Another great change that I also found was that long balls were more satisfying to pull off.  I generally don’t use long balls all that much in my own playing style because I tend to find them to hinder my game rather than enhance it. Long balls previously used to slow down play for my liking.  But now I felt that they were more useful and helped keep the flow of my attacks more.  The ball physics are better than ever, and have a very natural feel which means you feel more in control of the ball and what you choose to do with it.
Equally crossing from the wings is so much more satisfying since you now can practically pinpoint where you want the ball to go.  I didn’t mess around with the types of crossing modes so it was in default mode, but there were times when my crosses went way over to a further area than I expected.  But that was because I was expecting the usual semi auto crossing to take place where we generally know where the ball will go.
Shooting
Shooting also felt very satisfying.  I felt like the players were really connecting with the ball.
Shots varied depending on body position so it was intuitive.  Chipping has been fixed and I was instantly comfortable with them too.  I scored a couple of great chipped goals, so thumbs up from me.
Goalkeepers
Unfortunately once again the keepers in the version we played did not allow you to choose which defender to kick the ball out to from goalkicks.  The default first defender is still the only recipient of a short ball out.
Apparently you should be able to use the right analogue stick which is still the manual pass stick to take goal kicks and pass the ball to any player you see fit.
Keepers were ok I didn’t see any real dodgy clangers going in or anything like that.
The one new feature which was present which I think really opens up goal keeping was the ability to press the right analogue stick in to give you total control of the keeper.  What this did was allow you to rush out at players in the area and give you more say in how you defend against an attack.  Its a bold innovative system which works very well.
It will of course mean you will need to learn how and when to switch to manual control in play to stop
attacks, but ultimately you are rewarded with unprecedented richness should you be brave enough to try it.
One thing I should mention is that when you activate keeper control, you remain in control until you press the
right analogue stick back in again.  If you don’t press in it again all your outfield players are CPU controlled.
So that could throw some people who expect the control outfield players automatically when the keeper plays the ball to anyone.
Odds and sods
Still present in this build were the old invisible barriers that we know and love to hate.
Again we were expecting these to not be present, but again it could just have been the feature wasn’t included in our build.  Because of build differences I don’t want to be critical of the game.
Now that we have access to early dev builds of the game we must be careful to ensure we only report issues which we expected to have been dealt with and not moan about things which we are being told are being addressed.  It is very easy to get into a state where this privilege that has been afforded to us by Konami could inadvertantly bring about bad publicity for them through basic miscommunication.
We are very keen to avoid this situation.  I am expecting us to get to play at least one more build very soon.  If the features are still missing at that advanced a stage, then I think we can begin to worry.  But so far Konami have been true to their word in their dealings with us, and we respect that, and won’t do anything to misrepresent any information they afford us.
The trick stick still isn’t present as I had hoped.  You still have to use R2( or RT on the 360) to trigger tricks with the left analogue stick/d pad.  The right analogue still is still the manual pass stick.  Again there have been mixed messages about this, so again it could be a feature that didn’t make the build played, so once again I ask you to reserve judgement on this for now.  I will try to get the official position on this as soon as I can.  So with the current implementation of tricks, being the same as pes2009, I felt a bit more comfortable with it, but given a choice, i’d ditch it.
Stadiums
There are 22 stadiums in all.  The pitches have their own grass patterns, and look very lush.
They definitely are more  pleasing to play on.
Summary
I left the playtest with a quiet confidence about PES2010.  We’re well onto our way to getting a serious game that has bounced back.  I am holding back from declaring my undying love for it, because we’re on the home straight, but the race isn’t over yet.  It would be easy for Konami to start to wave to the crowds and even perhaps sign a few autographs, and offer self-congratulatory smiles to the crowds with the finish line in sight.  But the big three sites which in my opinion are us guys at PESGaming, WENB and PESFan (in no particular order) will be continuing to provide feedback and request more out of Konami until the very last minute, because there are still small details to iron out.
I’m trying to think of negatives to point out, as I did with my previous playtest, but I can honestly say that there isn’t anything that sticks out that is fundamentally wrong with the game.  We need to play a build that is closer to the finished product to categorically state whether the last few features that we want to see implemented are added (such as the invisible throw-in barriers, keeper goal kicks etc, as well as online play).
I’d like to take this opportunity to say a huge thank you to Konami for implementing 360 control in the game.
It’s absolutely amazing that after the complaints people made after the previous playtest, that Konami listened to what we wanted, and implemented a vital feature - and it works!  It’s not a bodged implementation that partially works, but a proper new feature that they can be rightfully proud of.  They listened to what we wanted to see in PES, so please do express your appreciation for the hard work Konami have put into adding features into the game at this late stage.
Finally, I’ve added a section below where I’ve answered a small selection of questions a couple of guys put forward.
PES Questions
Questions from Firsty First of the Firsters!:
1) Can you confirm who is doing the commentary and whether or not it is any better this year?
Usual commentary - nothing great - i think we need to help define what we’d like from commentary going forward.
2) Do the crowd chants sound droney still?
Droney but less noticeable.  i used to get somewhat nauseous playing pes2009 because of the inane chants.
3) Did you get to play an online game?
I’m afraid not.
4) Did they say what new features will be online this year?
Sorry - didn’t look into this - will ask more next time.
5) Are there any differences with the free kicks this year?
Same free kicks well done though.  You feel more in control of shots.
6) How hard are penalties now with the new controls?
As Francis said, in game the pens were different as you take them from the ingame camera view.
Penalty modes still have the normal view we’re used to.  Taking penalties is a bit more of an art form, which you would be best advised to practice with your better penalty takers.
7) Does/will the PS3 and 360 version have the faint offside lines like the Wii 2010 version does for when your players stray offside?
That’s a good idea, but unfortunately it’s not in there.
8) Did you get to see the Edit mode at all?
Sorry - i didn’t look at it - my bad!  will make a point to further investigate next time.
9) What can you do in the training mode?
Usual training modes
10) Are there still ’sweetspots’ where goals can be scored?
Not that I could see in 2.5 hours of play.  Goals were hard to come by. I had to work hard for openings.
Teams are harder to break down so I couldn’t just use the same tactic to break teams down to create shooting chances.
11) How do the new sliders work in real live gameplay? i.e. assigned to hot keys?
The sliders are settings you will tend to set pre-match, and perhaps at half time.  there isn’t an option to change them ingame.  I don’t think they were designed to be dynamic sliders, but there are options for auto-settings, where basically you can get the cpu to assist with formation changes during game to adapt to your play.  Though I didn’t concentrate on seeing how this feature affected play.
Since this is a new feature, perhaps it can be matured over time to better suit our needs.  Like yourself, I personally would like the option to change slider settings in game - but how do you do this intuitively and fluently mid-game?
12) Have the keepers got any better?
Once again we were prepped to expect the keepers to be a bit hit and miss, but once again I am pleased to say that I was fairly satisfied with them.  they weren’t poor that’s for sure.  there were some great animations during the game where the keepers made some great saves.
Questions from Aadam Dhorat:
1) Has konami removed the computer assist, meaning in the box does the player clear the ball without you telling him to, another scenario is if you are going to block tackle someone they do an auto slide tackle, and lastly when the ball is going to go out the player goes for the ball and you can’t stop the player moving?
I can’t say I noticed any such behaviour from defenders.  I felt pretty much in control of all player actions during gameplay.
2) Has the passing improved or is it the same, when you pass does the player pass it to the closest player, or have they integrated pressure sensitive passing, like when you hold the pass button for a long pass or if you tap it, it it does a short pass?
The passing system is fundamentally the same.  If you press the pass button normally you pass to the nearest player (in the direction of your choice), and keeing the pass button pressed passes to a player further away.
I think you are alluding to whether we have a pass meter which defines the strength of pass, which PES doesn’t have.  Hopefully that is something we can look to get incorporated moving forward.
3) Has the game loading times been dramatically cut down because they are very long and tiresome?
I didn’t really look at that properly to be honest, but the guys from WENB did praise it, so it’s quicker - honest!
4) My last question is the shooting, Has the shooting styles been varied meaning is it the same shooting  in the middle,top left,bottom left,top right,bottom right, can you shoot in between the middle and side post?
I didn’t try to exhaustively cover shooting, but what I did see of it, it was very good.  I had no complaints about shooting - I hope that answers your question!
If there are any more questions you would like answered, please use the comments section to ask them, or email me, and I will look to dedicate my PES OFF!! article this Thursday to answering your questions.
Cheers
Dougiedonut
(dougiedonut@pesgaming.com)
此消息出自[url=http://www.pesgaming.com/blog/]http://www.pesgaming.com/blog/
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发表于 2009-8-31 16:27  ·  浙江 | 显示全部楼层
啊?有一篇!?等待LZ的翻译…

挂版VIP

AquamarineV

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发表于 2009-8-31 17:09  ·  北京 | 显示全部楼层
佩服LZ水平
7楼牛币....=  =ll
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