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N4G今日头条: “Xbox 360 Finished in Japan”
以下摘自原文:
With the recent announcement that Japan’s top selling Xbox 360 title Star Ocean 4 is set to get a “complete” release on the reinvigorated PS3, observers can’t help but notice something very disturbing about the top 5 Japanese Xbox 360 titles
“随着XO在日本卖的最好的游戏SO4又一次地(我为什么要说“又”XD)公布了PS3的“完全版”,我们终于发现了一些不太***的现象,关于XBOX360在日本发售游戏销量的TOP5。“
它们有以下特征:
1. 星之海洋4 (208,521 – 09/02/19) > PS3完全版
2. 蓝龙 (203,740 – 06/12/07) > DS 续篇
3. 宵星传说 (194,714 – 08/08/07) > PS3完全版
4. 最后的遗迹 (154,493 – 08/11/20) > PC 完全版
5. 生化危机 5 (121,515 – 09/03/05) > 多平台
6. 皇牌空战6 (115,899 – 08/11/06)
7. 无尽的未知 (113,195 – 08/09/11)
8. 美丽的块魂 (112,803 – 08/11/06)
9. 失落的奥德赛 (109,517 – 07/12/06)
10. 死或生 4 (108,618 – 05/12/29)
One of the most famous (or possibly notorious) Japanese Xbox 360 titles, IdolMaster, only managed 50,000 copies for each version, so how long Microsoft will be willing to pay to keep these exclusive is open to question.
With Japanese developers apparently using the system as little more than a source of development subsidies, it seems Microsoft’s largesse may have backfired…
“最著名的(或者说臭名昭著的?)360独占日式游戏之一:《偶像大师》,每个版本仅仅卖了50000份,这么看来MS***意花多久的钱来保持这玩意的独占就是个问题了。
现在的日本开发者,很明显地已经把360当成了高清游戏开发经费补贴的来源了。看来MS的慷慨解囊造成了事与愿违的后果……”
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随意吐槽:现在能轮到NO.6了吗?
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