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发表于 2009-9-27 22:20 · 台湾
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下面是引用tjdst于2009-09-27 22:18发表的新一代的游戏机PS360:
呵呵,一个猜想,我觉得SONY和微软的游戏部门不如合作开发出新的游戏机PS360,这样既减少了互相的竞争又可以组成恐龙级的游戏巨无霸企业,让任天堂等等根本没有还手之力,然后一举统治世界游戏市场,合力提高游戏机售价和游戏的价格,完全可以消除盗版问题,想玩的话就掏钱买,否则也就只有在土豆上看游戏视频的份了,这样的垄断企业不是更好??? 两家企业再不用想着法的降低各自的利润来打击对手,只要在屋子里数钱就好了
个人的猜想,有些娱乐成分,不要在意,但谁又能保证这世界有永远的敌人呢,商界只有追求最大的利益不是吗? http://en.wikipedia.org/wiki/MSX
MSX was the name of a standardized home computer architecture in the 1980s. It was a Microsoft-led attempt to create unified standards among hardware makers, conceived by one-time Microsoft Japan executive Kazuhiko Nishi. Despite Microsoft's involvement, MSX-based machines were seldom seen in the United States and Britain, but they were popular in other markets. Eventually 5 million MSX-based units were sold worldwide.
Nishi proposed MSX as an attempt to create a single industry standard for home computers. Inspired by the success of VHS as a standard for video cassette recorders, many Japanese electronic manufacturers along with GoldStar, Philips and Spectravideo built and promoted MSX computers. Any piece of hardware or software with the MSX logo on it was compatible with MSX products of other manufacturers. In particular, the expansion cartridge form and function were part of the standard; any MSX expansion or game cartridge would work in any MSX computer.
Nishi's standard consisted primarily of several off-the-shelf parts; the main CPU was a 3.58 MHz Zilog Z80,[1] the graphics chip a Texas Instruments TMS9918 with 16 KB (KiB) of dedicated VRAM, the sound and partial I/O support was provided by the AY-3-8910 chip manufactured by General Instrument (GI), and an Intel 8255 Programmable Peripheral Interface chip was used for the parallel I/O such as the keyboard. This was a choice of components that was shared by many other home computers and games consoles of the period, such as the ColecoVision home computer (an emulator was later available with which MSX systems could run some of its software), and the Sega SG-1000 video game system. Most MSX systems soon started to integrate the common glue logic components, the Z80 CPU, the sound chip, the 8255 PIO and the Video Display Processor into a single chip, called an MSX-Engine chip. This simplified a MSX system down to a MSX-Engine chip and some ROM and RAM chips, greatly reducing production costs. However, almost all MSX systems used a professional keyboard instead of a chiclet keyboard, driving the price up again. Consequently, these components alongside Microsoft's MSX BASIC made the MSX a competitive, though somewhat expensive, home computer package.
The system MSX most closely resembled was the Spectravideo SV-328 home computer (Spectravideo even claimed to be "MSX compatible" in advertisements before the actual launch of MSX systems), but it was in fact not completely compatible with it. This led to a new and short-lived kind of software cracking: converting. Since the MSX games were unplayable on the SV-328 computer, SV-328 crackers developed a method of modifying the (MSX) games to make them work on the SV-328. In most cases this included downloading the MSX BIOS to the SV-328 from tape or floppy disk. Spectravideo later launched the SV-728 which completely adhered to the MSX standard.
Before the appearance and great success of the Nintendo Famicom, MSX was the platform for which major Japanese game studios, such as Konami and Hudson Soft, produced their titles. The Metal Gear series was originally written for MSX hardware. [2]
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