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新闻来源:http://wii.ign.com/articles/104/1047583p1.html
青沼最近透露,新的zelda for Wii讲在传统的游戏流程上作出改变。
以前的流程基本上都是进入地图,然后打迷宫,然后再大地图这样往复发展,而这次将对这样的传统流程作出修改。
并且,该游戏将在明年的E3正式全面公布~~~
详细原文如下:
New Details on Next Zelda
Aonuma says traditional flow will change.
by Martin Robinson, IGN UK
UK, November 19, 2009 - Nintendo's next The Legend of Zelda game will provide a fundamental departure for the series, with the traditional structure of the adventure game being altered according to comments made by series producer Eiji Aonuma in a recent IGN interview.
Briefly alluded to at this year's E3, the new Zelda game is already known to be centred round the Wii's MotionPlus add-on, with the swordplay and archery that are mainstays in the series benefitting from the technology.
Confirming 1:1 swordplay, Aonuma said, "We're taking advantage of MotionPlus. It's become very natural – the movement of your arms is precisely reflected in the gameplay. Thanks to the technological advancements, we hope the gameplay can be more accessible to people."
In the run-up to the release of The Legend of Zelda: Spirit Tracks, the all-new DS instalment for Link and company, Aonuma also revealed new details on the Wii game, which is to be fully unveiled at next year's E3.
"We're making efforts regarding the total flow of the Zelda game," said Aonuma, "So far, the basic flow of the Zelda games is you're exploring a field, you go to a dungeon, you conquer it and return to the field. We're looking at altering that traditional flow. That's all I can share, and I can't say more until E3 next year."
A teaser image released at last year's E3 suggests that Link could be without his iconic Master Sword, and with changes being made to the game's structure it seems that the next Zelda game could be the most radical yet.
We'll be bringing you the full interview with Aonuma in the very near future.. |
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