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GameInformer magazine’s interview with Kazunori Yamauchi (asmall part of which was quietly posted on their website back in September) wasjust included in their latest issue, and is now, of course, getting quite a bitmore attention. Here’s what Yamauchi had to say regarding damage in GranTurismo 5:
山内接受GameInformer杂志的采访:
“The damagephysics are going to be applied to things like a bent suspension arm, tireshitting the wheel wells of a car, deformation of the body affecting alignment,the loss of power to the engine. We’re still working on setting the sensitivitylevel of of the damage. You can have it so if you have a single hit your carisn’t going to be able to be driven anymore. It’s a matter of adjustment.”
车损系统将影响汽车的悬挂系统,汽车与汽车之间轮胎和轮圈的碰撞变化,车体的形状变化会影响驾驶路线,当然引擎的出力也会受到影响。我们同样在设定不同的车损等级,玩家可以选择即使发生一次碰撞便使车辆无法行使的车损等级(基本上现实中就这样吧。。。。。)
Photomode fans also get new details on GT5’s implementationof the popular feature:
“I think thequality of the image that you can get is going to be not even comparable. We’retrying to make it so that at a minimum you’ll be able to take 8 megapixelpictures. We might be able to raise it up to about 20 megapixels, but I can’tpromise anything.”
喜欢照片模式的玩家:
我认为这个模式下截取的照片质量是别的游戏不能比拟的,我们正尝试让玩家截取最少8兆像素的照片,可能最终可以达到20兆像素的质量,不过现在我还不能保证什么。
Similar to his quote on damage, we can’t say for sure ifresolution will be a user option, but the ability to produce your ownscreenshots like this is a very exciting proposition. Yamauchi made anothernoteworthy statement regarding the challenge Polyphony Digital has faced withthe inclusion of NASCAR:
“The mostdiffi*** part is actually NASCAR. Their rules are really, really complex. It’salmost the difference between soccer and American football. I’m not quite sureof just how much of NASCAR’s rules we’ll be able to implement but we’re goingto try.”
我们现在最困难的部分就是纳斯卡,纳斯卡赛事的规则确实,真的是很复杂,就像足球和橄榄球的差别一样,我们现在还不能确定具体做在游戏里要怎样应用这些规则才能达到最好的效果. |
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