版主
微博@高兴Gskyace
- 精华
- 2
- 帖子
- 23728
- 威望
- 46 点
- 积分
- 24581 点
- 种子
- 602 点
- 注册时间
- 2009-3-14
- 最后登录
- 2025-1-18
|
Studio Liverpool的前高级技术人员:
此作将是一个与Wipeout HD不同的,且未予公布的Wipeout Project计划新作。
平台是PS3以及一个未知平台(PSP?)
同时支持未公布的新硬件(Move?)
从此人工作履历上可以看到:
Technical Director
Sony Computer Entertainment Europe
(Public Company; Computer Games industry)
2003 — March 2010 (7 years )
Unannounced Project (PS3+???) - Technical Director. Responsible for technical strategy, code evaluation, code architecture, build system, programmer recruitment, appraisals and training. Part of the ‘Product Owner Group’ responsible for setting deliverables and monitoring progress. Worked with new, un- announced hardware.
Motorstorm: Pacific Rift (PS3) - Brought in to help Evolution Studios ship on time. Game memory tracking, gameplay, engine logic and file I/O. Focused mainly on Time-Trial mode, and tracking and auditing of in- game memory usage. Used custom allocator code with automated back-end processing via SQLite.
WipeoutHD (PS3) - Brought on to the team for a few months approximately half way through development. Memory profiling and other game logic.
Unreleased Wipeout Project (PS3) - Technical Director. Responsible for physics and collision system (based on Wipeout Pure), code systems architecture and programming team management.
Wipeout Pure (PSP) - Wrote physics and collision system, ship handling, input, weapon systems and all network code. Also contributed to core systems and code architecture. This code was carried forward and used in both Wipeout Pulse and WipeoutHD.
同时可能有两个Wipeout计划 新作进行中. |
|