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- 2008-10-1
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- 2019-12-10
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**Disclaimer**
Whilst we weren't put under an official NDA as such there were things we saw that I cannot discuss. Any questions you have please keep them game play related, I can't talk about licensing, kits, stats and whether Titus Bramble wears a wrist band........
First of all a big thanks to Phil, our esteemed UK community manger it was a great day (and night) and I along with others really appreciated the ability to give feedback and see the game this early. I'll overlook the fact that your Cranberry juice cost more than 2 pints for the time being.
So on to the good stuff.....
Pro Passing
I hate tag line features which get slapped on the back of the box because largely they never live up to the promises their catchy name advertises. This however does. The error applied to passing not only covers direction but also power and bobble. On a number of occasions I said out loud “no you can't play that ball any more” in frustration as I was crossing the Fifa10/11 divide. Its harder, more varied and it makes the game play so much more realistic and organic. The inevitable loose passes mean you get more interceptions and random situations happening rather than the very structured and rigid Fifa10.
You also need to power up passes regardless of your controller settings. So assisted will do its usual job of helping with direction but you still need to judge the power yourself. Just tapping X will result in very short under hit passes. I managed to get a pretty good feel for it on Semi-assisted by the end of the day finding I could weight passes in to space and in front of players nicely.
But more than anything Pro Passing changes the way you play Fifa. You need to consider so much more before making the pass; the player you're using, am I under pressure, distance, pace its all now on us rather than assisted simply perfecting our actions. Couple that with the contextual error and you have something much more realistic and challenging.
Pro Passing is designed to tackle ping-pong and improve the passing mechanics but it knocks on and effects so much more.
Ping-Pong
Has Pro Passing killed ping-pong? Not entirely but its restricted it about as much as EA can without making things unplayable. You can still link multiple first time passes with good players but you can only do it over fairly short distances, not the 30 yard 180 degree ones we're used to in Fifa10 . So if you do find yourself up against Barcelona then yes because the players are so good its possible but hitting a first time pass 20 yards on the deck to feet now carries so much more error that its fraught with danger. You'll give the ball away and find yourself on the back foot more often than not which is exactly how it should be.
Weight
Interesting one this. It wasn't advertised or mentioned by EA really but the players and physics now feel like they have much more weight to them than before. Rather than player movement feeling very floaty and light to control players now move with purpose and with weight. Its diffi*** to describe because its all about feel not something tangible you can see on screen but I liked it and I hope it stays in.
Personality +
Not quite as influential as Pro Passing but still a big improvement to the game and the individuality of the players. Great passers like Fabregas and Xavi really stand out now and combined with the added error in Pro Passing you'll really need you're talented play makers to get on the ball as much as possible. The player attributes now seem to really effect player performance where as before a lot of players seemed the same regardless of whether their stats were better or worse.
Animations
EA have been hitting the mo-cap hard. There are so many new subtle animations dotted throughout the game. I really can't stress enough the great work EA have done in this area. On numerous occasions myself and Tom stopped games to watch back the simplest of things purely because the animations looked so realistic. There are multiple slide tackles, multiple standing tackles, new chest trap animations, shooting, passing, heading its been looked at. Although largely subtle they all add up to make the experience so much more varied and alive.
Game Speed
Very interesting this. I'm a huge fan of the slow setting on Fifa games I always use it where possible because I think normal in general is too frenetic and fast. But in 6 hours playing in Guildford I didn't change the speed setting from normal once because there was simply no need. The game speed for me was spot on, much slower than Fifa 10 allowing you to build up play and create time and space for picking passes. It looks like they have it spot on right now so I really hope they don't change it but any slow lovers still obviously have that further notch down but I didn't need it.
A New Pass
I was loving this, so much so that I probably annoyed Tom with it so that he now hates it . If you hold finesse (R1) and cross/lob pass (square) it initiates a low really driven cross field ball. Like your typical Steven Gerrard pass. In a word its amazing.
Some Negatives
To keep a bit of balance to the post I'll detail a few minor negatives. We had a sheet given to us before hand detailing errors that EA knew were in the game and hadn't been addressed yet which I did obviously see but wont mention as its down to the early state of the code. One thing we were finding with shooting was that players were using the outside of the foot shot far too regularly or going with their wrong foot. The latter is probably due to the state of the code but the outside of the foot shot was annoying me a bit because of its regularity. I was trying to drill the ball across the keeper and instead they were curling it towards the top corner. Which is fine because the animation is great and the adjustment is natural but it was a little too often for what should be a specialised shot.
Myself and Tom also had a minor gripe with throw-ins because they were locking on to players before the ball was thrown. Then to get them to swivel and change direction would take ages. Again perhaps due to the code but it was noted down.
There was also still some minor player switching lag where they'd stop for a split second as soon as you switch to them. Its an age old Fifa problem that's still there.
The good news is that we all have pretty substantial feedback documents to complete (yes they made us work) and get back to EA by Monday. So hopefully some of the bits mentioned above EA can look at based on the feedback from the day. Again I will stress it was very early code.
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Right im done for now, there are a million other things I'd love to say and the game really is looking fantastic but this OP would go on for ever so its over to you. If you have any questions fire away and i will do my best to keep up, please keep it gameplay related.
Thanks
Dave797. |
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