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[Mul] [MUL]CAPCOM新作发表,PS3、360《Mega Man Universe》(洛克人新作)(概念视频和访

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发表于 2010-7-17 00:33  ·  上海 | 显示全部楼层

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发表于 2010-7-17 00:35  ·  广东 | 显示全部楼层
不要再来FC画面了吧。。。

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群青日和

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发表于 2010-7-17 00:39  ·  北京 | 显示全部楼层
如果在3DS上出现可以和Z系列匹敌的系列作品就好了........

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发表于 2010-7-17 00:40  ·  美国 | 显示全部楼层
已经有预告片视频了~~~~~
好像是把CAPCOM的著名游戏人物 和洛克人结合的一款游戏
该用户已被禁言

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发表于 2010-7-17 00:42  ·  广东 | 显示全部楼层
难道是美版首发???话说元组系列还有故事阿???

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发表于 2010-7-17 00:44  ·  贵州 | 显示全部楼层
这就是核弹??????????

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FINAL FANTASY零式HD渣作

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发表于 2010-7-17 00:44  ·  加拿大 | 显示全部楼层
GameSpot: What are we seeing here? Is this a teaser trailer made to set the tone of the new game?

Keiji Inafune: That is correct. This is something that you have never seen before, and we have included some hints into this teaser trailer. If you take a look closely, you will be able to imagine a lot of different possibilities. So try and use your imagination, and you may figure out what makes this game special. GS: What made you choose Mega Man as a basis for this new game?

KI: This time I have included a lot of new gameplay concepts into this game. If we were to make a completely new game, people wouldn’t focus on these new concepts as they would be more focused on the new characters. By choosing Mega Man, a character that already has a strong following and is a character I’m personally attached to, this will allow people to focus on what is new about this game, and what special gameplay opportunities can come from these new features.

GS: What kind of game is this?

KI: I can’t say what it is exactly at this point, but the people who I want to play are the fans who played Mega Man games growing up. You will see a lot of 80’s influence in the sound and artwork used in the game, and in this teaser trailer, you can see a lot of the 80’s theme we are going for.

GS: Will we be seeing standard platforming Mega Man action, or will we be seeing things that mix that formula up?

KI: What do you think it’s going to be like? At Comic Con, this new title Mega Man Universe will be born.

GS: Do you feel that Mega Man needs a reboot or makeover?

KI: I don’t think it is necessary to determine exactly where the character is heading. Mega Man 9 and Mega Man 10, which were done in the 8-bit style, proved that Mega Man is still widely accepted by it’s fanbase. But, that doesn’t mean that we need to stick only to that 8-bit style, because all the fans would get bored of the series. It’s not about whether or not the style is new or old, it is about making new ideas. I am always looking for new ideas for Mega Man.

GS: Why do you think Mega Man is still such an endearing character after all these years?

KI: The character itself is very simple and accessible to a large audience. The games have high quality gameplay mechanics and great background music. Those factors make Mega Man an unforgettable experience. I feel very honored that so many fans have shown their passion and dedication to the franchise over the years.

Keiji Inafune, Mega Man creator.
GS: How do the other Capcom properties like Ghost and Goblins and Street Fighter come into play?

KI: If I told you exactly how these characters would be implemented now, you wouldn’t have to use your imagination. We will let you know soon, but for now how do you think worlds of Ghost and Goblins, Street Fighter and Mega Man will collide?

GS: When will we see and hear more about the game?

KI: In the next couple of months so you can expect to find out more information, so stay tuned.

GS: How much of an impact do all of the previous Mega Man games have on the creation of a new game like Mega Man Universe?

KI: All of the previous Mega Man games and all of the feedback we have received from the fans of the series has always been the biggest influence to our game design. I am particularly excited about how we will be able to implement the fans ideas in Mega Man Universe, but I can’t specify exactly how this will happen yet.

GS: Do you think that the series will be helped or hurt by taking the gameplay in more contemporary directions?

KI: Don’t worry, I strongly believe the franchise is headed in the correct direction.

GS: Thanks for your time.

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ハピネス注入、幸せチャージ、ハピネスチャージプリキュア!

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发表于 2010-7-17 00:44  ·  上海 | 显示全部楼层
PSN、LIVE游戏?
不会又是满屏游戏性那种吧

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FINAL FANTASY零式HD渣作

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发表于 2010-7-17 00:48  ·  加拿大 | 显示全部楼层
视频已经传好了.......等转码........

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疯狂动物城!最佳CP!

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发表于 2010-7-17 00:50  ·  重庆 | 显示全部楼层
e ....最近回味发现还是最爱GBA上的那个系列。。。
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