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发表于 2010-10-7 03:09 · 广东
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Castlevania: Lords of Shadow is a game of contradictions. Its lead character, Gabriel Belmont, finds himself equipped with great combat abilities and more than enough special skills to combat the forces of evil and avenge the death of his love. But for the player, it's almost overkill--a good portion of Belmont's unlocked special skills are only truly necessary when solving environmental puzzles. Similarly, Lords of Shadow is an astoundingly beautiful game filled with expansive views of a broken world dotted with solemn waterfalls; sinister forests; and decaying, ancient cities. But, you won't be exploring much of these locales because the game is very strict about where you can go and how you can get there, delivering only an illusion of freedom conjured by a combination of invisible walls and platforms just out of reach. As these and other facets of the game continually butt heads, it becomes clear that Castlevania is largely a mishmash of mostly incongruous ideas taken from some of gaming's finest moments. And it's those very same moments--previously seen and played in other games but well executed here--that ultimately define the game but sadly strip it of an identity to call its own.
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