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AerialX has released a lightweight Open source SDK for the PS3, to help those of us wanting to compile PS3 app’s, here is a quote from the read me:
PSL1GHT
PSL1GHT is a lightweight PlayStation 3 homebrew SDK, provided as a temporary way to compile user apps to run from the XMB using the open-source PS3 toolchains available.
Environment
A GCC toolchain that supports the PowerPC 64bit architecture is required to build PSL1GHT and its samples. This is the only toolchain that I test with and can guarantee support for. PS3Chain probably works just as well, as should marcan’s AsbestOS toolchain. Some toolchains will probably already use newlib, and will make the included newlib unnecessary.
Building
Run make install in the psl1ght directory to build it all, and make sure to set the environment variable $PSL1GHT to the folder where you wish to install it to, for example…
cd /path/to/psl1ght.git
export PSL1GHT=/path/to/psl1ght.git/build
make
make install
… for a local build of it. Ensure that $PSL1GHT is set when you are building any of the examples or other apps that use PSL1GHT.
Status
At the moment, PSL1GHT has basic libc support, with stdout debugging, file access, etc. You can call lv2 syscalls and do some fun stuff with that, but it doesn’t link to PS3 dynamic libraries yet which is where all the exciting functionality comes in. Also, a make_fself equivalent is still missing.. |
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