- 精华
- 0
- 帖子
- 268
- 威望
- 0 点
- 积分
- 271 点
- 种子
- 5 点
- 注册时间
- 2009-10-18
- 最后登录
- 2022-2-28
|
本帖最后由 geniusnemo 于 2010-11-18 14:13 编辑
Kinect Reviews Making You Think Your Living Room Is Too Small? Relax!
By Ziggy Londono
Many recent Kinect reviews raised a few common concerns about the conditions required to play Kinect. They include the distance players must stand away from the Kinect sensor. The need for a clean room. And the need to stand to play.
Based on a leaked copy of the Kinect manual, it appears Microsoft is recommending users stand 6 to 8 feet away from the Kinect sensor. This seems to have caught many off guard. And many feel it is unreasonable. The average person doesn't have that kind of room available.
The good news is, it turns out Kinect works just fine with players as close as 5 feet away. The reviews raising the red flag are referring to the recommendation, not actual hands on experience. The 6 to 8 feet appears to just be what Microsoft is suggesting as the optimal setup. It isn't a prerequisite.
Also, trying to play Kinect in less than 5 feet of space is most likely a safety hazard. Playing Kinect games involves using your entire body. But your focus is squarely on your TV screen. If you are in less space and are flailing away with your arms and legs, you are going to hit something or someone inadvertently. Player safety and their liability probably explains Microsoft's 6 to 8 foot recommendation in the Kinect manual more than any technical limitation of the Kinect sensor itself.
Also, Kinect is a social gaming experience. More than any other platform it is going to emphasize multi-player games. So you are going to need room for each player to move around and for players watching. A room with less than 5 feet of game play space is probably not going to cut it.
Another common and related issue raised in recent reviews is the need to clean your floor to play. But to me this is a non-issue. Obviously, from a safety point of view Microsoft is going to recommend you clean up your floor before jumping around playing Kinect. But it turns out there is also a technical reason. When Kinect first starts up, it tilts down to the floor to find the floor plane. It relies on the floor plane as a point of reference for skeleton tracking. So a clean floor allows the most accurate tracking. But, the Kinect sensor is very intelligent and will still work if you have a messy floor. It just won't work optimally.
Shortly after the E3 show when Kinect was announced, people began to realize players were always standing in every Kinect demo. And Microsoft had to admit that yes, you had to stand to play Kinect. But, when it became clear it was a concern, Microsoft got to work. Kinect got a software update and now it can track seated players. So far all the announced games require players to stand. But now game developers have the option to develop games for seated players.
Overall, these are all modest issues. The distance requirement could well be an issue in European and Asian countries with smaller average living spaces. But on the whole, it shouldn't discourage interested gamers. Tidying up the floor to play is actually a reasonable requirement. And with Kinect tracking seated players, the standing issue is resolved. All in all, Microsoft must be feeling pretty good about Kinect with these among the main issues raised with Kinect to date.
|
|