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COD BO 双版本更新开始~~~

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 楼主| 发表于 2010-12-14 18:55  ·  上海 | 显示全部楼层 |阅读模式
本帖最后由 jon.b 于 2010-12-15 10:25 编辑

更新内容如下:
Issues Addressed:

•Resolved several issues with parties getting disbanded unexpectedly.
修复派对莫名解散情况

•Additional measures to prevent the “Transmission error” and other disconnects. This was most likely to occur with large parties where party members had mixed NAT types. (PS3 only)
修复运算机制 避免出现“传输错误”导致的断线 该情况大多出现在多人派对 并且派对玩家NAT设定不同(仅PS3版)

•Addressed an issue with VOIP icons not appearing when USB headsets were plugged in prior to game launch. (PS3 only)
修复VOIP标志不出现的问题(仅PS3版)

•Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
更新uPnP激活陆游器在NAT开启和关闭下连线状况。同时在游戏玩家集合菜单里显示玩家的NAT设定状态,提醒玩家开启NAT

•Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set. (Xbox 360 only)
修整开启自动进入多人模式选项的时候 系统不自动记录其它系统设定的错误

•Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
祛除转生后利用bug保留自订义class和连杀被全部抹除的设定

•Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
修复有时硬皮pro版都会被***弹莫名烧死的bug

•Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
修复多回合比赛模式时 每轮累计的连杀被删除的bug

•Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
修复被杀回放的时候敌方技能资料不准确的bug

•Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
多回合制比赛加入china lake开局使用时间限制 防止开局榴弹轰炸

•Contracts will now reset when the player Prestiges.
转生后合同恢复初始

•Prevention of Valkyrie rocket exploding upon release under rare conditions.
再次修复女武神火箭出膛爆炸的bug

•Prevention of Gunship failing to give player full control under rare conditions.
再次修复gunship不能控制的bug

•Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
修复个别地图出图的bug

•Additional security measures to enhance detection and banning capabilities.
增强安全机制 检索和锁定作弊玩家

Gameplay Tuning:
游戏内修正:

•Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
修正hardline pro抽奖目标箱范围 现只能抽care package

•Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
在上次的重生点修复上再次增加重生点探测系统 减少在敌人附近重生

•Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
再次***的修复ninja pro技能使用者的声音效果 增加敌人脚步声响 声音范围 去除ninja在水泥类地板上跑动的声音

•Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
增加了带消音器的狙击枪命中头部时的乘数 可以保证带了消音的狙也能在命中头部时一击必杀

•Subtle increase in sniper rifle accuracy when scoping in.
细微增加狙在开镜后的准度

•Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
延迟重生后红色标记出现在敌人飞机 女武神画面上的时间 保证刚重生的玩家不会马上又被杀死

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发表于 2010-12-14 19:01  ·  新加坡 | 显示全部楼层
我等、哈哈哈!!!!

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发表于 2010-12-14 19:04  ·  湖北 | 显示全部楼层
谁来翻译下啊。至少让我知道有没有解决掉线问题。。半个小时玩不到一盘。真抓狂啊。

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发表于 2010-12-14 19:08  ·  河北 | 显示全部楼层
能提供一下更新补丁么?无live..........

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发表于 2010-12-14 19:17  ·  河北 | 显示全部楼层

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发表于 2010-12-14 19:19  ·  陕西 | 显示全部楼层
看见了PS3 ONLY那个选项貌似修复了Transmission error花屏和其他链接的问题

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 楼主| 发表于 2010-12-14 19:21  ·  上海 | 显示全部楼层
搞定了~~~~~~~花了2秒~~~~

终结者

注定FPS的狗

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 楼主| 发表于 2010-12-14 19:21  ·  上海 | 显示全部楼层
psn的玩家看看连线配对效果好点没????

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发表于 2010-12-14 19:30  ·  新加坡 | 显示全部楼层
狙击加消声器后没有衰减威力了?

终结者

注定FPS的狗

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 楼主| 发表于 2010-12-14 19:46  ·  上海 | 显示全部楼层
回复 枪毙队长 的帖子

有威力衰减吧 只是衰减量足以爆头死人了 这点待各位高手确认
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