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本帖最后由 死恐心也 于 2011-2-25 13:39 编辑
关于《恶魔之魂》的精神续作——Dark Souls,近日,1UP电邮采访了Dark Souls的制作人Hitaka Miyazaki,了解到最新进展,有用的信息不多,粗翻如下:
1、Dark Souls的地图大约是恶魔之魂的1.5倍大,继续保持一张图一个BOSS的形式;
2、将设置隐藏区域,但不影响主线剧情的发展。同时也会有分支任务,为鼓励玩家完成,会为这些任务设置一些小事件;
3、武器系统将做出改变,不同于恶魔之魂,但目前无法透露更多细节;
4、死神镰刀是个很棒的主题,我个人很乐意将它融入Dark Souls;
5、人物初期将没有职业的概念;
6、“灵魂黑白”系统将被移除,会有新的系统,新的线上体验。
原文Q&A如下:
1UP: Probably the biggest change is the introduction of a seamless world. Will players find unique bosses guarding different parts of the map like in Demon's Souls? Are they divided into multiple sections?
Hitaka Miyazaki: To clearly pose a sense of achievement to the players, we will most likely maintain the "one map plus boss" format. However, the game will not completely be structured in this way.
1UP: Just how big do you expect the map to be?
HM: For simplicity of explanation, as compared to Demon's Souls, the map will be approximately 1.5 times the size. It may feel even bigger to the players.
1UP: What sorts of things will players be able to do while exploring the map? Are you planning to include hidden areas and sidequests?
HM: Not so much hidden maps, but there will be areas that are hidden away that are not critical to game completion. In regards to side quests, they won?t be stated as specific quests, but we will implement small events to encourage players to create their own mini objectives.
1UP: Weapons customization has been identified as one element that needs to be made clearer. How do you intend to streamline it?
HM: We do plan to make changes to the weapon customizations, but we unfortunately can not release very many details at this point just yet.
1UP: What kind of weapons are you planning on including in this version? Scythes? Whips?
HM: We unfortunately can not release information regarding specific weapons at this time. Please look forward to more updates to come. However, the "Scythe of the death god" is a favorite motif. Personally I would definitely like to use it for Dark Souls.
1UP: Some of the classes were very powerful in Demon's Souls, such as Royalty. Will there be many new classes in Dark Souls, and what steps will you take to ensure that they're balanced?
HM: We unfortunately can not release very much information regarding classes at this point in time. Please look forward to more details to come. Further, for Dark Souls, we will most likely not call the initial character settings and equipping "classes."
1UP: The Demon's Souls story gave us a glimpse of an interesting world, but never went into much detail. Will that change with Dark Souls?
HM: I wanted to create a game where, ideally, the player's game play would, "become a story in itself." Hence, there is little difference in terms of approach to the concept of a story from Demon?s Souls.
1UP: Will Xbox Live being a subscription-based service have any impact on the online components in Dark Souls?
HM: Hmmm, this is a diffi*** question, and it is diffi*** for me to answer. However, we will make sure we create the game to be enjoyable offline as well, and so even if players can not play online, this should not be an issue.
1UP: With the "Soul Tendency" feature being removed, are you planning on creating something new to replace it?
HM: For Dark Souls, we will be implementing several new online features, but there will not be one aimed specifically to replace "Soul Tendency." This game will use a new network system which does not utilize a specific server. We plan to provide a new online experience using this new method.
1UP: Can we expect any enemies as powerful as the Mind Flayers from Demon's Souls? Because those things were terrifying.
HM: Of course!
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