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发表于 2011-3-25 13:22 · 香港
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Gearbox 的Randy Pitchford 解释为什么《永远的毁灭公爵》再度延期!!!
部份内容:
When we announced May, we believed it and we felt that our fans, who have been waiting so long for this game, deserved to know what we believed. After all - by the time we announced the launch date (in January), we had gone many months since we first announced the return of Duke at PAX Prime in August of 2010. During that time, the sentiment among the most loyal fans was that we OWED them information.
I didn't want to do the "when it's done" thing. I think that would've been worse - more as if we were toying with fans. Certainly we must have *some* idea! That's what the sentiment would've been if we said "when it's done" and it would've been true.
We had some idea. In fact, we felt very confident that May was the time.
But the problem with these projects is that there is a lot of uncertainty in the tasks and challenges where the solutions aren't already known and the time it takes to implement the solutions that are known is also not known.
原文:
http://gbxforums.gearboxsoftware.com/showpost.php?p=2262789&postcount=1441
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