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发表于 2011-4-29 19:35 · 重庆
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本帖最后由 likeff8 于 2011-4-29 19:35 编辑
• FIFA 12 introduces the 'Impact Engine' which properly tracks and formulates contact between players, including their hips, knees etc.
The AI will also keep track of areas of the body players have been injured during a match. Players can also become injured off the ball if abused too much, especially late in the game.
FIFA12会改进冲撞引擎,力图真实、清晰的表现球员之间的身体接触,包括臀部、膝盖等部位的动作。
游戏AI还会记录比赛中球员已有的受伤情况。如果球员透支过度,他还会在无球状态下承受进一步的损害,特别是在激烈比赛的尾声。
• FIFA 12 also introduces 'AI Vision Game' (rough translation), which promises to make passing more realistic. If you try to complete a pass to a player that's not within visible range, for example, it's less likely you'll complete the pass. EA hopes this will get rid of "blind passing".
FIFA12还会改进“球员视野”(暂定名),让传球更加真实。如果你尝试把球传给一个不在自己视野范围内的球员,你的传球成功率会下降。EA希望那种不需要观察的“瞎传”不再出现。
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