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本帖最后由 richmond 于 2011-7-15 06:08 编辑
And here we are again to talk about the new chapter of FIFA, that is FIFA 12. The line producer David Rutter has in fact returned to Milan last Wednesday that Italian journalists with entertaining features of the new coach mode and allowing them to try the game again, this time with a level of refinement of the gameplay completely and better than that with the opportunity to try the PC version. Various journalists not only Italian, but international, have been able to see how the PC version of FIFA 12 were completely identical to the versions Consoles and, indeed, in high-performance computers, even more graphically. The same was confirmed by David Rutter who added that PC owners will enjoy the exact same version of FIFA 12 consular posts of their friends, with the same gameplay, the same way and the same line segment, the latter of course different from others because new network will be supported by EA and not by Origin proprietary services (Microsoft and Sony) as happens in the consoles. It 'also confirmed the news yesterday that the new version of FIFA 12 PC will support up to 5 local players (1 keyboard, gamepad + 4), eliminating an annoying limitation of the FIFA 11 PC.
Returning to speak in general of FIFA 12, yesterday afternoon we catapulted us Fifamania EA offices in Italy for another test with the hand of the game and the new career mode, but unfortunately we did not have enough time to get an idea on the final gameplay, but we will let you know what were our impressions, all in dividing the compartments, so as to be more readable:
Graphics
- The new cinematic graphics and input field like, although we reiterate that the first two cinematics that show stars two of the teams we have already found to be repetitive after 3 games, there seems to have been a great idea ... No fault, however, the overall yield of the entry into the field, now in training are also shown the substitutes, the logos of teams are bigger, all very Premier League style, but excellent, however, was adjusted to the entry into the field in San Siro, the teams now entering the center ...
- AC Milan has been the treatment of face scan, then eventually almost all of the faces are faithfully reproduced Milan: Abbiati just to name a few has the same face that has to be really sleepy, Thiago Silva is the same, Abbot is great, Ambrosini He is finally, well Boateng has tattoos on his neck, is just perfect Pato, Robinho has improved a lot, there is also Merkel's just his face and many others ...
- 3 new stadiums have been added, we can not anticipate the two foreigners for reasons of embargo, the Italian, as you can imagine, the new Juventus stadium course that replaces the Delle Alpi stadium can enjoy it in all its glory in screenshots below: we played a game more and played really well, fantastic game!
- The choice of kits in the menu is now in 3D with the kits worn and the whole is made much better than with the old minikits
- All players in the game menus have a picture of them real (like the Ultimate Team) and no more pictures taken with the game engine
- From the point of view of general we have not noticed substantial changes in the match at night, but in general does not seem all that bad
Gameplay
We played the following games:
Milan (I) - Inter Milan (CPU) problems Legend
Naples (I) - Lazio (CPU) problems Legend
Inter (I, all assisted) - Juventus (ac12, full manual)
And here are our impressions:
- The field, especially with the camera's default Juventus stage (each stage has a slightly different variant of the camera) is huge, who complained that the field seemed small and cramped, with this new FIFA will be happy to see the space well more open;
- The general pace of the action was lowered in a tangible way in all games we tested, the CPU lets you play a lot, sometimes too much. About the CPU has done good deeds, but diffi*** to legend, in general, there seemed a little too defeatist, probably something still to be refined from this point of view: I remember that last year playing against the CPU in a hands-on we had the same feeling, then exit the game completely neutralized. Certainly it has been noted as well as the CPU side defending and tactical use of, for example, tends to bring on the band holding an opponent at a distance and waiting for the right time (maybe when it is attempting to cross) to intervene. Notwithstanding the foregoing, the CPU is still able to make two fine goals, one with a tap-in goals who knows a lot of classic easy to do online!
- Defense system: one thing that did turn up their noses at many news is that the tactical defending the default is yes, but is not mandatory in the game, in that it is possible to return to the defensive system in FIFA 11 , in the English game called "legacy mode". We wanted to try playing with legacy mode and I ac12 with the tactical mode and we found a slight increase in speed due to more pressing on my part, however, nothing remotely comparable to what it was FIFA 11, on the contrary: in general it has feeling that the old defensive system has become quite slow and ineffective, especially against players who can rely on the precision dribbling! The same is pressing indeed led "a guided missile" but the player brings it more slowly than in FIFA 11 resulting in some ways, however, convenient to use the key for the containment. At that point you might as well use the tactical defending!
- Precision dribble: dribbling confirmed on the delicious feelings that we had to close in the first hands-on. With some more technical players is more effective with the boots (which sometimes can not seem to be able to use the precision dribbling), but in general you can now jump over the opponent with one movement of the left stick, no longer using a thousand tricks , which are still present and usable.
- Ball physics: slight improvements with regard to the physics of the ball low to the ground, much more visible than on routes that now give the feeling of being drier than in the past. Even the shots seem less remote control to turn the corner, but even this is too early to tell, and 3 games are not enough.
- Impact Engine: tuning the first hands-on you can see, everything is more fluid and the physical engine gets the job done in admirable fashion. We have seen an injury during the game. Klose (Lazio) has slumped to the ground in pain and the referee had to stop playing for a replacement. Without replacing the referee dished out the ball which was taken automatically from my player who always gave it back automatically to the goalkeeper in the interest of fair play. However we came out to replace the scale of the accident, in this case damage to the collateral ligament and we understood why the player was so painful.
- CPU gameplay: another crucial though little-publicized new (unfortunately) is the introduction of some freely alter sliders in the pause menu (so even in the current game) to adjust the pressing of the CPU, the ability to make step right, throws, etc.. We believe that these sliders will greatly help to change the gaming experience in single player!
- Other: then we saw a fantastic top cushion, a great advance Chiellini, protection of the ball (with the appropriate button) more effective and more sensible to double even if the button to activate it seems quite diffi*** (RB or R1).
Career
Here we insert a little ad distinctly EA SPORTS and our tests themselves:
- Transfers: inclusion of the possibility of agreeing with the player's team a redemption price for the end of the loan. If the team agrees, at the end of the season, we will be asked to disburse this amount if you want to keep the player, otherwise it will return to the same team affiliation. The possibility remains, however, to make loans to mid-season for nothing;
- Transfers: increased CPU activity that now offers us about you without these have been put on sale by us: we can not respond with a yes or a stalemate, an option that allows us to land them in a special list to be evaluated in the following days (not too much, otherwise the team will lose patience and the CPU will direct you to other players);
- Transfers: now the market goes like last year for days until August 31: August 31 part a real countdown 24 hours in which we groped the last shots and define the final transfer of ownership until the last second ;
- Players now let us know through special information windows if they have problems with their classmates if they would like to play more, play less if they would like (weird when they ask you not to play pre-season friendly matches because they still feel they have no form) if you would like to have more consideration on our part, etc.
- We can keep the pre-match press conferences and post-match in which we talk about our team, the opposing team or a particular player, perhaps to encourage it to do better
- The latter two features are part of a new system of morality that shape and influence even more than in the past the outcome of games
- Added a window dedicated to accidents in which we can evaluate the course of treatment and eventually decide to force the return of a player in the field, hoping not to re-injury for our risky choice (and thus risk the criticism of journalists)
- Put back the ability to send up to 3 Scouts around the world to seek out young talent that will then form a real youth squad from which to draw any promises, we have not had time to study this aspect, unfortunately
- It was confirmed that it is now possible to save entire formations in special slots in such a way as to have a formazioneA formazioneB and possibly be used for a massive turn-over (think for example the Italian Cup)
- We noted the presence of the Super Cup Winners' Cup first-year international career (it would be a welcome return, after years of failing that the first year), but showed the wrong teams qualified (for example, was the Italian Super Cup and Inter-Sampdoria Lazio played the European Super Cup), so we keep "possibility" because we do not know whether they are still defined by details of qualifications or even whether it was a bug on the version and will return to see the international cups only from second year. We inform you of the most secure way to understand something as soon as possible!
- The same leadership, on some business, we will propose how to act, perhaps suggesting to wait for a good time to buy a player rather than raise the offer immediately. |
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