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发表于 2011-7-19 21:51 · 荷兰
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禀报索拉LZ, 经过查询资料, 目前007版权归ACTIVISION所有, 不归任天堂. 如果想了解更多, 请看下面信息, 我就不翻译了.
In 1999, the James Bond game license was acquired by Electronic Arts, which published new games based upon the then-recent James Bond films Tomorrow Never Dies and The World Is Not Enough. The latter game, along with others published by EA such as Agent Under Fire and Nightfire, are first-person shooters similar in style to GoldenEye 007.
In the autumn of 2004, Electronic Arts released GoldenEye: Rogue Agent for Xbox, PlayStation 2, GameCube and later the Nintendo DS. This is the first game based on the 007 franchise in which the player does not take on the role of James Bond himself; rather they control an aspiring 00-agent (named GoldenEye) who is recruited by Auric Goldfinger, the villain in the movie and book Goldfinger. The game has little to do with either the film GoldenEye or the N64 game. It was released to mediocre reviews,[60] and was criticized for using the "GoldenEye" name in what was seen to be an attempt to exploit the success of Rare's game.[61][62][63][64]
Activision-Blizzard now holds the licence to publish new iterations of the James Bond series. EA decided they could not deliver a James Bond product that was profitable. Activision handed the development project to Treyarch, the developer of several Call of Duty games. The reception of their first James Bond game, Quantum of Solace, received mixed reviews. Many reviewers called the story mode very linear.
In November 2006, Nintendo of America president Reggie Fils-Aime announced that Nintendo was exploring the possibility of adding GoldenEye 007 to the Virtual Console, despite a complicated situation in which the game's developer Rare is owned by Microsoft (producers of the rival Xbox 360 console) and the video game rights to the James Bond franchise are held by Activision. He stated, "We would love to see it [on the Virtual Console], so we're exploring all the rights issues."
On January 10, 2008, Video Games Blogger reported that an updated version of GoldenEye 007 would be released on Xbox Live Arcade in 2008.[66] On January 11, 2008, 1UP.com reported that a GoldenEye port (as opposed to a remake) had been in development at Rare for several months, but stated that the title would not be released on the Xbox Live Arcade since "Microsoft and Nintendo couldn't agree on the financial side of things. As of July 2011 Microsoft has made no comment on further effort to acquire the rights to the game and release GoldenEye 007 on XBLA.
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