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NBA 2K12 低位背打 Developer Insight #8 - Post Game (由shuiwuhen13、203710

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 楼主| 发表于 2011-9-16 15:49  ·  陕西 | 显示全部楼层 |阅读模式
本帖最后由 hd芥末 于 2011-9-17 17:10 编辑

文章來源:NBA 2K官方Facebook
翻譯來源:shuiwuhen1320371082 感謝兩位大大合力翻譯完成!!!
Kareem Abdul-Jabbar's Sky Hook, Hakeem Olajuwon's Dream Shake... the list goes on and on. In the new Developer Diary "Post Game", read how you can re-enact many of the greatest post manuevers in NBA history better than any basketball video game before - NBA 2K12 Developer Insight #8 - Post Game
贾巴尔的天钩, 大梦的梦幻舞步...这个名单可以一直写下去. 在新的制作者日记中, 你可以看到如何重现NBA历史上一些最著名的背身单打动作.
Howdy 2K fans,
Zach Timmerman here, Gameplay Producer on NBA 2K12.  I’m here to break down changes we’ve made to one of my favorite aspects of basketball: post play.  One of our main goals this year was to improve the post game from top to bottom.  While we were satisfied with what we gave you last year, we wanted to make post play more accessible and better balanced from offense to defense.
2K玩家们好,
我是Zach Timmerman, 2K12中Gameplay部分的制作人. 我今天要讲一些对于篮球中我最喜欢的一部分, 背身单打做出的改变. 我们主要的目标就是增强背身单打系统. 即使我们对去年的系统很满意, 我们还是想让背身单打系统更有趣而且在进攻和防守时更平衡.
There were numerous changes and upgrades that were made, but I’ll save you from some of the super small details and get into some of the most impactful changes we made to the post mechanics, movement, moves, shots and defense below.
我们做了很大的改变和更新, 不过我会略过那些细微的细节, 直接进入我们今年对于背身单打技术,  移动, 动作, 投篮还有防守的部分.
Mechanical Changes
When we went to the drawing board this year, it was apparent we needed to reshuffle the mechanics to make the post game more accessible.  The first change was to move the post engage mechanic to a toggle on the Y button.  This essentially means you can press Y to put your player into a post backdown position and press Y to get back out again.  Movement in the post remains on the LSTICK.  Basic post moves are now on the Y button and R-Trigger.  Shots still use the Shot Stick or Shot Button, but can now be combined with the L-Trigger to get shots off of moves.  I am sure many of you saw this work so seamlessly in the recent Momentus Trailer.  The L-Trigger is also used as a modifier to create stand-still fakes and clear space moves, or what we call, “Clutch Moves”.  We nailed our goal of making post play more inviting with these mechanical changes.
技术类的改变
当我们计划今年蓝图的时候, 我们提出了需要重新制作背身单打技术才可以使这个系统更容易理解. 我们做的第1个改变就是指需要按Y 键就可以进入背身单打状态. 这就是说你只需要按Y就使球员进入背身状态,再按Y就会退出背身状态. 在背身状态中,移动还是需要LSTICK. 基本的背身单打动作需要Y键和R-Trigger的组合. 投篮还是使用Shot Stick或者投篮键, 但是现在可以和L-Trigger组合来做出不同的投篮姿势. 我敢肯定你在最近的预告片中看到背身单打的动作了. L-trigger还可以用来创造原地假投(不确定) 和制造空位的动作,我们管这个叫”关键动作” 我们感觉这些技术的改进让我们达到了目标.
360 Degree Movement
360度移动
One of the bigger limitations for post play in 2K11 was the general movement.  When backing down an opponent, you were left with just one direction to go and that was straight towards the basket.  We felt this really limited the freedom of movement that players have in real life.  In 2K12, we made a significant change that allows you to move around the court in a back-to-the-basket stance in any direction you wish, either with a defender on you or not.  The difference is quite amazing when you’re not forced into moving along a singular path. You can now get yourself into an advantageous position without ever having to leave your post stance.
在2K11中,背身单打模式最大的局限之一就是简单的移动。当你背靠防守队员时,你只有一个可以移动的方向———正对篮筐的方向。(我们意识到)由于这一点,真实比赛中球员能够做出的许多灵活自由的移动都受到了(方向的)限制,从而无法实现。在2K12中,我们做了重大的改进,无论是否有人防守,玩家都能进入背打状态,并在场上向任意方向移动。这一改进将带给你惊喜,背打时,你不会只能朝着单一的方向移动了。你也能在保持背打状态的情况下,移动到一个更有利的位置了。
Moves
各类动作
There are numerous moves that a player can perform while in the post, and we believe we’ve nailed the most effective moves seen in the NBA today.  Some were carried over from 2K11 and others are new for this year.  I’ll break some of the moves down below:
背打状态下,球员能够做出无数的动作,我们坚信捕捉到了现今NBA中能看到的那些最有效的动作。一部分动作继承了2K11原有的,另一部分则是全新的。一部分动作如下所述:


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Drives – Last year, you first had to face the basket in order drive towards the hoop from a post position.  In 2K12, you can now start drives with your back to the basket.  We have three different drive moves depending on the button you press and the direction you have your LSTICK.  The Drive to Basket move (seen above) will take your player directly to the hoop, good for finishing strong at the rim.  The Aggressive Drive to Key and regular Drive to Key moves will take your player into the key area and can be combined with running floaters/hooks/fades to score while on the move.  Drives are most effective when you’ve got clear space in the direction you’re driving and when you’ve got a quickness advantage on the post defender.
1.Drives突破---去年,(在背打状态下)要从低位/高位突破到篮框下你必须先面向篮框。在2K12中,你可以背朝篮框开始突破动作了。根据按键以及方向(利用LS左摇杆控制)的不同,共有3种突破方式。“突破至篮下”可以让你的球员攻到篮下,适合擅长篮下攻击的球员。“强行突破至key区(顶弧区域)”和“常规突破至key区(顶弧区域)”(注:Top of the key:罚球线弧与三分线之间的那块顶弧区域)可以让你的球员突破到key区域,在突破中可以结合抛投/勾手/后仰等方式得分。当突破前方空间较大,或是相比防守方队员,你拥有速度优势时,突破将变得更为有效。
Spins – You were able to spin out of the post in 2K11 but we added a new one called the Drive to Spin move.  This move quickly fakes an inside drive before spinning towards the basket.  As with the Drive move, you should only spin when you’ve got a clear area over your back and when you feel you’ve got a quickness advantage on the defender guarding you.
2.Spins 转身---2K11中,在背打状态下能够使用转身,现在我们加入了新的“突破-》转身”技巧。这个动作能让你的球员在朝篮框转身前,先做一个向内线突破的快速假动作。和突破一样,只有当你身后有较大空间或是相比对位防守队员,你有一定的速度优势时,转身技巧才适用。
Faceups – Like last year, you’ll be able to pull your player out of the post to face the basket without using a dribble.  This is a great move for players who are at a weight or strength disadvantage in the post, or for players who have nice mid-range shots or quick drives.  New this year: you’ll be able to choose whether you want what we call an ‘Inside Faceup’ or an ‘Outside Faceup’, based on the direction you have your LSTICK when pressing the Faceup button.   The Inside Faceup will have your post player turn his body into the defender to face the basket (think Kevin Garnett).  The Outside Faceup will turn his body away from the defender.  Both are equally effective and should be mostly used to change up your moves to keep the defenders guessing.
3.Faceups 转身(面朝篮框)---像去年一样,在靠打状态下,你的球员不用移步就可以转身朝向篮框(同时结束靠打状态)。对于那些拥有体重和力量优势的靠打球员,中投好手,或是快突选手而言,这个技巧相当棒,今年添加了新要素:按faceup键时可以利用左摇杆选择不同的方向,你可以选择“内侧faceup”或是“外侧faceup”。“内侧faceup”可以让你的背打球员将身体转向防守者并面向篮框(想想加内特的常用动作),“外侧faceup”则让背打球员的身体远离防守球员。二者同样有效,应该经常交替使用以迷惑对手。
Dribble Disengages –Similar to the Faceup moves where you face the basket following the move, the Dribble Disengage moves do the same, except you’re performing them from a dribble.  The first move is the simple Dribble Disengage, which essentially turns your player 180 degrees to face the basket while maintaining his dribble.  The second move is the Stepback, where the player jabs his inside foot into the defender and follows it up with a hop back to create space.  Both moves are a quick way to create potential space to get off a jumper or drive by a slower defender.  You can even queue the shots or drives during the moves for quicker results.
4.Dribble Disengages??---faceup”让球员面朝篮框,再进行后续动作,“Dribble Disengage”与它相似,也用来达到同样的效果,只不过从运球开始。第一个动作是一个简单的Dribble Disengage,让你的球员在保持运球的同时进行180度转身,以便面向篮框。第二个动作是一个后撤跳步,球员利用内侧脚向防守球员作探步的同时垫步后跳,以制造空间。两个动作都用来制造空间,以便球员进行跳投或是突破那些速度慢的防守球员,你还可以在动作过程中插入投篮或是突破以达到更快的效果。
Aggressive Backdown – Sometimes, you may want to drop your shoulder and shove the defender back to get you closer to the basket.  In 2K12 we’ve introduced the Aggressive Backdown mechanic (seen below) that allows you to control this by holding or pressing the R-Trigger with the LSTICK pointed towards the on-ball defender.  You can loop one after another to get deeper position for that potential Shaq-esque throwdown directly under the basket.
5.Aggressive Backdown  背身强行挤靠---有时候,你可能希望沉着肩,将防守球员往回硬挤,以便你更加靠近篮框。在2K12中,我们引入了“Aggressive Backdown背身强行挤靠”,左摇杆朝防守球员推,同时按住RT键,就可以启动此动作。让多个球员接力进行此操作,获得靠近篮框的好位置,最后再让大鲨鱼们在篮下重创对手。




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Clutch Moves – Clutch moves are essentially “fakes”, sizeups and clear space moves that can be performed by holding LT and moving your LSTICK in various directions.  The moves under the Clutch Move umbrella are the Drive, Spin and Shoulder Fakes as well as the Lean Back and Create Space moves.  The Drive and Spin Fakes are fairly self-explanatory.  They basically start the Drive or Spin move but come right back to the normal post stance.  The Shoulder Fake is a quick twitch of the shoulder while maintaining the dribble.  While holding the ball, the Lean Back move (seen below with Dirk) leans the ball-handler’s upper body into the defender and the Create Space move pushes the ball-handler’s rear-end into the defender.  All clutch moves are best used to change up the post game and possibly force the defender into relaxing or pushing their stick in a bad direction (something we’ll get into in the Defense section).  The beauty of the clutch moves are that you can combo them into other moves or shots.  For example, you can fake a drive into the key and then queue a spin towards the baseline or you can fake a spin towards the baseline and follow it up with a queued fade away.  Definitely one of my favorite parts of the post game in 2K12.

关键动作
关键动作基本都是动作, 花式运, 制造距离等动作都可以用LT+LSTICK的组合来完成. 关键动作包括突破, 转身,晃肩,后压和制造距离类的动作. 假突破和假转身很明显, 就是开始突破/转身的时候突然回到正常背身状态. 晃肩动作就是保持运球的同时迅速的晃动肩膀. 在拿着球的时候, 后压动作(看下面司机的动作) 用持球人的上半身像防守者压去,创造距离动作就是持球人用臀部使防守者后退.所有的关键动作都可以改变背身单打的方法,使防守者失误. 关键动作的特点就是你可以组合它们来做出其他的动作和投篮. 比如你可以做一个假突破然后像边线转身然后后仰投篮. 这是我对背身单打最喜欢的一部分.




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Something to note: If you don’t like the result of the move you’re in the middle of performing (maybe a defender is locking you up), you can press the post engage button again to queue up an engagement that keeps you in the post once the move ends.  This can allow you to quickly attempt another post move.  Post ShotsAfter watching some footage from some of the all-time great post players, including Hakeem Olajuwon and Kevin McHale, one of the areas, that lacked versatility, was the types of shots you can do out of the post.  We retained all the shots you could do in 2K11, changed the mechanics for them to be more user-friendly and then added some new shots to take it to the next level.  We’re even allowing you to do everything you see below from the protect-ball stance on the perimeter.  I’ll talk about the post shots from 2K11 that changed as well as discuss the new shots we added.
需要注意的: 如果你正在做一个动作,但是结果和你想像的不一样(也许防守者太强了) 你可以按下Y键,这样即使你做完了这个动作,你还是会回到背身单打模式中. 这可以让你马上尝试另一个动作. 当我们看了一些NBA背身单打最棒的球员后, 包括大梦和Kevin McHale, 等等. 我们保留了2K11中所有的投篮方式,改变了技术问题,使这些动作更容易,还增加了一些新的投篮. 你还可以做到你从图中看到的每一种动作,包括在3分线外护球, 等等.我会在下面谈论一些关于投篮的改变还有新增的投篮.


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Hooks and Fades – Two of the types of shots that changed from last year were the hooks and fades.  The main difference is that we’re now allowing you to decide which one you want, rather than relying solely on the distance to the basket and tendencies of the player shooting.  One of the main reasons for this change was Kareem Abdul-Jabbar.  Here’s a guy who was willing to pull out a hook shot as far as 15-18 feet, something you couldn’t do in 2K11.  Now, you can perform a hook from this far so long as you’re aiming your Shot Stick towards the basket.  To the right of the hoop would be a right hook and to the left would be a left hook.  You can also perform a fadeaway extremely close to the hoop if you wish, unlike 2K11, so you can now be more Nowitzki-like when attempting a post shot from close to the basket.
1.勾手和后仰 – 这2种投篮都和去年有很大区别.主要的不同就是我们现在让你决定拟想用哪种,而不像2K11中,只是看和篮筐的距离还有球员的. 我们改变这个主要就是因为天钩贾巴尔.他就是那个喜欢在离篮筐15-18英尺就勾手的人,在2K11中这是不可能的. 现在,你在球场任何地方都可以做出勾手. 如果你瞄准篮筐右面,就是右勾手,如果瞄准左面,就是左勾手.你还可以在任何地方做出后仰投篮,即使你就在篮筐底下. 你现在可以做出和司机差不多的篮下后仰了.
Hop Shots – If you really want to create some space on your post shot, a Hop Shot is a great way to do so.  By holding the L-Trigger and your Shot Stick to the left or right and away from the hoop, your player will hop step away from the defender and basket before turning to shoot.  It’s a beautiful move-to-shot that only the more skilled post players can knock down regularly.                                                                                                                                   2.跳跃后投篮 – 如果你真的想为背身单打投篮时创造一些距离,跳跃后投篮就是个很好的办法. 只要你按着L-Trigger和用Shot Stick往球框的左/右移动,你的球员就会在投篮之前跳离防守者. 这是个很美的移动投篮动作,也只有技术高超的人才会总使用这个动作.
Stepback Shot – A combination of the Stepback Move and Hop Shot, the Stepback Shot lets a player jab step into the defender before hopping back to shoot.  It is the same mechanic as the hop shot except you’re pulling the Shot Stick directly away from the hoop.                                                                         3.跳步后撤投篮:这就是跳跃投篮和后撤步的组合,跳步后撤投篮可以让球员先做出假动作迷惑防守者然后跳跃投篮. 和跳跃后投篮的技术差不多,不过你直接把Shot Stick往篮筐相反的位置移动.
Dropstep Layup / Dunk – This was a move we had last year that is now grouped in with the shots, as it is a dropstep to shot move, rather than just a dropstep.  To perform, you’ll hold L-Trigger and then move the Shot Stick towards the basket either left or right.  Your player will put the ball down and either hop into the lane or step towards the baseline for the shot, depending on which way you’re holding your Shot Stick relative to the rim.                                                                                                                                     4. 半转身上篮/扣篮我们去年就有这个动作,不过今年它会和投篮连接在一起,就像一个跳步后撤投篮的动作. 如果你想施展这个动作,你就要按住L-Trigger 然后把Shot Stick挪到篮筐的左/右. 你的球员就会跳跃投篮或者像边线移动后投篮.
Up-and-Under – The mechanic to pull this off last year was far too diffi*** even for our experienced players.   Now it’s as simple as moving your Shot Stick one way and then the opposite direction.  In 2K12, we added the ability to break out of any of the post shots listed above (as well as the Shimmy Shots we brought back from 2K11) simply by letting go of the Shot Stick before the player starts the shot portion of the move.  You can then turn that post move into an up-and-under by moving the Shot Stick the opposite way.  For example, you start a fade away on the block by moving your Shot Stick towards the baseline.  Before the player shoots, you can then move the Shot Stick the opposite way towards the key to fake the fade away and step into the key for the up-and-under shot.
5.假动作投篮(做一个射篮的假动作让对方跳起,然后从对方侧边钻过上篮)
– 去年做出这个技术实在太难了,现在它就是把Shot Stick挪到一个方向,然后再挪到相反的方向,就这么简单. 在2K12中,我们增加了能退出任何背身投篮的能力(包括从2K11中带来的晃肩投篮) 你只需要在球员做出投篮动作之前把手挪离ShotStick就好. 然后你就可以做出一个假动作投篮,只需要把Shot Stick挪到相反的方向.比如,你可以开始做一个后仰投篮的动作,(把ShotStick像边线移动) 在球员投篮之前,你可以把Shot Stick像相反的方向移动来作出假动作投篮.

Defense

防守
By now you might be wondering, “how do I defend all this?”  With all the new additions to the offensive post game, we had to show just as much love to the defensive end.  The best way to do so was to allow users to counter moves or stop them before they even start.  There are three ways to defend post moves in 2K12: anticipate, counter and steal.
现在你可能很迷茫,“ 我怎么才能防住这些动作
我们的确增加了很多背身单打进攻动作,但是我们会防守部分也是公平的。
最好的防守就是反击他们的动作,甚至在他们没开始做动作时候就封死他们.2K12中防守背身单打有3种方法: 预测,反击和抢断.


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Anticipate – Let’s say you’re playing against your buddy and you recognize that he continually spins baseline with Robert Parish.  ‘Kevin Willis isn’t that bad of a post defender, right?’  You may have been able to force a few neutral results but for the most part he’s getting where he wants to go.  Luckily for you, you’ve now got the ability to anticipate the move before he performs it.  In 2K12, you can press your LSTICK in the direction you believe he’s going to go and it will force a ‘defensive win’ that will make your buddy rethink his go-to move.  Essentially, his spin won’t gain any ground and you’ve rendered it basically useless.  Spins, Drives, Aggressive Backdowns and Dribble Disengage moves all have the ability to be stopped before they’re started, forcing your opponent into expanding their post game.  Be careful, however, as a wrong anticipation will result in a clear offensive win.  It’s a major risk/reward type of decision.  If you’re playing against a well-versed post player you might be best waiting until the move starts and then countering it.
1. 预测
比如说你在和你朋友打比赛,他还总用RobertParish往边线转身.Kevin Willis不是个很差的背身防守者吧..对吗?
2K12中,你有一项新能力,你可以往你认为他要移动的地方按LSTICK , 如果你蒙对了,你的防守也就成功了.这样,他的转身不但不会有任何效果,还会被逼到最开始的背身模式.转身,突破, 强力后退还有离开运球等动作就可以被停止.不过你要注意,如果你预测错误,就会出现一个大空位.这是个危险与奖励并存的决定.如果你面对一个很好的背身球员,你没准想等到动作开始后反击.
Counter – In 2K11 you may have found yourself defending a post move by pressing your LSTICK in a direction that you felt might be shoving the ball-handler out of where he was trying to go.  It felt like the right thing to do, right?  Unfortunately, the result of the move was already chosen so your reactionary pushing and shoving meant nothing.  Thankfully, you can now counter the same moves that have already begun by pressing your LSTICK into the ball-handler.  This means you can turn a potentially bad result into a more desirable one simply by reacting to the move you’re defending.  Let’s take the Aggressive Backdown move, for example.  Shaq is feeling Alonzo Mourning’s strength so he starts to aggressively back him down.  Leaving your stick neutral, you’re recognizing Shaq is treating Mourning like a rag doll.  The next time Shaq tries this, you can counter and immediately notice Shaq gain less ground.  You’ve now countered the move and turned what would have been a “win” for Shaq into more of a “neutral” result.  Against someone with less strength and weight than Shaq, Mourning could turn a neutral result into a defensive win, where the offensive player gains zero ground.  The Aggressive Backdown also has two other counters, where pulling your stick away during the move will either “pull the chair” on the ball-handler (seen above) or will have your defender flop.  Every move you see listed in the Anticipate section can also be countered.  There’s a bit of a learning curve here, as you only have a certain amount of time to counter a move once is starts, so be on your toes.
Counter 反应--- 2K11中, 当你在防守背身单打球员时,你会利用左摇杆控制方向,朝反方向挤他,防止他挤到位。这很正确,是吧?可惜的是,(攻守对抗的)结果其实一开始就(由程序)判定了,所以你的推、挤动作其实都是白搭。现在好了,(只要朝持球者推左摇杆)你就可以对(背身单打进攻球员)已经开始的动作做出真正有效的反应。这意味 着,仅仅通过对进攻球员所作动作进行有效反应,你就可以实现逆转,将一个可能会非常不利的防守局面变成有利局面。让我以“AggressiveBackdown move背身强行挤靠动作为例进行说明,大鲨鱼觉得他可以和阿朗佐-莫宁拼身体,他开始背打挤靠莫宁,放开左摇杆吧,你也知道,在大鲨鱼面前,莫宁确实像个布娃娃。但是下次大鲨鱼又尝试用这招时,你就可以有效反应了,你会立刻发现大鲨鱼少了点对抗优势。这就是“有效反应”,一个大鲨鱼100%必胜的对抗局面已经变成了一个五五开的局面,当对抗那些身体和力量都逊大鲨鱼一筹的球员时,莫宁能够将他的五成胜率再次提高,变成防守上的完胜,攻方球员则完全没有胜算。“AggressiveBackdownmove背身强行挤靠动作有两个相应的反应动作,可能会让持球进攻队员来个“拉椅子”(见上图),或是让你的防守球员猛退一步。“预测”动作部分列出的每一个动作都能进行有效反应,这肯定有一个学习的过程,由于当一个动作启动后,你对此做出反应的时间有限,所以你得用心些。
Steal – As with 2K11, you’re also given the ability to potentially strip the offensive player of the ball during a post move.  We look at your timing as well as some ability checks to determine the result.  In 2K11, there were no negative consequences to users spamming the steal button. New to 2K12 are what we call ‘steal fails’.  Each post move gives you a small window during which a steal attempt can be successful.  That same window is available for failing.  Steal fails are chosen based on ability checks, so if you’ve got a guy who is not good at stealing from the post, steer clear from that strategy. Otherwise, you risk giving your opponent a clear lane to the basket.
Steal
偷球---2K11一样,防守背身单打球员时,你也可以偷球,系统会根据你出手的时机和相应的能力判断结果。在2K11中,玩家狂按偷球键而无任何负面影响。2K12中 新加入了‘偷球失败’的判定了。每种背身单打动作都设置了一个短暂的偷球时机,在此时间段内出手就能成功偷球,在时间段外出手则偷球失败。偷球失败还有可能是你的相关能力值太低,所以如果你(防守背身单打)的球员不擅长偷球,还是不要尝试的好。否则,你有可能门户大开的让对手来到篮下。
There you have it.  Like I said at the very beginning, this Insight does not get into everything we did to improve the post game.  There were significant changes made to the post game logic and improvements to the AI behaviors.  There are hundreds of new animations, including ball losses for scrubby players doing moves outside their ability.  The protect-ball mechanic has been expanded to allow you to shoot and pull off moves.  Ratings and tendencies have been expanded to accommodate the new moves.  There is no doubt that this is the most versatile, accessible and well-balanced post game to date.  I’m excited for you to try it out and make it part of your NBA 2K12 repertoire.  Also, look for a Controls trailer early next week that breaks down some of the Post Game info you’ve read above.
好了,你们(对这些新东东)应该有些认识了吧。正如我开头所说的,这篇前瞻报道并不包括我们针对背身单打操作所作的所有改进。在操作规则和AI行为方面还有一些重大的变化,数以百计的新动作片段,比如菜鸟球员耍帅做些超出能力范围的动作导致的失球。护球功能扩展了,(护球时)可以投篮或是做各类动作了。球员级别和倾向性进行了调整以便和新的动作相适应。毫无疑问这是有史以来最全面,最容易上手,和最平衡的背身单打系统了。我热切期待你去尝试一下,把它当成你2K12秀的一部分。下周初会放出一段“操作”预告片,里面会有一部分背身单打操作的内容。

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hdわさび

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 楼主| 发表于 2011-9-16 15:52  ·  陕西 | 显示全部楼层
本帖最后由 hd芥末 于 2011-9-16 15:53 编辑

游侠会员shuiwuhen13 翻译:
休息时候翻了一点..慢慢来吧

贾巴尔的天钩, 大梦的梦幻舞步...这个名单可以一直写下去. 在新的制作者日记中, 你可以看到如何重现NBA历史上一些最著名的背身单打动作.
2K玩家们好,
我是Zach Timmerman, 2K12中Gameplay部分的制作人. 我今天要讲一些对于篮球中我最喜欢的一部分, 背身单打做出的改变. 我们主要的目标就是增强背身单打系统. 即使我们对去年的系统很满意, 我们还是想让背身单打系统更有趣而且在进攻和防守时更平衡.
我们做了很大的改变和更新, 不过我会略过那些细微的细节, 直接进入我们今年对于背身单打技术,  移动, 动作, 投篮还有防守的部分.
技术类的改变
当我们计划今年蓝图的时候, 我们提出了需要重新制作背身单打技术才可以使这个系统更容易理解. 我们做的第1个改变就是指需要按Y 键就可以进入背身单打状态. 这就是说你只需要按Y就使球员进入背身状态,再按Y就会退出背身状态. 在背身状态中,移动还是需要LSTICK. 基本的背身单打动作需要Y键和R-Trigger的组合. 投篮还是使用Shot Stick或者投篮键, 但是现在可以和L-Trigger组合来做出不同的投篮姿势. 我敢肯定你在最近的预告片中看到背身单打的动作了. L-trigger还可以用来创造原地假投(不确定) 和制造空位的动作,我们管这个叫”关键动作” 我们感觉这些技术的改进让我们达到了目标.

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 楼主| 发表于 2011-9-16 15:54  ·  陕西 | 显示全部楼层
游侠会员20371082 翻译:
360度移动

在2K11中,背身单打模式最大的局限之一就是简单的移动。当你背靠防守队员时,你只有一个可以移动的方向———正对篮筐的方向。(我们意识到)由于这一点,真实比赛中球员能够做出的许多灵活自由的移动都受到了(方向的)限制,从而无法实现。在2K12中,我们做了重大的改进,无论是否有人防守,玩家都能进入背打状态,并在场上向任意方向移动。这一改进将带给你惊喜,背打时,你不会只能朝着单一的方向移动了。你也能在保持背打状态的情况下,移动到一个更有利的位置了。
背打状态下,球员能够做出无数的动作,我们坚信捕捉到了现今NBA中能看到的那些最有效的动作。一部分动作继承了2K11原有的,另一部分则是全新的。一部分动作如下所述:


1.突破---去年,(在背打状态下)要从低位/高位突破到篮框下你必须先面向篮框。在2K12中,你可以背朝篮框开始突破动作了。根据按键以及方向(利用LS左摇杆控制)的不同,共有3种突破方式。“突破至篮下”可以让你的球员攻到篮下,适合擅长篮下攻击的球员。“强行突破至key区(顶弧区域)”和“常规突破至key区(顶弧区域)”(注:Top of the key:罚球线弧与三分线之间的那块顶弧区域)可以让你的球员突破到key区域,在突破中可以结合抛投/勾手/后仰等方式得分。当突破前方空间较大,或是相比防守方队员,你拥有速度优势时,突破将变得更为有效。



(??key区域不知道是不是我查到的这个意思,大家帮忙解释一下)




2.转身---2K11中,在背打状态下能够使用转身,现在我们加入了新的“突破-》转身”技巧。这个动作能让你的球员在朝篮框转身前,先做一个向内线突破的快速假动作。和突破一样,只有当你身后有较大空间或是相比对位防守队员,你有一定的速度优势时,转身技巧才适用。




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发表于 2011-9-16 16:07  ·  上海 | 显示全部楼层
Y 键变成 背身起始动作 这么说华丽风骚的 小跳步 没有了?

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 楼主| 发表于 2011-9-16 16:14  ·  陕西 | 显示全部楼层
wolffoxwolf 发表于 2011-9-16 16:07
Y 键变成 背身起始动作 这么说华丽风骚的 小跳步 没有了?

我觉得应该会变成RT+Y……或者……取消动作……或者怎样……从昨天的视频看,假传还在,那就是B被占了……

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发表于 2011-9-16 16:18  ·  上海 | 显示全部楼层
阿尔德里奇纹身强化 不错。。。。。

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 楼主| 发表于 2011-9-16 16:19  ·  陕西 | 显示全部楼层
个人觉得背打亮点不少啊,同时各位XD请注意最后一张图,进攻队员摔到了……你们想到了什么……

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发表于 2011-9-16 16:50  ·  台湾 | 显示全部楼层
hd芥末 发表于 2011-9-16 16:19
个人觉得背打亮点不少啊,同时各位XD请注意最后一张图,进攻队员摔到了……你们想到了什么……

這不是11就有了嗎?
強行突破的後果!
沒有墊步!!!!嗯嗯嗯嗯嗯嗯嗯嗯嗯好消息!

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hdわさび

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 楼主| 发表于 2011-9-16 18:27  ·  陕西 | 显示全部楼层
本帖最后由 hd芥末 于 2011-9-17 17:11 编辑
rebber 发表于 2011-9-16 16:50
這不是11就有了嗎?
強行突破的後果!
沒有墊步!!!!嗯嗯嗯嗯嗯嗯嗯嗯嗯好消息!


……我认为。那个不是强行突破,这个是背打防守,难道没有想起一些经典的画面吗?背打防守的大湿们……

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 楼主| 发表于 2011-9-16 18:29  ·  陕西 | 显示全部楼层
rebber 发表于 2011-9-16 16:50
這不是11就有了嗎?
強行突破的後果!
沒有墊步!!!!嗯嗯嗯嗯嗯嗯嗯嗯嗯好消息!

tommy有没有预定游戏?我今天订了,2k12,mw3,bf3……
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