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本帖最后由 只爱马女 于 2011-10-6 00:28 编辑
If used correctly, the quadrilateral rendering of the Saturn had advantages. It could potentially reduce the texture distortion common in PlayStation titles, as demonstrated by several cross-platform titles such as Wipeout and Destruction Derby. The quadrilateral-focused hardware and a 50% greater amount of video memory also gave the Saturn an advantage for 2D game engines and attracted many developers of role-playing video games, arcade games and traditional 2D fighting games. With creative programming, later games like Burning Rangers were able to achieve true transparency effects on hardware that used simple polygon stipples as a replacement for transparency effects in the past.
大意是如果土星的四边形构图方式使用的恰当,可以减少多边形扭曲。几款跨平台游戏中的Wipeout 和 Destruction Derby就是这个优势的例子
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