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- 2005-12-22
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- 2024-12-26
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Modern games now focus on "get bigger, badder, follow the rails, kill the boss, get the McGuffin, end the game", I think the concept of a game that you don't HAVE to beat is somewhat alien. Hence the "its too easy cuz I spent hours just min/maxing my smithing and now I kill things easy!" complaints.
The idea of strolling over to a hill to take in the view = alien
The idea of missing out on quests because they don't suit the character = alien
The idea that this is not a playerkilling MMO and the skills don't HAVE to be balanced = alien
The idea that if something happens you wish didn't, you live with the consequences instead of reload = alien
The idea of not using the most powerful armor and weapons you possibly can = alien
Obviously, these are personal things, but the reason players who take roleplaying in games seriously get so upset is that we are genuinely sad that you are missing out on some truly powerful gaming moments by not taking things as they come.
Some of the most powerful parts of Oblivion were unscripted (even more so in Morrowind, which is WHY people say its the best game, because it simply allowed you to BE who you wanted to be), but were lived through my perception of my character at the time, and this is exactly what Bethseda attempt to provide.
Bethseda strike me as those who have a clear concept of what it is to have a truly immersive experience in a game, but smart enough to streamline things enough to appeal to a mass market.
It obviously helped if you have played games like these for a long time, but Skyrim has truly delivered the sort of game old RPG's dream of, its not perfect to my taste, as there are concessions made I'd rather weren't, but I understand the game wouldn't sell well if they did it my way only.
If you have always focused to making the most powerful character you can, give letting the character evolve naturally a go, making decisions that make sense to them. You won't be more powerful.. but there is a chance, you'll have a more powerful experience.
The game is a tool for your imagination, a bad RPG Gamer always blames the tools. |
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