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- 2014-5-25
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剧情方面
1.光环4设定于光环3五年之后。
2.剧情将会为玩家带来迄今最为豪华的影院般视听享受。
3.士官长将会回归,一支全新出现的邪恶黑暗力量将会考验士官长的能力,并让玩家更加深入了解士官长这一角色。
4.科塔娜将会扮演重要角色。
5.士官长的盔甲设计升级将会为他带来更多技能。
6.剧情更加黑暗,更加复杂。
7.星盟将会以某种模式作为敌人回归,但新的敌人将会不同于以往出现的任何敌人,并将会是光环游戏史上最为重大的改变。
8.光环4风格与REACH的差异。在REACH中,玩家在行星表面困兽犹斗,而在光环4中,玩家拥有更多探索全新世界的机会。
9.游戏中的某个场景将会完全以斯巴达头盔显示屏的模式向玩家展示外部世界。玩家能够体验货真价实的斯巴达头盔显示技术。
10.玩家掌控下的士官长不仅仅只是一个拿枪的神射手,游戏将会令玩家更多体会到一个斯巴达能做些什么,多方面体验斯巴达的威力。
玩家将能够在游戏中以第一人称视觉体验900磅重的斯巴达战士如何完美展示自身的力量与速度。343对盔甲重新设计,赋予士官长新的能力,同时也开始考虑在接下来10年的游
发展中,士官长还能拥有什么新的技能。("We want to provide a very visceral first-person experience and to deliver on the fantasy of being this 900 pound spartan, feeling that combination of strength and athleticim that defines him," said Wolfkill. "We reworked the armour with an eye toward the functionality he'll need today, but also trying to think over the next decade to some of the things he could be doing.")
11.新敌人。游戏将会引入全新的敌人。这一全新威胁将远远超越士官长之前面对的所有对手,同时新敌人的介绍也为增加全新游戏方式创造了条件。( “One of the things we wanted to do was really introduce a threat that is beyond anything that Master Chief has faced before,” says Holmes. “It also gives us an opportunity with that threat to add new gameplay,” says executive producer Kiki Wolfkill)
12.与小说Glasslands的关系。
关于斯巴达4——斯巴达4计划,为斯巴达超级战士计划第四弹。主导者为军情局***玛格丽特·帕拉戈斯基上将。帕拉戈斯基上讲原本选定斯巴达3计划负责人詹姆斯·埃克森上校为斯巴达4计划主持人,斯巴达2计划负责人凯瑟琳·哈尔西·伊丽莎白博士为埃克森上校副手执行新一代斯巴达项目。由于埃克森在火星阵亡,项目支持人更换。
类似于初代斯巴达计划——猎户座计划,斯巴达4计划仅征召自愿计入的成年志愿者。幸存斯巴达3战士亦有机会加入斯巴达4计划。2553年,一部分斯巴达4战士已经活跃在战场之上,其中部分斯巴达战士被部署到UNSC“无穷号”超级战舰之上。
关于无穷号——加载众多先进先行者与星盟科技的人类超级战舰。无穷号建造计划由军情局直接负责,战舰于奥尔特星云建造完毕,所有建造参与人员均不得离开建造基地,通讯完全屏蔽。但因战舰耗资惊人,即使军情局极力掩盖,部分海军高级将领仍然隐约意识到无穷号的存在。
2553年,奥星获取科技被加载大无穷号上。部分斯巴达4战士被配属到战舰之上。
无穷号舰长,瑟琳·奥斯曼——斯巴达2代淘汰候选者,军情局高阶特工,海军少将,海军军事情报局半内定下任***。
多人及其他方面。
1.斯巴达4将会出现在多人模式中。
2.目前展示的仅仅只是游戏较为传统的一面,更加创新型的内容尚未公布。整个游戏将以“跨过卢比孔”(Crossing of the Rubicon,典故:卢比孔河为罗马境内的一条小河,罗马法律规定,任何将军没有接到命令,不可率军越过此河,违者以谋反论罪。面对因庞培怂恿而即将解除自己兵权的元老院,凯撒率军抵达河边,大喊骰子已掷,顿时万马奔腾,大军跨国卢比孔,此意为义无反顾完成某事)的气势呈现在玩家面前,光环4将会为今后10年的游戏发展奠定基调,更多游戏资讯将会相继放出。("What we showed today is in some ways really traditional," O'Connor told Eurogamer. "Some of the more **ary stuff that we're going to be doing is going to create more fuss, )
3.引入能够令玩家解锁物品的级数系统,该系统不仅能够改变角色外表,同样能够影响玩家操控手中的角色,这能够让玩家在多人对战中拥有更多选择权。(One of the things we wanted to do with Halo 4,” says creative director Josh Holmes, “was introduce a progression system that allows players to unlock things that not only change the way their character looks but also the way their character plays…that empowers players to make choices that have a meaningful impact on their gameplay experience in multiplayer. That’s a big change, but it’s one of the things we’re most excited about.”)
4.武器导向系统。光环4中头显酱油指示附近武器的标记(类似Crysis 2与战争机器3),对于多人模式苦逼新手来说是个好消息。(New in Halo 4 are visual icons that point out which weapons are nearby (similar to Crysis 2 or Gears of War 3, only without the need to hold down a button to scan). This will be useful for newer players who haven’t yet memorized where every gun spawns, but it might also serve a deeper purpose, too.)
5.击杀提示。在演示中,诸如“爆头”或“近战击毙”的字样会浮现屏幕,当玩家用相应的方式终结对手。(In the brief demo that we saw, the words “Headshot kill!” or “Melee kill!” will flash on the screen when you’ve killed someone in the corresponding way.)
6.高分辨率。游戏引擎将以前作为基础,进行大幅优化。光环4将会以1280×720分辨率运行(REACH:1152×720)但游戏仍然保持30帧每秒。
7.自定义装备。能够从庞大武器库和技能选择池中选择属于自己的独家装备。(“You have the ability to choose from a wide arsenal of weapons and abilities that can be a part of your character’s individual loadout,” )
8.大杀器不会定时刷新。为了防止老鸟掐表抢用火箭筒,斯巴达镭射等大杀器,此类武器将不会定时刷新。
9.BR回归。
10.机战?光环4中可能加入更多机械元素。Demo中多人地图场景一角即显示一架正在制造的独眼巨人(光环战争中曾有亮相单位)。开发者表示将会有更多惊喜……(This is more speculation than anything, but we wouldn’t be surprised if mechs make an appearance in Halo 4. One of the maps showed a Cyclops (previously seen in the real-time-strategy game Halo Wars) under construction (more on that below), and the developers kept referring to “big surprises” in store for the fans)
11.僵尸鼻祖供职343。杰斯·斯奈德(Jessie Snyder)使命召唤***僵尸模式创造者,以关卡首席设计师的身份供职于343.(Jessie Snyder, the game designer who invented Call of Duty’s cooperative-based Nazi Zombies mode, is on the Halo 4 team. His current role? Lead campaign designer. )
12.各有来头的多人对***图。与前作多人对***图节选自单机关卡不同,光环4的多人对***图都将讲述自身独特的故事。一些对***图将不会出现在关卡中,他们将会展现一片全新的天地。
首张公布的多人游戏地图“军工厂”取景自一片悬浮于气态巨星附近的平民建造厂区。外层场景将会包含诸多传送点,地图核心区域为独眼巨人II型战斗机器人的组装平台,这里将会是玩家战斗的核心区域。不同入口,不同楼层,穿梭于过道和升降梯中,动感十足。(Warhouse is a civilian manufacturing plant that is traveling in near-space orbit above a gas giant,” says Holmes, describing the first revealed multiplayer map. “The outer area is set up with great flow, with man-cannons that allow you to launch back and forth. The center of this combat area is a weapons platform called the Cyclops Mark II that is being manufactured here. This forms a centerpiece for players to battle around, with lots of different entry points, different levels. You can move between them on catwalks and grav-lifts)
竞技场则是另外一张对称的小型竞技场地图。这里是一颗为先行者盾世界提供光与热的人工太阳提供能量的恒星设施。上下楼层之间衔有过道,能够令玩家快速移动。中心区域四通八达。分布于外层区域的传送点能够令玩家尽快投入到地图中心的激烈战斗中。
(“Wraparound is another smaller, symmetrical, arena-based map — but a very different space,” says Holmes. “This is a Forerunner solar facility within a Forerunner shield world that is creating the artificial sun that provides light and energy for that world. You’ve got catwalks with little drop-downs, a lot of quick movement between levels, lots of ramps to allow you to go back and forth. The outer circular corridor connects via different walkways to the center area. You’ve got these man-cannons as well that are positioned around the outer perimeter; they can launch players back into this central combat space where most of the action takes place)
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