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发表于 2012-3-19 16:13 · 上海
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本帖最后由 chanelaforet 于 2012-3-19 16:27 编辑
大致翻译个几句:
Such archaic design dominates Ninja Gaiden 3. Structurally, it feels more like Dynasty Warriors than anything else. You'll kill a dozen or so identical enemies in a locked arena, wait for the next wave, and do it again. Every so often you'll unleash magic to wipe out everyone on-screen. Once you've killed 20-50 guys, you'll exit the arena, enter another, and fight 20-50 more hostiles.
这种过时的设计决定了忍龙3。结构上看,它更像是无双。你将要和一堆敌人在一个密闭的竞技场里打,并且等待下一波敌人,不停重复。如此频繁你不得不施放魔法扫光屏幕上的所有人。一旦你杀了20-50人,你可以退出这个竞技场,然后去下一个,再打20-50个人质。
Closing Comments
Ninja Gaiden 3 is a gash on the face of the franchise and one of the worst games the action genre has yet suffered. It has no consideration for its fans’ wants or what a new audience may have enjoyed. It’s a nightmare that’s as easy as it is uninteresting, and it abandons what used to work for awful new ideas that don’t work together. Under no circumstance should you ever waste your time on this self-indulgent and abysmal wreck.
总结:
忍龙3是系列脸上的一道伤疤,同时也是动作类游戏中最糟糕的游戏之一。它没有考虑到fans需要什么,也没有考虑到系列新手可能会喜欢什么。它就像个噩梦,这和它的无趣简直一样容易。它不仅舍弃了过去成功的因素,而且糟糕的新点子也没有弄好。在任何情况下你都不该浪费时间在这自恋而且无比糟糕的游戏上。
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