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发表于 2012-4-8 23:59 · 上海
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本帖最后由 手冢文轩 于 2012-4-9 00:10 编辑
GI: At E3, I saw you on checking out Ninja Gaiden 3 on the show floor. I was curious to hear your thoughts on how the game is looking.
TI: I was there just watching the trailer, I didn’t really play the game. I did see some of the gameplay. Of course, that game is made by a different team of people. It’s not like I was going to make another one or anything, but I found it completely different from what I would make. More than anything, there was a problem in Sigma II where these blue puffy things would appear [when enemies die] and I thought it was kinda weird. I really worried about the direction of the game, it was just kind of appearing flowing in the air and I thought it really looked funny and strange. But I noticed that they got back to the more violent direction of the game. I didn’t really play it, so I can’t really comment on it. Concept-wise, I think it’s getting back to the real stuff. I don’t think there’s anything I have to worry about.
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E3的时候我见您在展示区看小弟龙剑3,请问您感想如何
酸爷:我只是去看了看演示,我并没有亲自玩游戏。但我的确看了别人玩体验版,当然,这忍龙3已经是另一组人制作的东西。
并不是说我想去另作一个忍龙3货怎么样,但我感觉这个忍龙3和我意向里想制作的完全不同。
更重要的是,我看到在NGS2里面,断肢后出现的是蓝色的烟雾,这让我觉得十分古怪。那时我对游戏今后的方向十分担心,他(应该指断肢)就好像直接消失在空气中,我觉得真心可笑而且奇怪。
不过我也意识到在3代,他们回归了更加***的方向。我没有切实玩过,所以我也不好多做评价。我认为他们在回归正轨。我不认为有什么可以担心的
也就是说硫酸脸当时只是看别人玩了游戏,并没有实际玩过,如果他现在玩,估计会是另一种看法吧,毕竟小弟的东西,眼见不为实 |
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