A9VG电玩部落论坛

 找回密码
 注册
搜索
楼主: 快去救列宁

[花边趣闻] 恶魔城:暗影之王2(Castlevania: Lords of Shadow 2)正式公布!Konami E3展会确切时间

[复制链接]

精华
0
帖子
8912
威望
0 点
积分
9175 点
种子
0 点
注册时间
2009-10-15
最后登录
2014-5-26
发表于 2012-5-28 15:23  ·  台湾 | 显示全部楼层
發售前很不看好暗影之王,不過上市后竟然能突破惡魔城舊作的2D桎梏,

創造新局,不愧是小島。。。少有滴拔尖遊戲制作人之一。。。。。

能來個中文字幕肯定支持首發^^!!!!

求败者

你侮辱了神作X,也侮辱了自己

精华
0
帖子
24576
威望
1 点
积分
27522 点
种子
5 点
注册时间
2010-5-11
最后登录
2019-1-12
发表于 2012-5-28 15:40  ·  湖北 | 显示全部楼层
Main character is Alucard but you use the Mirror to alternate between past and present. In the **ed up future you play as Alucard, and in the slightly less **ed up past you play as Simon. There are some obstacles you can't get past in one timeline so you have to go back and forth.

Narrative is that these two are "connected by a thread of fate" or whatever but it's pretty obvious Simon is Alucard. First they show Simon looking into the Mirror with Alucard on the other side of it, but then they flash "Dracula" and then use the same Mirror to show "Alucard" before introducing his character portrait.

Apparently it bridges LOS and the new console game.
...
More along the lines of the 2.5D Rondo of Blood remake than Symphony of the Night, if you can stomach that. I'm not usually a fan of that art style, but surprisingly it works.
...
Definite Classicvania but with some small LOS-like touches. Not as bad as it sounds, though.
...
It's virtually identical to LOS's art style but has a sort of painterly filter over everything to give it a parchment-y look, if that makes sense? So more cartoony, but definitely not anime.
...
Honestly felt more to me like ReBirth than any other recent Castlevania game.
...
Well, it's kind of non-linear in that there are multiple paths through levels and secrets, which apparently you'll be able to go back and get whenever you want. Taking different combinations of paths through levels apparently results in several different outcomes.
...
It looks like LOS on a 2D plane with a weird combination Street Fighter 4-meets-Valkyria Chronicles filter over it, so I think you'll probably be disappointed. Definitely not sprite-based, unfortunately.
...
Closest thing to GOW was a QTE on a mini-boss, but only after taking it down in a traditional Castlevania way (whipping the hell out of it and throwing axes).

The other gameplay touch it has similar to LOS is some occasional Uncharted-like climbing on vertical structures, but the 3D effect looks really neat when you climb around a curve on a cliff for example to reveal a new vista. But whenever you get to the top it re-orients itself and goes back to 2D. In the demo they only ever used that to establish new areas and connect levels, and when it happens there's even a map overlay in the style of the early games, showing where you're move on to.
...
It wasn't that bad. Only happened once when the boss had low health, and it was the same circle-timing thing from LOS. You ripped off the monster's horns then mask so you could carry on whipping it until it's dead. Felt more like a stage in a Zelda boss fight than GOW.
...
Simon and Alucard both use whips, but Simon's is traditional and Alucard's is fiery and shoots fireballs when "charged."
...
Yep, all the classics and they behave the exact same way as well.
(in response to question about classic subweapons (axe, knife, cross boomerang, hourglass etc))
...
No, unfortunately each sub-weapon has its own inventory and health is only regained at shrines. I miss hearts and those so-called "pork chops."


传闻。。。
至于信不信。。。
等E3吧

终结者

御姐同盟会资深调研员

精华
0
帖子
7919
威望
0 点
积分
8900 点
种子
10 点
注册时间
2009-3-4
最后登录
2018-8-8
发表于 2012-5-28 15:41  ·  浙江 | 显示全部楼层
我觉得恶魔城这几年走下坡路是不争的事实,与其窝窝囊囊的缩在掌机上自我陶醉或者一味满足一些所谓的粉丝,倒不如求一下变革。
毕竟作为一款有历史的名作,应该考虑更长远的发展。暗影的销量不错,也算是打了一针强心剂,虽说不足的地方很多,但若是只盯着缺点不放,看不到一些亮点那就没意思了。好比做人也一样,要是有人只看你的缺点就把你全盘否定的话,你也肯定不爽吧?

屠龙者

现代视觉文化研究会

精华
1
帖子
49148
威望
2 点
积分
50423 点
种子
1244 点
注册时间
2008-9-3
最后登录
2025-2-3
发表于 2012-5-28 15:56  ·  上海 来自手机 | 显示全部楼层
sj77 发表于 2012-5-28 15:40
Main character is Alucard but you use the Mirror to alternate between past and present. In the **ed  ...

有A少?!希望是真的。

精华
0
帖子
12458
威望
0 点
积分
13142 点
种子
11 点
注册时间
2004-10-15
最后登录
2025-1-22
发表于 2012-5-28 17:33  ·  安徽 | 显示全部楼层
暗影之王其实不错,就是音乐太渣了,貌似大气其实毫无存在感
该用户已被禁言

精华
0
帖子
1633
威望
0 点
积分
1707 点
种子
5 点
注册时间
2004-10-13
最后登录
2020-3-7
发表于 2012-5-28 19:43  ·  上海 | 显示全部楼层
KONAMI真是超级SB,BELMONT就是DRACULA,为了个原生作硬编的剧本居然还准备圆下去

该用户已被禁言

精华
0
帖子
1633
威望
0 点
积分
1707 点
种子
5 点
注册时间
2004-10-13
最后登录
2020-3-7
发表于 2012-5-28 19:47  ·  上海 | 显示全部楼层
zctang305 发表于 2012-5-25 10:14
主机版的暗影之王我是没玩过,也不太好说什么,但貌似大部分喜欢恶魔城的玩家对这部作品是贬的比褒的多。
...

N64两作是机能不行

PS2两作尤其是后作是技术不行,看看人家DMC,战神

PS360那作是KCEJ黔驴技穷,而西班牙有个SB组正好做了个原创作品,为了卖这作品,于是小岛一拍大腿上任了,这个原生作便成了REBOOT的恶魔城

这REBOOT的过程TMD简直是个SHI化的传奇
该用户已被禁言

精华
0
帖子
1633
威望
0 点
积分
1707 点
种子
5 点
注册时间
2004-10-13
最后登录
2020-3-7
发表于 2012-5-28 21:16  ·  上海 | 显示全部楼层
蝙蝠侠 发表于 2012-5-25 10:55
水银蒸汽工作室已经很给Konami争气了,销量和口碑上也没辱没恶魔城的名号,又有小岛制作组的部分支持,续作 ...

是要求新求变的,但不至于象LOS那样把系列所有的元素全部都扔光。
x9

精华
0
帖子
393
威望
0 点
积分
434 点
种子
2 点
注册时间
2004-6-7
最后登录
2025-1-3
发表于 2012-5-28 21:44  ·  重庆 | 显示全部楼层
暗影之王都没玩通关……个人觉得不怎么好玩

挂版VIP

永不说永不

精华
0
帖子
59214
威望
15 点
积分
60524 点
种子
426 点
注册时间
2005-1-17
最后登录
2025-2-3
发表于 2012-5-28 23:48  ·  广西 | 显示全部楼层
lyinghart 发表于 2012-5-28 21:16
是要求新求变的,但不至于象LOS那样把系列所有的元素全部都扔光。

在我看来恶魔城当时确实是到了一个必须大破大立的关口了,暗影之王若是再不行,这个系列就真的只能和《幻想水浒传》之类的看齐了。
您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|A9VG电玩部落 川公网安备 51019002005286号

GMT+8, 2025-2-3 03:53 , Processed in 0.199422 second(s), 18 queries , Redis On.

Powered by Discuz! X3.4

Copyright © 2001-2020, Tencent Cloud.

返回顶部