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Level-5的开发社长Akihiro Hino
PS3:他认为PS3有非常高的硬件能力,他非常想将PS3作为一个主力平台.但是要想达到像E3时SONY展示的DEMO的高度有一定困难.
***:他认为***现在还有很多迷没有被任天堂公开.他认为***将是一个不同于PS3 360的硬件.他还提到能下载经典游戏是***的一大卖点,但不能太依赖它.
360:他批评了360,因为他在E3上没有看到任何新鲜东西.他也谈论360的在E3上可玩的游戏,也很期待360在本年发售.当谈到他所看到日本公司为360开发的游戏时,他说SE的 Hironobu Sakaguchi将给与PS3坚定的竞争力.
TECMO的Tomonobu Itagaki
360:他正在开发360的DOA4,他说360对于开发者是一个极不平常的硬件.
PS3:Tomonobu Itagaki给于PS3令人意外的正面评价(笑).他说PS3现在只是一个新生儿,但经过一段时间支持他的人的栽培将成长为孩子.他也希望PS3能变得强壮.
***:他期望***就像他期望DS一样,他是一个PIKMIN饭,期望能在***上玩到续作.
SE的 Akitoshi Kawatsu
他说比起其他硬件能力他更关注记忆体的数量.对于PS3的一些外设如USB,他认为那些从FC过来的游戏玩家是不会感兴趣的.而且他也不止如何利用这些外设.
SEGA的Yuji Naka
PS3:他非常感兴趣对于PS3的强大硬件能力,通过PS3两倍于目前PC定级显卡的图像能力,将做出以前不可想象的游戏.
***:他很期望***的独一无二新的游戏方式和它的控制器.他也期望能在***上玩到SEGA的经典游戏(一些游戏已经在由SUNSOFT制作).
360:能给与用户方便的网络服务,他一定会吸引人.
TECMO的Keisuke Kikuchi零的制作人
PS3S3有一个吸引人的强大硬件能力.虽然平衡这强大的硬件能力很困难,但他值得你去做.因为对于开发者这是很有趣的事情制作高质量的画面,例如恐怖游戏和horse-racing
***:由于公布细节太少,不予评论.
360:是一个硬件各方面能力平衡很好的平台,且很好开发.为360制作的游戏将利用360的连线能力.
From Software 的Masanori Takeuchi
PS3:由于他还有很多未知因素,所以不作评论.他认为PS3不会使游戏更有趣,且认为PS3更像一个能玩游戏的PC.
***:这是一个老游戏***.虽然他还有很多迷,但是这不是很困难去想他所能做的.WI-FI可能改变游戏方式,也很吸引人.
360:这是一个标准的次时代平台.它的好坏取决于不同人不同的观点.他对于heavy users有很大吸引力,对于开发者他也能积累很多开发经验.对于那些不想冒险的游戏开发者这是一个最好的平台.
CAPCOM的Noritaka Funamizu
PS3S3有一个极高的硬件能力,他能实现到目前为止都无法实现的图像和音效的新高度.
***:他还有很多未知东西,但他一定是一个和PS3和360不同的硬件.
360:他有强大的机能,和完善的网络系统.我将利用这二点为其开发游戏.
Yoshiki Okamoto
360有很强的竞争力,而且还有一些其他360的游戏在制作中.
光荣的Kou Shibusawa
PS3:Ni-oh将充分利用PS3的机能,以达到CG般的图像质量.他将使玩家幸福的晕倒.
***: 他还有很多未知东西,但他一定是一个和PS3和360不同的硬件.(我已经麻木了)
360:他有和PC一样强大的网络能力,我很想利用360的网络能力创造一个新游戏.
总结:基本上对PS3的评价是机能强大.360是网络好开发便捷.***是未知太多但一定和其他平台不同.
原文:
Top game creators from Japan share their opinions on the PlayStation 3, Revolution, and Xbox 360.
The unveiling of the next-generation consoles at last month's E3 marked the next step in gaming. Everyone, particularly the big wigs at Sony, Nintendo, and Microsoft, has been talking about the pros and cons of each of the machines. But what about those who will actually be making the games for the consoles? The latest issue of Famitsu has interviews with a selection of accomplished Japanese game developers who reveal their take on the systems.
One of the big names in Japan's gaming industry right now is Akihiro Hino, the president of development at studio Level-5. His company garnered a lot of attention for two very different reasons last year; it created Square Enix's Dragon Quest VIII for the PlayStation 2, and was also working on the long-awaited True Fantasy Live Online for the Xbox before that game was cancelled by Xbox Japan.
Hino stated that he felt Sony's PlayStation 3 seems to have a very high ceiling on its hardware capabilities, and he truly considers it as a 'console of the future.' However, Hino also felt that developers may have diffi***y in trying to meet the expected high standards--brought on by the impressive trailers shown at this year's pre-E3 Sony conference--in games for the PS3,
With regards to Nintendo's Revolution, Hino was quick to point out what others are thinking--Nintendo is still hiding something big, something which will likely get unveiled when the company shows off the console's enigmatic controller. Hino commented that the Revolution will probably have a very unique hardware spec, which he is looking forward to. He also said that the Virtual Console, which allows gamers to download classic Nintendo titles, may end up being the Revolution's strongest sales point, but noted that the machine could rely too heavily on classic games.
Hino criticized Microsoft's Xbox 360, saying he didn't see anything "fresh" about it when he saw it at E3. But he also said that some of the games were playable at the show, and that he is excited about the reality of the console on its way this year. Hino did say that the impressive list of Japanese developers working on games for the Xbox 360, primarily former Square Enix producer Hironobu Sakaguchi, will deliver some stiff competition for the PS3.
A Japanese creator that has been complimenting the Xbox 360 since its appearance at E3 was Tomonobu Itagaki, the developer of Tecmo's Dead or Alive series. Itagaki is currently developing DOA4 on the console. On creating games for the Xbox 360, Itagaki said that it is an extraordinary machine that is fun to develop games for.
Itagaki was also surprisingly positive (and paternal) about the PlayStation 3, saying that the console is currently at a point where it is like a "new-born baby in a good sense." He sees the current stage as a period where everyone should look after it to make sure it "grows up to become a good child," and said that he hopes it will "grow up to be strong."
Itagaki is also looking forward to the Revolution, much in the same way he eagerly anticipated the DS. He revealed that he is a fan of Nintendo's Pikmin series, and looks forward to playing its next release on the Revolution.
While most of the Japanese creators spoke about the different traits of the next-generation consoles, a different view was had by one person: Square Enix's Akitoshi Kawatsu, producer of the Romancing SaGa role-playing games. Kawatsu said that he was more concerned about how much memory was equipped on the consoles, rather than their different hardware capabilities.
"When the machines evolve this far, they lose characteristics. As a developer, I'm most concerned about how much memory they're equipped with--the more, the better. The other specs aren't that important. I don't think that their graphic capabilities are too far apart from each other. Of course, their specs haven't been finalized yet, and we won't actually know how diffi*** it is to develop on them until we try it out," said Kawatsu.
Kawatsu also said that he can't clearly envision how the additional extensions, such as USB ports on the PlayStation 3, will be utilized, since normal households probably won't take advantage of it. "Some PC users might take good advantage of those kinds of external connections, but it's not something that's commonly practiced by people who come from the [console] gaming ***ure. For example, playing Famicom (NES) is as simple as just sticking in the game software."
Comments by other Japanese creators are as follows:
Yuji Naka, Sonic the Hedgehog series creator at Sega
PlayStation 3 - "I am very interested in its high-quality graphics capabilities. It's equipped with a graphics chip that's twice as powerful as the high-end [graphics card] for the PC, which allows it to make realistic expressions that haven't been possible before."
Revolution - "I look forward to the 'new kind of fun' that's unique to Nintendo, and I expect that there will be a lot of surprises, such as the unannounced controller. It's also great that we'll be able to play Famicom and other games via download. I hope Sega games will be playable as well." [Note: A number of Sega titles have been released for Nintendo consoles by Sunsoft.]
Xbox 360 - "[Microsoft has] used its knowledge from Xbox Live to evolve their network, making its services and controls even more convenient for the user, which I think is a very attractive point."
Keisuke Kikuchi, Kagero II and Fatal Frame series producer at Tecmo
PlayStation 3 - "It has a very attractive high machine spec. It may be diffi*** to design a system that can balance out the use of its power, but it should be worth the effort. It should be fun to make games that tend to require high-quality graphics, such as horse-racing games and horror games."
Revolution - "It's diffi*** to comment on it since there's been very little information, but I'm looking forward to the controller that's yet to be announced."
Xbox 360 - "It's a well-balanced machine. Its CPU, graphics, memory, network capability, and convenience of hardware control are at a high level. I would like to make a game that takes advantage of its online connection."
Masanori Takeuchi, Otogi series producer at From Software
PlayStation 3 - "To be honest, it's still full of unknown factors, and it's diffi*** to comment on. In my own opinion, it doesn't seem like hardware that will make games more fun. It's being called a 'supercomputer', so I guess it's like a set top box which functions like a PC. My impression [of the console] is like, 'It can also play games, which is good.'"
Revolution - "It's like a console that old-time gamers can drool over. It still has some mysteries, but it's not too diffi*** to imagine what the machine can do, so there should be people that are clearly looking forward to purchasing it. Its capabilities such as the function to play with the DS via Wi-Fi connection might change the way of gaming, and it's interesting."
Xbox 360 - "It seems like a standard evolvement from the current generation [of consoles]. Whether that's good or bad would depend on the opinion of different people. But it's obvious that the console is meant for heavy users. I believe it's also a console that publishers can use their accumulated knowledge the most [out of the next-generation machines]. It's the best hardware if you have a good fund and you don't want to take risks in development."
Noritaka Funamizu, former Capcom producer and current executive director of Craft & Meister
PlayStation 3 - "It's hardware with the utmost power. I believe it can realize new expressions in both graphics and music, in ways that haven't been possible until now."
Revolution - "There hasn't been much information released about it yet. But I'm looking forward to it as a machine that will feature a distinct kind of fun, different from the direction that the PlayStation 3 and Xbox 360 are headed."
Xbox 360 - "It has a high [hardware] capability, but it's also strong in terms of network and it's also a major console in the American market. So I am planning on title with those aspects kept in consideration."
Yoshiki Okamoto, former Capcom executive and current representative of Game Republic
Xbox 360 - "When considering the titles by Q entertainment's Mizuguchi-san, Mistwalker's Sakaguchi-san, and other games that will be announced in the future, the Xbox 360 should have enough firepower to fight in the next-generation console war. The independent creators such as myself are like the front line that's meant to cut through [the enemies] and start off a good pace, with an army [of publishers] following right behind us."
Kou Shibusawa, producer at Koei
PlayStation 3 - "We showed a trailer of Ni-oh at E3 in May. This game will take full advantage of the extreme hardware spec of the PlayStation 3. Being able to show movie-quality CG in real-time raises our creativeness, and it stimulates our heart as creators. We hope our challenge on new product that will stun our users."
Revolution - "It seems to be going in a different direction from the other two consoles, and it's trying to develop its own unique market. Being able to play old games from the Famicom era should be enticing to the gaming generation, and as a creator, I look forward to playing my games that I have a special fondness for. Aside from having good graphics, the Revolution's uniqueness and concentration towards gameplay should make it a product that's good towards all ages."
Xbox 360 - "Aside from the machine specs, I see great potential in its network capabilities and connectivity with PCs, which is Microsoft's territory. When thinking about the future of online games, I feel the urge to create a new product that takes advantage of [Xbox Live]. Since the Xbox 360 is coming out first, I am very interested in looking at how it will affect the market.". |
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