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本帖最后由 suxiaojin 于 2012-10-13 11:57 编辑
看来可以再主线剧情用佣兵模式的服装了??
直接贴原帖了。小弟英文不才 望达人 翻译下具体教程...
xbox360iso.com/resident-evil-6-t636628.html
Tutorial
For example:
uEm5910Head.arc is the new head we want (BSAA helmet) and
uPl02HeadChrisAsia.arc, uPlTex0200_2, uPlTex0200_1 is the files for Chris Asia head with the model and textures we need to mod.
***t step for the model file:
1) You need to extract with the arctool the .arc with the models and textures you want to swap (for ex uEm5910Head.arc).
2)Copy the .mod, the .mrl and the .txt (for ex uEm5910Head.txt) in a new folder for later.
3)Extract the player model (for ex uPl02HeadChrisAsia.arc) you want to mod and copy inside the texture folders (for ex from the uEm5910Head to the uPl02HeadChrisAsia) and also rename and replace the .mod (sometimes you need to replace also the .mrl here depends of the .arc you mod)
4)Open the .txt you have with the .mod and .mrl (for ex uEm5910Head.txt), select all and copy and paste it in the txt from the folder with the model swap (for ex uPl02HeadChrisAsia.txt)
5)Repack the uPl02HeadChrisAsia.arc
-2nd step for the texture file:
6)Extract the texture files that the uPl02HeadChrisAsia.arc use (for ex the uPl02HeadChrisAsia.arc use the uPlTex0200_1.arc for the first and third chapter and uPlTex0200_2.arc for the fourth and fifth chapter)
7)Put again the textures folders inside (for ex from the uEm5910Head to the uPlTex0200_2, uPlTex0200_1) and go to the original pl folder with textures (for ex data\chara\pl\pl0200\model) and rename and replace the .mrl (there is four .mrl inside, the first is the costume, second and third hands, fourth head/face)
8)fix again the .txt like the step 4 and repack.
9)Delete the folders and the .txt with the mods from the arctool and extract again all the .arc files (for ex the new uPl02HeadChrisAsia.arc, uPlTex0200_2.arc, uPlTex0200_1.arc) and repack them again so it can auto fix the .txt just in case and you're done.
-Problems:
There is a problem with some model swaps and they become invisible in some maps. For ex like in the above model swap the head work fine at the first levels but when you go in 4 and 5 the model is invisible. I don't know why this problem happen but if for ex you remove the new uPlTex0200_2 file and put the original uPlTex0200_2 (this is the Chris head texture folder for 4 and 5 levels) you will see the model as white with no textures but when you put again the correct new uPlTex0200_2 with the new textures for the new head it's again invisible.
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