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[PS5] 开发者访谈:wiiu使用次时代C-Engine引擎技术,大幅优化wiiu游戏效果

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 楼主| 发表于 2012-11-4 11:46  ·  广东 | 显示全部楼层 |阅读模式

http://www.neogaf.com/forum/showthread.php?t=498253


摘取要点如下:

Nano Assault Neo

- Online leaderboards, 'survivor' mode, local two player.
- Tunnel sequences from 3DS version not present in Neo, instead replaced with tunnel 'races'.
- Uses the 'C-Engine', an engine Shin'en has used on around 17 games.
- In two player mode, the GamePad camera captures the second player (on the GamePad) playing, and displays this image on the TV for the first player to see. Image captures at 30fps. Can be disabled.
- 'Missions' take place of achievements. Missions success is ranked online.
- 100mb download size.
- 5.1 LPCM surround sound audio.
- Hoping for launch day and low price.
- Loading times almost reduced to zero.

eStore/Digital

- Made profit on WiiWare, but felt the market was too small. Feels the 3DS eStore is a sign of Nintendo taking digital more seriously.
- Feels Nintendo is "listening to feedback", including from developers.
- Had no restrictions from Nintendo in terms of size, content and gameplay for their digital titles.

Wii U Hardware/Tech

- Hardware avoids "typical bottlenecks", such as RAM latency.
- GPU "quite open".
- Hardware has good optimisation potential, and components well balanced.
- Have had no problems with the CPU/GPU combination. Feels they're a "good match".
- GamePad streaming and camera capture do not put a burden on the CPU/GPU.
- Nano Assault Neo using a few tricks that are not possible on current generation hardware. States the modern Wii U GPU is capable of effects that can make Wii U games look better than any game on current generation hardware.
- Audio DPS used for 3D audio and lowpass filtering.
- Excited to see what developers do with the hardware over the years.

Design/Company Philosophy

- Big focus on framerate. Always aim for 60fps.
- Enhancements made to the C-Engine for one game can then be used in other games on other platforms.
- Enjoy independent, smaller working versus larger, contractual working. Allows for full ownership of properties and engines, and full control of project direction.
- Influenced by arcade games from the 80s/90s.
- Enjoy first party Nintendo games. Thought Journey was really great.
- Happy with their relationship with Nintendo.
- Developing Jett Rocket for 3DS. Hoping to release it in the next few months. Planning another Wii U game, to be announced early next year.





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发表于 2012-11-4 11:48  ·  广东 | 显示全部楼层
游戏性有提高么????????

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发表于 2012-11-4 11:49  ·  广东 | 显示全部楼层
我们不要画面 我们要的是游戏性

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发表于 2012-11-4 11:50  ·  广东 | 显示全部楼层
保证有面包也有牛奶

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发表于 2012-11-4 11:52  ·  上海 | 显示全部楼层
没画面喷满屏游戏性。。
传闻有画面了又喷满屏游戏性

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发表于 2012-11-4 11:53  ·  四川 | 显示全部楼层
前排支持下本世代主机!

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发表于 2012-11-4 11:56  ·  上海 | 显示全部楼层
各种酸及时出现为此贴又铺下了一道道星火
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发表于 2012-11-4 11:57  ·  美国 | 显示全部楼层
前排任黑每次都只会说这几句话。。。

不打算买的话能闭嘴嘛。。。太闲了嘛。。。
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发表于 2012-11-4 11:58  ·  重庆 | 显示全部楼层
求游戏性,不要画面。
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发表于 2012-11-4 12:00  ·  美国 | 显示全部楼层
硬件啥规格、啥技术都无所谓。。。既然差距不大,也就没必要强调

到时候还是看游戏。。。

第一方现在的态度是前期尽量让第三方多活跃

希望wiiu能早点进入正常期,持有量早点达到合理水平
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